greg12
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Everything posted by greg12
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It was happened to me too a lot. But I have tons and tons of mods, so I don`t know if its Squad`s mistake or a mod with bad compatibles.
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You have some cool staff here! It would be better with download links
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I built the biggest shuttle in my life. It need 6 main sale to lift that thing and the shuttle can carry a size of one ad a half orange tank of device.
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Make folders for craft file loading
greg12 replied to Mokmo's topic in KSP1 Suggestions & Development Discussion
I send a message to the developers earlier about foldering, grouping the craft files and also able to have a screenshot for each craft to make it easier to find staff. But they never sand feedback and no future plan that they going to do it. SOMEONE NEED TO MAKE A MOD!!! Just a little hint for the modding community -
My Almost-Failed Mission to Gilly... Success!
greg12 replied to digitalsingularity's topic in KSP1 Mission Reports
Next mission: land with main sale engine (the big one). Hyper jump system in stock KSP. But use only near Gilly. XD one of the impossible challenges. Of course put a lot reaction wheels on it. It will help. Yeh Gilly is a great moon in the Kerbol System. you can leave its orbital influence with just jumping. (maybe some little amount RCS). -
Captain Sierra just to make clear. Your craft is rated for how it looks and the features it contains like the aim system and a cleaver micro parts design. Your get the top of the (1.)leaderboard because its compact and advanced craft. It should be at the best looking crafts list. (At least until somebody will make a better one.) As I sad mods allowed but not cheat mods. This is why your time didn`t get on the (2.)leaderboard for the time challenge. (because 200m cable) Enjoy your success and for everyone else: I waiting for more advanced and interesting craft designs you can come up with.
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For eppiox about the giant rover tower. It is a interesting idea to get around the rules. But the main challenge is to build a grappling machine that can climb the VAB. But its a nice try. For Captain Sierra. Its a really good craft. I like the aiming system with the docking ports. I think the time challenge would be unfair with the others (200m long cable). But the craft design is unique as everyone else`s here. really good staff. You win a place in the best looking crafts challenge! Well done!
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How to make a NON-PART plugin?
greg12 replied to greg12's topic in KSP1 C# Plugin Development Help and Support
Thanks you NavyFish for this. I will check out you codes for inspiration and learning purposes. Yes just what I needed. A START point. a little push always good for beginners. Also I thanks for everybody else who supported me with there knowledge on this thread. Maybe after a week or two, you will see that this project will light up the forum and (I hope) everyone will have a copy in there GameData folder. For now I will have to take a good research, look through carefully everything and focus on learning C# for this plugin. If you guys have anymore of these good tips or these starting code sequences please let me know. I will keep my eye on this thread and come back about 2 times a day to see what we got. Thank you guys -
Guys don`t forget this challenge. Keep posting! Let me see something new.
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How to make a NON-PART plugin?
greg12 replied to greg12's topic in KSP1 C# Plugin Development Help and Support
Maybe because this is my second language or I`m really noob about this or both but I don`t understand a word that you just said. No problem I will work on it and thanks about get me right about the C# and C++ bit. Off topic: this plugin will have interesting effect on your and others mods too. Don`t worry, it will be no copyright issue. (I Love Kethane) -
How to make a NON-PART plugin?
greg12 replied to greg12's topic in KSP1 C# Plugin Development Help and Support
Just to make sure. C# and C++ is the same. What program do you guys prefer. Microsoft Visual C++ 2012 ? And how do I edit/ create the DLL files? What program do I need for that? -
Please Close or delete this thread. (problem solved)
greg12 replied to greg12's topic in KSP1 Mod Development
Just WOW!!! I`m looking exactly for that! Thank you Torminator. -
How to make a NON-PART plugin?
greg12 replied to greg12's topic in KSP1 C# Plugin Development Help and Support
Yes my question is how to start and create a plugin indeed. (I`m not asking that somebody make the plugin for me. I asking how to create a plugin.) -
I`m thinking to make a mod that is didn`t use any parts such us: Kerbal Alarm Clock, Mission Controller, Chatter or HyperEdit. So my question to the modding community is: How to start a non-part plugin? How to create the GUI and windows for the plugin? Any coding tutorial for KSP mods? Where should I look for tutorial or what to learn to make plugins? What programs and skill required for this type of plugin? What program do I use to create/edit the DLL file for the plugin? Any suggestion, recommendation or help is welcome in this thread. I`m a noob about programming! Please help! Thanks to everybody who will write useful comments.
