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Everything posted by LameLefty
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Has anyone else had difficulty with MJ's buttons since 0.23.5 and the new Toolbar 1.7.1 version? I get the main "MJ" button my toolbar as before, but even though I have my usual set of MJ modules set to display their buttons, they don't show. They were working in 0.23 with the earlier builds of MJ and Toolbar. I still have the MJ Toolbar .DLL installed but it doesn't appear to work. What have I missed in the upgrade process? EDITED TO ADD: Disregard. Others are now posting about this and solutions in the MJ thread. I thought it was a Toolbar problem but it's apparently a MJ issue. Thanks for your continued work on this, Blizzy.
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ARM Pack [0.23.5] Mod Compatibility Thread
LameLefty replied to DMagic's topic in KSP1 Mods Discussions
Some folks reported problems with EVA sounds in Chatterer. The code was recompiled against 0.23.5 and there is a fix here: http://forum.kerbalspaceprogram.com/threads/25367-0-23-Chatterer-v-0-5-9-2?p=1068099&viewfull=1#post1068099 -
I noticed this Monday night. They're also on command pods.
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Search in the Request a Flag thread. It's been posted there before a few months ago.
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The reduced/eliminated terrain and water lag was the very first thing I noticed last night on my first "mission" - put a capsule on the pad, do a crew report, EVA report, take Pad surface sample = Science!â„¢ and then go build a real rocket. I could easily pan around the launch pad, zoom in and out, and there was zero lag. When I actually launched a rocket a few minutes later, it stayed that smooth pretty much all the way into LKO. Kudos to the dev team!
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MMmm, that new save smell. Who is starting over?
LameLefty replied to Xacktar's topic in KSP1 Discussion
I'm starting over again, just like I did when I jumped from 0.19 to 0.22 and then again to 0.23. This time I'm leaving a colony on Laythe, an operational Kethane mining infrastructure and refinery/refueling station around Minmus, and probes, flags and and an, um, "long duration solar orbit exploration mission" (*) in limbo, by far my most-played save. (*) That's what I retroactively called my first crewed Moho mission when it turned out I had nowhere near enough dV to actually brake into Moho orbit. Oops. -
I had just joined a couple weeks before when 0.19 came out. I didn't lose my account but I did lose a few dozen posts. No great loss in the grand scheme of things.
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I did structural design, propulsion performance estimates, aerodynamics and orbital mechanics with a mechanical pencil, engineering quad-ruled paper and my trusty HP calculator back in college in the 80's because that was the only option. None of that counts as "fun" for me anymore, sorry.
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Thank you for the little update and the denser particle effects! My 3 year old MacBook Pro appreciates it very much.
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Huzzah!
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Why would you think a short-term service issue means an entire plug-in is "dead." If the links remain down for more than a few days, then it's time to get worried. In the meantime, a polite PM to Majiir might help, or posting a specific issue about the download on at the Github bug tracker might be more productive.
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You don't need to have Steam running to play KSP, even if you buy through Steam. Just create a shortcut to the KSP executable wherever you like and run it directly. That's how I do it. I only load up Steam to play games that require it, or to update (which is usually a LOT faster than people who update KSP through the KSP servers; Valve has a much bigger server infrastructure to handle the load!).
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Newest Squadcast: Highlights, lots of new info about .24
LameLefty replied to Shuttle's topic in KSP1 Discussion
The Fatman FTmN rockets are AWESOME. Kommitz's work is absolutely stellar. -
Right after it came out as part of Steam's Early Access program last March, 0.19.
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Newest Squadcast: Highlights, lots of new info about .24
LameLefty replied to Shuttle's topic in KSP1 Discussion
I missed the Squadcast last night so thank you for the summary! -
Yeah, the ZX-81 had character-based graphics made up of an alternate character-set. Each letter had a pixel-pattern shape as its alternate - you drew "images" by writing out lines of characters using the alternate character set. I was able to avoid building one from a kit by saving up months' worth of lawn mowing money, my birthday money and my allowance. The Sinclair Spectrum version was a lot nicer but I don't know anyone in the U.S. who ever actually owned a Spectrum. Both versions are shown here: http://en.wikipedia.org/wiki/Flight_Simulation_(Psion_software)
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No, but the first flight sim I ever played was on a Sinclair ZX-81; it loaded from cassette (the only "mass storage" available of course) and absolutely required the 16KB memory expansion module.
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This is GENIUS. Time to break out DOSBox or something and go play Zork.
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I'm pretty sure Whackjob has stated that his PC isn't anything special. He's just a got a lot more patience and maybe stubbornness than most of us.