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HoY

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Posts posted by HoY

  1. it seems neither of you have a sense of linear time. thats fine, keep trolling peoples help requests and see where that gets you in life.

     

    for the sake of the trolls I amend my statement:

    It has been over a year since the first poster asked the question, and he/we have not had an official response as of yet.

     

     

  2. I just bought a laptop with a 17.3" 4k display. You want to see small fonts? the words on EVERYTHING are literally 1.5mm (about 1/16") tall. It also applies this insanely small font to ALL Mod UI's, and sets the non stock UI windows to scale based on those. I'm trying to get used to squinting at the screen from 3" away, but until I can get home to Fort McMurray I might just have to suffer :( Still no official reply either.

     

     

  3. Nobody mentioned Robbaz ?

    He doesnt do many KSP videos lately, but he's still right up there with Danny IMHO. Not serious like Scott, just laid back fun. (language warning)

    His videos are also what introduced me to this game back in 2011

  4. Been thinking a lot about the cockpit designs, and was thinking of something similar to an a-10 design for the space only variant. The bubble canopy that's got good visibility but a fair amount of solid material around the pilot. It will have to be extremely cramped inside it but I don't want to have the kerbal not actually fit in it, as I want to use RPM to make him visible from outside, and have a proper working IVA.

    Thinking about something similar to a harrier cockpit for the atmospheric variant, but who knows what it will turn out to be by the time I get that far

  5. I've been thinking a little bit about things I used to do in ksp before I took the summer off, and one of them was build small fighter style ships that dock into a carrier ship. Looking back at it, I was never 100% satisfied with the parts I had available, and am considering making some more just for this purpose. I'm thinking of at least a 0.625m cockpit, fuselage, main body that has wings incorporated, and hard points for either a single or dual engines. Probably in-layed spaces for a .625 fusion reactors. I don't think they will end up looking very stock like, except for the textures. Kinda thinking something along the lines of an F35 meets a Romulan Warbird, possibly a couple different variants consisting of a 100% non atmospheric version which instead of wings will have weapon pylons, and no air intakes. My skills in blender leave some room for growth, and my free time is a bit flooded with real life adventures, but I have been looking for something I can contribute to lately, and I know several people that can help with a lot of the technical hurdles ill come up against along the way.

    What does everyone think? Any interest? I might get some time in the next few days to pencil a sketch together to show more of what I am aiming at.

  6. If you use the 4 port adapter, and use 2 regular clampotrons on opposite corners, and 2 shielded clampotrons on the other 2 corners, that will give you a keyed docking adapter that works in 2 ways, but not 4. The shielded ports will dock with the unshielded ports. It doesn't solve the problem 100%, but having a light or battery on the same side on both adapters can ensure you line them up to the same size

  7. You need to install tweakscale and tweak the 3.75m fusion reactor down to 2.5m. It's pretty sneaky, and impossible to tell since they both use the same model. I spent quite a long time trying to figure out how he hid a 3.75m part in there before I tried scaling it down :) Also, if you want the engine/reactor/generator to clip inside the tail section the same way he did, you'll need editor extensions. Turn part clipping on, place the 2.5m generator on the node at the back of the ship, then put the reactor behind that, scale it down, then install the engine on the reactor. Now pick up the generator, hold Alt, and move it in towards the cargo bay until the second node on the generator connects to the back wall of the cargo bay. The reactor will be completely hidden and the engine will be lined up on the tail.

  8. I've been out of the modding game for a year now so I'm not sure if something has changed, but the stock game doesn't have an altitude or even air pressure throttle curve, it's a velocity based thrust curve, and an air pressure based ISP curve. I remember last summer someone had released a mod that handled those curves more realistically, but again, the limits of the stock game are working against you from all angles. You'll need to compromise somewhere for stock users, and keep it authentic for near/far users, and change it up when squad releases their new atmosphere in an upcoming patch.

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