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M5000

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Everything posted by M5000

  1. My guess is that since the game sees it as "Landed on Planet X" it wouldn't do anything. Now, if you were to puff off the ground a bit, then maybe you could transfer.. I don't know..
  2. Speaking of overclocking, does anyone have any tips for OC'ing an old AMD Phenom-II X4 940? 3.0Ghz by itself. Used to be able to do it from within Windows with Catalyst, but it seems they've removed that ability recently. I know for a fact that I can get it up to 3.3Ghz safely and stably with the stock cooling unit. I've pushed it to 3.5 before, I just don't know how far I can push it. But how would I go about doing it?
  3. I think I prefer to go for the more "Standard Issue" look or, something that's like really official looking. I was going for something that looked like they made many of them and it's another piece of standard, utilitarian equipment. Bright, easy to see, and it tells you the corporation that placed it. Designed it by myself in a few minutes in Paint.NET.
  4. ...I never thought of SAS /not/ wasting fuel......Because it acts as a kill-rot... Why haven't I done this.. SAS IS ACTUALLY USEFUL.
  5. brb downloading Quantum Struts and making a pod racer.
  6. Astrobug creates a thread about "Completely Sensible Satellites" Astrobug proceeds to post this: My mind is full of what.
  7. It might not even be referring to Time of Death...
  8. When driving... -I attempt to go extra slow over bumps in my car to avoid structural failure. -I refer to the fuel gauge as my "Delta-V Remaining" -I refer to the speedometer as "Altitude ASL"
  9. Yes, that's the image I was going to go and try to find, but somehow typing a wall of text is less effort.. Funny how that works haha.
  10. Eve is clearly the best planet for a prison. VERY hard to get off of.
  11. If you plug your finger in to the F1 key, it will repeatedly take a bunch of screenshots.
  12. OP don't worry about it, this is help and how to. You're not expected to have perfect spotless spelling or grammar. All we ask is that you try. I don't think anyone intended to be rude. But anyhow, to answer your question is pretty simple actually. Okay, so it sounds like you have a bit of understanding of how asparagus staging works. You just have all the engines feed from an outer stage, when it's empty, stage, then feed from the next, and the next and so on as it goes. USUALLY I've seen asparagus set up with 2x symmetry, copied three times to create a 6-booster rocket. You can't just have 6x symmetry because you wouldn't be able to place the fuel lines correctly. Here's some GENERAL rules of how you want to do asparagus staging, and I hope you'll be able to expand on the basics... 1) How many tanks do you want to DROP in each stage as they burn out? 2) Set your symmetry to that level. 3) Design what your side boosters will look like. Add struts if and where necessary. 4) How many total tanks do you want? (Must be some multiple of the number that you drop.) 5) Copy your base-symmetrical set of tanks the multiple of the number of tanks you want to have total. (Say, if you want 6 tanks and you have a set of two, copy them three times.) 6) Which symmetrical set of tanks do you want to drop first? 7) Which symmetrical set of tanks do you want to drop next? 8) Connect a fuel line FROM the previous (first, if you're just starting to line out fuel lines) tanks TO the next ones in the staging sequence. 9) Repeat from step 7 until you have fuel lines leading to the tank JUST BEFORE the symmetrical set that you started lining out fuel lines from. 10) From this last set of tanks, just run fuel lines FROM them TO the center stack. 11) Set up staging sequence as appropriate. Just try to apply that to basically two sets of two tanks. Here's a horribly simple way/rule for your specific circumstance that might even be too simple: Look at your rocket from the top down. If the fuel lines look like a "Z" and lead from (arrows point from) the first/next tanks to be staged to the center stack, you're good. Just set up your staging. You can't just set symmetry to the number of tanks you want total, it just won't work. But, have fun. Try it out and hopefully I didn't just ramble on for a few minutes there..
