

rhoark
Members-
Posts
526 -
Joined
-
Last visited
Reputation
56 ExcellentProfile Information
-
About me
Junior Rocket Scientist
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[1.12.x] Near Future Technologies (September 6)
rhoark replied to Nertea's topic in KSP1 Mod Releases
Does anyone have an example pic of an antenna/reflector arrangement? -
[1.9.x, 1.10.x, 1.11.x, 1.12.x] Mk-X Spaceplane Parts
rhoark replied to linuxgurugamer's topic in KSP1 Mod Releases
My only wish would be hollow versions of the nose and fuel tank to put small parts inside -
Just simulating n-body orbits at one-tick-per-tick would be way less demanding of the computer than Unity physics of a single rover on the ground. The hard part is drawing the future orbit paths.
- 217 replies
-
Is there a way to still see stock science text blurbs with Kerbalism?
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
Just do it. Expending mental effort on optimizing a craft for stock non-physics is just pearls before swine. I highly recommend procedural wings, since the shape of wings will matter.
-
Official API Documentation KSP 1.12.0
rhoark replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
By stock editor I mean Squad-supplied, with the DLC. My understanding is the created missions are run by choosing "Scenarios" at the main menu. I am wondering if a plugin could load a saved mission into career mode. -
Official API Documentation KSP 1.12.0
rhoark replied to JPLRepo's topic in KSP1 C# Plugin Development Help and Support
Does anyone know specifically where the new scenario functionality resides? In particular, I'm wondering if it's possible to design a mission using the stock editor, then programmatically activate that mission in a sandbox/career context. -
Information about this seems to be in bits and scraps, and it would be really nice to have the options spelled out. I don't see any core temperature variable documented on Part, so is it up to a PartModule to store that state? Is there an internal counterpart to AddThermalFlux(..)? Or do I set part.thermalInternalFlux directly? Is part.thermalInternalFluxPrevious a way to read the influence of the environment on the core? Or do those interactions simply not happen outside PartModule logic?
-
1.0 heat dissipation?
rhoark replied to NecroBones's topic in KSP1 C# Plugin Development Help and Support
You'd want a low absorption shield connected to a radiator in its shadow.