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I currently doing these kind of staff: Try to play hardcore mode. I mean with these mods: FAR, Deadly Reentry, TAC life support, Remote Tech. Don`t forget the fairings. MechJeb is only for stats. No autopilot. Hardcore with reusable mode. Think about Scott manley`s reusable space program and the mods above. Than try to make the most efficient and realistic rockets and planes. Also try not to use F9 too much (in missions). Try to use mods to lover part count, make crafts more efficient and useful. Maybe multipurpose crafts. Space station building around Kerbin with shuttles. Limited parts, fuel, mass or cost. Make notes of your best stats and try to beat them. (part counter in LOAD window, fuel in "resource tab", mass in map mode or you can use mods.) I hope I give some good examples and/or inspirations.
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Welcome everyone! As a support, give me and others a direction where to look for things. So this thread could be "How to start a mod" information gathering, link library. I given types of mod and questions and you guys paste links in the comments where are those tutorial or examples. I just started modding but its difficult at the start. The idea about this thread is came from when I tried to find something useful on the forum but its a mess with thousands of different things. I find some good things already but help to fill out the rest. The ad-ons section on the forum: http://forum.kerbalspaceprogram.com/forumdisplay.php/4-Addon-Making How to make parts: http://forum.kerbalspaceprogram.com/showthread.php/43146-How-to-make-your-first-part-from-start-to-finish%21-Video-Tutorial-Series ______________________________________________________________________________________________________________________ How to start a... - Non-Part mod - Links: - Part mod - Links: - Plugin - Links: The programming side: - What software are we need/can use to make mod? - Answers: Links: - What programming skills required? - Answers: Links: - What programming tutorial do you prefer? - Answers: Links: - Folder and file structure? - Answers: Links: The modelling side: - What software can be used to make 3D model for parts? (what do you prefer) - Answers: Links: Audio and sound effects: - What audio editor do you guys prefer? - Answers: Links: Unity tutorials for KSP mods: - How to add the finished or in progress mod to KSP? - Answers: Links: - Unity tips and tricks for KSP? What we need to know about Unity to get the mod work? - Answers: Links: "How to" Questions and answers: - How to create/make GUI ? - Answers: Links: _____________________________________________________________________________________________________________________ I will came up with more questions later but if you have a question, write in a comment and I will paste it in somewhere. If you know the answer, links or you have a suggestion also write in the comments. Also make a quote what your comment prefer to. Please write POSITIVE comments only and don`t argue with others. Also don`t write off topic comments. I hope that the big modding community of KSP will help answering and make this thread a good starter for all the noods on the forum. And sorry for my bad English.
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There is some of my work: Inspiration: Beechcraft King
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Controlling engine throttle individually
greg12 replied to iaureee's topic in KSP1 Gameplay Questions and Tutorials
http://kerbalspaceprogram.com/davon-tc-systems-mod/ -
Check out this: Mods: -B9 -TT modular wheels -Firespitter propellers -procedural wings -FAR Craft file: SpacePort
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Interesting idea, that is true! But you didn`t get scored because the use of engines. Off topic: really creative idea I like the texture of the kerbal. Is it the Universe Replace mod?
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Your slogan should be: "Struts are so overrated!"
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Very interesting craft. A new technique and a new record. At present you the fastest climber. Well done Tw1! I wonder who can beat the current record. Have fun everyone!
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Put Scott Manley on Wikipedia - A Community Project
greg12 replied to Bigcheecho's topic in KSP Fan Works
Have you got promotion form Scott to do a personal information collection page about him? I think you better ask him before it can go wrong! (I tell this as a help) What? the page on Wikipedia was deleted! -
The Ike Shuttle Challenge.
greg12 replied to Themohawkninja's topic in KSP1 Challenges & Mission ideas
I think B9 has really nice parts for shuttles and you can`t even cheat with that. (not like with mechjeb autopilot) So I think you should allow the non cheat mods. If I would have a shuttle mission to Ike, I would place a lander in the cargo bay and land with that (I mean land only with the lander). Than dock back in the shuttle`s cargo bay and go back to Kerbin. Pros: fuel efficient and reusable. No point of landing the whole shuttle on a non-atmospherics planet/ moon. (unless you have something like a rover at the back or something) And one more, you didn`t say that you can`t refuel with the shuttle at some point. These are only my idea/suggestion/help about this type of missions. I hope that you can understand my point of view. -
Nice climber KeithStone! Interesting vehicle but if you haven`t got the image before you started than this can`t be take part in the speed challenge. (missing starting image) image required before you start end after you finished to see the full time between. Sorry. BUT don`t worry, it was a nice try and you win the second place of the best looking crafts. tip: the other side of the VAB is easier to climb.