  13. 113) why mods arent stock? 114) why there isnt stock 3.75m 5m also 7m and 60m tanks and enhine? 115) how coem mechjeb 2.0.5 isnt stock? 116) have missions have a special set of mechjeb commands that will basically do the mission for you. 117) rcs is not powerful enouhg 118) why did remove launch tower? 119) there should be a super RTG that produces all the electricity of a solar panel but doesnt need light 120) there should be an srb with 2000 thurst. Grammar and spelling done so purposefully.
  14. Yes, I've played SPORE before and I love the game and creative community, though I believe it's dying off.. Shame.. I was actually REALLY good at the vehicle editors. And yes, I would be like asfosdgksajdgakjdg GIVE NOW if this were to happen.
  15. I think it was before MAY, ON or BEFORE the month of April. Aaand I believe the devs have said that Steam users will be entitled to all the DLC (if and when there is any, remember this) that the other KSP Store people are.
  16. Actually, that's a really good idea. Would make crew transfers easier, I think. How hard would it be to land on a floating base and ONLY there? Because I could make a chain of KAS cranes..... And... HAVE AN EVE ELEVATOR!!!
  17. I wouldn't exactly say poor advice, as I'm sure there's a logical way the fuel flows and maybe I've just been lucky... BUT.... I don't know, it's always seemed to work flawlessly for me. I might try adding some more tanks with one-way connections on there and see if they drain to/from the main "psuedotank" or if it causes a fuel clusterfark.
  18. Not always true. I actually do this a lot on spaceplanes and such. You run a line from the tank and a line to the tank, and, assuming you've linked one stack to one stack, you've basically just made one "big" tank that will drain equally depending on what resources are being used. Hear that, OP? If you want to have multiple "stacks" (fuel tanks all connected via connection nodes and NOT radially attached) drain as one large "tank", say, if you have several radial tanks on a central stack tank, connect them all with a fuel line going to the center stack, and a fuel line coming from the center stack to the outside. This will cause them to drain equally, regardless of how fast each engine consumes fuel. So, if you have, say, a center stack with a Mainsail, and 6 side-stacks with LV-Ns, the fuel meter for all 7 engines will be exactly the same length and will all drain at the same rate, which I believe would be some average based on the mean average of all the fuel consumption rates of involved engines..
  19. Let me show you some of my rovers from the past: This is Embarker I. It carries pretty much all the science stuff available in the game that you could want on a rover. It uses the old Clever Bobcat Cart as a base. The mod itself is way outdated now, but I still love how the cart looks, so I still use it occasionally. The Clever Bobcat base allows for cruise control, so you don't have to keep an eye on your rover all the time. It's also a fairly stable base assuming you put some stuff underneath. That specific configuration of equipment and such on Embarker I actually worked pretty well, but at speed it LOVED to tumble all over the place. So, if you'd like to use this as a base, put as much stuff on the underside as possible without scraping the ground, and less up-top. Here are two Kitten Mk I rovers next to a base module they're designed to dock with and move. These rovers were later given a much wider wheelbase, and two of the eight wheels were removed. They are able to carry a single Kerbal a short distance, but are designed to be used as unmanned rovers to construct a base on a planetary surface before the Kerbals inhabit it. After construction, they roll themselves exactly 3 Kilometers away from the base site, so that their RTGs will not irradiate the Kerbals over an extended period (and the rovers won't add to the lag caused by the base hue hue hue). The project never ended up going through, and is being redesigned currently from the ground up. They are good only in lifting/pulling capacity and extended operating life. This is Arcturus-I. Arcturus-I was the first successful Duna mission performed by M5000. Arcturus-I has its panels in a horrible configuration and is generally a horribly designed rover. It was designed for the sole purpose of being a rover on Duna. The mission was later abandoned after Arcturus-I parked itself in a crater several kilometers away from the landing site. Do not build a rover that looks anything like Arcturus-I, you will be sorely disappointed in anything the rover can do. It has horrible battery life, can't even power its own wheels without draining the battery during high noon, and is incredibly