HoY
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Posts posted by HoY
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I can run up to 600 parts without slowing down on my i7 3770k @ 4.7 with 32g corsair platinum ram, and a superclocked titan, running everything (Everything) at max settings at 2560x1600. Running with graphics set lower does Not improve performance one bit...
Now, having physics delta set to 0.03 (i think thats the lowest setting) I can run 2000 parts and get fluid gameplay (10-15fps) but for every in game second it takes a full 20 real world seconds. This is fine for making videos, and they look great when you see them sped up to look real time, but playing like this is getting old!!!
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Custom windows are still randomly deleting themselves.. both in the VAB and launched. about once a day with 20-30 launches (not successfull obviously) I have to remake the two custom windows I use
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What most people recommend is to stick to the VAB and Rockets until you get the hang of them, then switch over to the SPH and do inside atmosphere flying. Some people dont like doing it that way but its a little easier to learn
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I had this posted before the purge, and I still really enjoy the craft, so here it is
There is also a Warp Ring with the craft, however until I get around to finishing the updated version I wont post it unless someone asks for it.
Keys are as follows:
1 Toggle Jet Engine
2 Toggle Nuclear Engines
I have switched over to using MechJeb to handle the air intakes, it works Much better than doing it by hand, especially with 12 intakes.. (yes I know.. but its all about the numbers!)
http://www.catalystservers.com/hoy/ksp/Interceptor%20MK3_2_2.craft
I included a video of its launch and orbit.
Here is the video I posted earlier with 2 Interceptors docking with their carrier in LKO then being sent to Laythe. Currently they are still in orbit until 0.20.0 and Mining equipment. I'm looking for some little tiny rovers also, KegWay's or even Unicycles that I can load with Subassembly Loader so I can send them to meet up with the carrier.
edit: I just noticed while looking at the actual .craft file that the docking ports have Lazor mod code on them, im not sure if they will load with a stock copy or not. If someone downloads it let me know?
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Spent 2 days getting the ships into orbit and docked/prepped. I wasted a couple hours trying to get a KegWay for each kerbal attached to the carrierfor delivery, but gave up. If someone has one that can be loaded into sub assembly loader, I have another ship standing by to deliver a bunch of them!
I mention it in the comment section but I'll say it here too, I recorded in 1600p, then edited in 1600p, but alas.. when I tried to export it, it wouldnt export properly. just kept crashing.. so I had to export in 1080p which cropped it slightly.
ps: yes, I will be sticking with 1080p from now on, until YouTube decides it doesn't want to letterbox higher res videos..
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I always liked your "Slightly Used" ships name lol
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and why i always keep losing my custom windows after i created them and also the ascent autopilot settings
have you updated to 2.0.7?
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New easter egg found lol
edit: I think I get the joke now lol
"Added a reminder for Romfarer to fix his GUI handling"
its everywhere the black/yellow check used to be from Lazor lol
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Designed a light-weight crane-rover to move base modules about on the Mun. Worked perfectly.
Thats EXACTLY like my heavy crawlers except slightly smaller, and I havent bothered getting mine to Laythe yet, not until 0.20.0 when they are fitted with their Mining payloads
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I already ran 2000+ ships on the 690, but I was sick of an entire core doing nothing...
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Be back in half an hour, with a buttload more display space
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I would also love to try it out. You may as well just post the files here publicly, everyone is going to want to fly it
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Macey just did a 7000m/s aero brake at Laythe in his last video, and will be doing another one in his next video with his dreadnought with No Fuel remaining, only monoprop! I haven't done it myself but once my Laythe train finally gets its 200t rover attached after 0.20.0 I'll be right on it
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Thanks for re-posting this!
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There's a good chance nothing has been done with it yet this time. Like last time it gets unstable for periods then better again. If enough people speak up they may be convinced to change hosts for the forums
Also, accounts got deleted because apparently the last time there was a stable backup was October of last year. Not something that will happen often.
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It was up and down all night. Same behavior as last week, sometimes no response, sometimes extremely slow
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This time or last time?
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Guys, you have to feed your kerbals more than just Coke and Skittles if you want that hamster wheel to keep turning..
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Hair dryer set to cold?? Or any type of fan you can setup beside your case blowing in.
Lower the room temperature to 18, take the fan off the CPU and clean out the heat sink. Without a case fan the CPU shouldn't overheat under full load like your describing. Next time you make an order make sure you get some thermal paste also so you can either re-seat the heat sink properly, or replace it with a more efficient one that can handle the CPU
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Robbaz. Funniest you tuber I'm subscribed to.
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It was nice having this thread before, so lets get our rovers back into the public eye
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F5, rinse/repeat. Every 30 mins... 9 month revert after "restoring from backup" for 6 days is quite a let down no reason to spend hours reading every day now until more gets reposted.
Post your space station MEGATHREAD
in KSP1 The Spacecraft Exchange
Posted
I'ts still a work in progress. I only added the heatshield for the aerobrake at Laythe. Quite an expencive addition for something we dont actually need(47tonnes) but I cant wait to see it hit at 8kmps!!