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S.C.E to AUX

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Everything posted by S.C.E to AUX

  1. So I have found a bunch of information with regards to creating a new mod, is there any information in terms of fixing an old one?
  2. Right, so clearly there is an issue with the .mu file and not the .cfg file. I have no experience with the .mu files.
  3. It should work on older versions. but I am running 1.2.2. Its odd that newer rev of the game is allowing the mod to work while older ones it isnt.
  4. I think I downloaded the latest release from spacedock. https://spacedock.info/mod/249/Super 100 Shooting Star & Super 67 Little Star What version of the game are you using??
  5. So I discovered that the Super 67 appears to be the one with the issue. The Super 100 has correct rocket emissions.
  6. I have been doing some testing of this plugin with my install. (steam master: 01622 2016.12.06) I can report that at least the time of my testing, that the plugin works. However I have noticed that some of the controls do not work. The biggest at the moment is the "Lock Keyboard Input". Could be my machine, KSP AVC and Ckan wouldn't let me install the plugin FYI, needed to download the lastest from Github.
  7. Alright that fixed it. Thanks guys. Tangent question with relation to the wheels. If I wanted to modify the cfg file so that the wheels had a bit more traction; which parameter would you change? The mass, minimum_drag or angular drag. SA.
  8. I am having a problem with the truck wheels. It appears that they will not interact with the runway. Anything I should check? Downloaded the latest CKAN release.
  9. I am having the same problem as Keil_98. Any Suggestions for how to look into the cfg file?
  10. This DOES NOT WORK with the extreme 3d pro by logitech.
  11. Any news on this dev? Beta version? Will be willing to help ( Im good at breaking things btw)
  12. Yea the 5m parts seem a bit excessive. The Gemini Parts and the adapters to smaller diameter with fuel are use full. There is just soo many parts in the Nova Punch pack.
  13. is there a forum post or reddit/imgur site showing all the parts of the NOVAPUNCH pack? KSP is slowing down with the amount of parts I'm working with.
  14. yea, and KW automatically incorporates a decoupler into the base. Much nicer system
  15. So I have fiddled around with both of these packs and there are somethings I like about both and thing I don't like. So I am trying to modify both and combine them, getting the best of each and minimizing parts that are similar and redundant. What I have found is, the fairings parts from KW are better than the ones from Nova. However there are parts from NOVA that are far more powerful, the massive radial decoupler for instance. any suggestions on what parts to keep and what parts to get rid of.
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