topheavy. So, here's what NOT to do. This is a prototype MEG-HAB rover/mobile base designed for extended independent manned operation on any planet. While it looks like a phallus from the top, the massive battery banks allow for full operation during night hours, without resorting to RTG power that will irradiate crew over long periods. It can store 9 Kerbals comfortably, with a maximum capacity of 11, and can even operate completely unmanned. The project to send a manned long-term rover mission to one of the planets was abandoned after experiencing seemingly random explosions on Kerbin tests. The lifter was also scrapped and a new system is being slowly developed. The original mission planned to aim for Duna, Eve, Vall, Pol, or Eeloo. If a lifter would have been properly designed for the MEG-HAB, it surely would have proven mission goals. This little number is the pride and joy of Nexus' rover development operations. It is a Planet Crawler III rover, with this specific rover being the Tortuga-II/R. The Planet Crawler III is designed to operate on any world it is thrown at, assuming the delivery vehicle is appropriate. The rover itself is entirely stock and can easily power itself for long periods, and almost throughout the nights. It contains a single headlamp and a full science package, with an appropriately sized battery underneath the computer systems. It can climb almost any grade thrown at it. The Tortuga-II/R was the first iteration sent to another world and was sent to the absolute harshest world possible, Eve. It survived the pressures encountered and could make it up most grades, though it struggled on steeper grades and had to turn slightly to zig-zag its way up, instead of straight up. The Planet Crawler III is a good basic rover design for those looking to build a small, unmanned rover that can handle any planet, and carries a full science package.
  20. Really well done, but that label in the middle of the screen got annoying quickly. I suggest doing video recording in OpenBroadcaster, a streaming software, and just having it write to a local file. Good quality, and leaves no labels!
  21. I liked it! Cinematics were quite good but that text may need a bit of work D:
  22. Today, I circumnavigated Kerbin in less than an hour of real time. I also found what may be a very good base for an SSTO, though I'm not sure if it would be able to lift the heavy fuel and engines, as this one was designed as a super light plane to exploit the "KISS" concept. The AX-5 Circum 'Gator is a single-engine SSTaO (Single Stage To almost Orbit) that is well able to circumnavigate Kerbin. You can get anywhere you want on Kerbin and likely land and return, though this has not been tested, as most of the flight was spent at orbital velocity with the engine shut down, but not entirely out of the atmosphere. Yeah. That high. Seriously, if I had had rockets on this baby, all it would have taken would have been a little puff of the boosters and I'd've been ready to rendezvous with my station in LKO. The Kerbal who accompanied me on this flight was Rayfry Kerman, who may be Jeb's brother. He laughed the entire way, even when the plane was on fire. One of the more interesting shots: I'm going up, by the way. Not down. Those are actually "leaving" flames. At one point, I had the game actually automatically switch over to "Orbit" speed: Here's the plane at apoapsis (It didn't go one meter higher, this was the apoapsis for the first orbital coasting period, there were two orbital coasting periods.) This is basically what about 70% of the flight was. The original apoapsis, before being affected by air resistance... Rayfry stands in front of the AX-5 Circum 'Gator, as the first Kerbal to get to orbital speeds within the atmosphere, and also the first Kerbal to successfully circumnavigate Kerbin entirely within the atmosphere, and also also the first Kerbal to ever perform a successful runway landing. (Seriously, every landing I've ever done before this has been way off target or ended in flames and death.) The mission log for anyone interested: Remember, this was 100% jet powered and 100% stock.
  23. Again, it's about the demo only including Kerbin and the Mun as actual bodies.
  24. Yes... Yes... Did it five times in one launch... One of these... And four of these... Actually just did a manned mission for the first time this week, so yes... And I'm also in really low orbit of the Mun... I mean really low... Yes, I've been to the Mun. We're actually really close friends.
  25. While I was going to just say "Why... How is this even remotely useful or noteworthy? So you moved planets around.." But then I saw the last picture and you totally redeemed yourself.
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