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HoY

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  1. It’s time to share this project with the community!

    Some of you have seen the jetpack thread I posted a month ago, and know the name KerbolQuest, but have heard no details on it. I’m here today to fill in some blanks.

    Basically, We’re taking the KSP everybody loves, and giving it a new angle. Making playable quests and missions unlike anything you’ve seen so far.

    KSP has several limitations but at the same time it’s limitless. The KerbTown plugin has extended our limits farther than we could have hoped and I put this team of developers together to take full advantage of it.

    Team member list by their forum names:

    Team Lead - HoY

    Lead Programmer - Razchek

    Lead 3D Designer - jackstrauss

    3D Designer - Cheebsta

    3D Designer - Nazari

    3D Designer - germalto

    3D Designer - Loabstas

    Content Designer - KhaosCorp

    Content Developer - snjo

    Content Writer - bellino

    Content Writer - KSK

    Sound Designer - little square dot

    Some of the work we’ve done so far towards making our RPG experience includes:

    • Unlockable items you need to complete quest objectives to gain access to in your assembly building (Jetpack as example 1)

    • Kerbal Personal Inventory

    • Customized EVA Seat code that allows us to manipulate the kerbal model unlike anything previously done

    • Major accomplishment: Adding new Scenes to the game. Many of our quest locations will have an “Inside†that isn’t in the Flight scene where your ships and kerbals are. You will enter new scenes by walking over the thresholds of the locations and be given control of our own custom made kerbals, in our own custom built world. None of the flight scene will be loaded while inside the new scenes. Also the scenes will not be loaded upon game start, increasing game performance while giving us freedom to use top quality models and textures.

    What we need:

    Artists:

    Specifically some people that can take a finished or near finished 3d Model and apply textures to it to suit our needs

    Scripters and Programmers:

    We always need more people for this. As a programmer we will encourage you to bring your own ideas into the mix. The inventory was Snjo’s idea and he ran with it right away.

    Unity Pro’s:

    All of our quest locations will be modeled in pieces, then placed together in scenes in unity. People with experience in Unity creating scenes and scripting various functions (even one or two people will be enough for now)

    Animator:

    Currently I’m relying on my cousin who works for another game development company, however his time for this project is very limited. A KSP fan that can do character animations (and various other moving creations) would be a big help

    We do have our own forums set up over at

    http://kerbtown.hubs.co.nz/

    We primarily use it for working on the storyboard in the hidden dev section, however if you like you can join us there in general chat. Later the forum will be expanded to include all of the bug reporting and public development forums as well.

    Here is a very short video showing the new scene loading, and the central location that nearly all of the quests will start from. Keep in mind this is still a work in progress!

    KerbolQuest, Powered by KerbTown

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