BrightBritches
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Posts posted by BrightBritches
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Stepped away for a bit, all this orbital assembly is a bit taxing
The completion and departure of the first DTV brings an end to the first phase of my challenge effort.
Phase 2 will be characterized by an up-size and building out of the mission architecture, starting with the development of new integrated truss systems and linear docking ports. (I installed Near Future Construction to help with orbital construction and part count, hope that's alright)
Our first payload is the core of the v2 Propulsion section, and a small orbital assembly drone for the engine pods.
The final orbits after the launch, as our kerbals begin to creep away from Kerbin.
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Alright this album is a big one, as it encompasses launch #5, final assembly of the Duna Transfer Vehicle, and departure on the first transfer window.
Here's the Duna Ascent Module and the final life support supplies for the crew's stay on the red planet
Following some orbital ballet and the arrival of the propulsion section from Minmus, the complete Duna Transfer Vehicle
Last but not least, our brave Kerbinauts on their way towards Duna
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4 hours ago, dire said:
@BrightBritches how is your fuel getting off Minmus? Are those tiny reaction wheels enough to flip the whole thing when it's full?
Yep, its the reverse process of the landing. Hard burn with RCS to get off the surface, then flip and use the engine when you get to about 50m of clearance.
They are tiny, but having 6 of them spaced out gives a fair amount of torque.
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Launching the Duna Base Module which will remain on Duna indefinitely, containing the life support recyclers and long term housing for the 2 kerbals which will remain past the first return window.
Duna Transfer Vehicle with 2/5 modules docked
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Third Launch Album, verifying, payload weight, orbits, etc.
This launch is a little different as the payload won't be leaving the Kerbin SOE. An all in one mining unit, the MMU will dock with the tanks and engine section from the Duna Transfer Vehicle to form the Minmus Mining Stack.
The use of ISRU allows me to essentially "create" more launch mass before the transfer window, as such this is arguably the most important component of the early challenge. It's also gloriously asymmetrical so it has a special place in my heart.
I wanted to do something fancy with servos and rotating engines, but due to launch mass restrictions had to settle for an exciting landing technique where the whole stack comes to a (near) full stop above the surface, then flips entirely around to land using RCS and a cluster of control thrusters underneath the MMU.
I'd be lying if I said that I got it on the first try.
Minmus Mining Stack all wobbly landed and mining away.
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Second Launch Album, verifying, payload weight, orbits, etc.
The second payload of five for the initial transfer window. This is the Nuclear Propulsion Module for the stack of 5 modules that will make up the Duna Transfer Vehicle.
The current stack of 3 modules in a 170km Kerbin Orbit.
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First Launch Album, verifying reusability, payload weight, orbits, etc.
The first of 5 payloads that will come together for the initial transfer window, this one is a combination of 3 smaller modules including:
- Ion powered relay satellite for Duna
- Life support supplies/recyclers for Duna <-> Kerbin transfers
- Additional fuel tank section with expansion points for the Nuclear Propulsion Unit in the next launch
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Alright, finally squeezed together everything to hit the first transfer and return window, so I guess this is my official challenge announcement.
Mod List:
- TAC Life Support
SLV:
- 8t NPM
- Reusable: Yes
- Days between new lifter: 48 days
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Been looking at this and running the payload numbers, think I might go for "lightweight" attempt with an 8-ton reusable SLV.
Any tips or advice? Expecting a lot of orbital construction and minimalist design.
Also, is the reusable mass return requirement the dry weight of the vehicle?
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never play a game when it's first released. never.
You must be new here...
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Space pancake ahoy!
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Please Britches don't worsten my mood about the situation, I'm already risking a ban...
Just trying to make a funny, I sorry
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Please don't go posting angry things on this thread. We don't want to get shut down.
>: (
^angry face
I'm a troll
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Victory is a 194 ton double layered behemoth. She can hold off attacks fairly well and unlike on the old Temeraire, there's a gap between the two armour layers making it much more effective.
And here I was, thinking I would be at the forefront of armoring technology when I finished the heavy cruiser I'm working on...
Maybe I'll focus on making the best small ships (frigates, destroyers) that I can, once I can figure out how to keep the insides of my ships from vaporizing on contact
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screwit, im back.
oh god!
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...its internals get mashed up too easily.
^Story of my life
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Yeah, I'm fine with that. Make sure to document that though (with screenshots).
Once you do that, I make a post outlining the... disposal of the jumpgate.
Good game.
EDIT: I'll shoot it, but considering how rigid your hulls are... I might deorbit it near the jumpgate..... I'll experiment with that....
It would look somewhat cool though. (Crashed jumpgate and ship on a desert island planet...)
Thanks and it was indeed a good battle! Back to the drawing board to figure out how to keep my insides from exploding when shot...
I'll leave the hull near the jumpgate ( <5km ) to simplify things for you, and I'm also curious if it actually fits through so I'll try that
I agree that they would look pretty cool crashed on a planet together, kind of a memorial
We shall meet in glorious battle again! (If you'd like of course)
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Why can't I shoot it?
Haha if you really want to, by all means!
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@scriptkitt3h regarding the Prophecy, I'm not sure any ship of that size could withstand the barrage you hurled at it...but hey! Armor didn't give!
Regarding the Overwatch would it be alright if I sent an escape pod to collect the kerbal and then have you shoot the ship for testing purposes?
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As the battle over Laythe raged on, high command saw fit to dispatch the Prophecy. An upgraded Nugget-Class Corvette equipped with prototype weaponry with the intent to test them in battle.
After arriving through the jumpgate, the Prophecy burned for the Klue and arrived within weapons range.
The first of her "Hourglass" warheads was a glancing blow to the rear, doing no noticeable damage.
The second however was a direct hit to the upper left weapons bay, shattering the armor and weaponry inside.
With the Klue rolling wildly about from the brunt of the impact and a cloud of debris slowly forming, the weapons test was declared a success.
The Prophecy returned to a lower orbit to await the outcome of the battle with the Overwatch.
Persist: https://www.dropbox.com/s/437itn0on15c2ea/persistent.sfs
( OH MY GOD I ACTUALLY BROKE SOMETHING THIS TIME )
( You just wait till I can aim.... )
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*snip
quite sad you did away with the broadside
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Now we can hurl even more missiles at each other using even larger, more outlandish ships!
P.S.: Hey BrightBritches, you got your post ready?
I feel like it will be one or the other, more missiles or more outlandish ships
And my post will be up later tonight, real life and virtual life keep getting in the way (chores, errands, getting ready for a camping trip, defending a POS in EvE)
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Also, BrightBritches needs to put up his next post.
yeah sorry, I had to work a lacrosse camp today I'll have my next post up tomorrow evening
Also, thanks for bearing with my slow pace
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WTB stronger ship internals
I guess on the positive side, they only really die from lots of shaking
Oh and awesome picture is awesome, and I feel is actually desktop background worthy (not for me though, I'm being shot at XD)
Duna Outpost Mission Architecture Challenge
in KSP1 Challenges & Mission ideas
Posted
Combined the next 4 launches as they're identical, and I feel like I'm spamming the thread enough as-is.
Launches 7-10
These are the engine pods that will attach to the core and form the 2nd Gen. propulsion section. Each is a truss structure that contains integrated batteries, monoprop, and liquid fuel storage. Added to this is a nuclear engine, solar panel, radiators, and docking ports. They do not contain a probe core or RCS thrusters, as they are not intended to maneuver on their own, and as such must be placed by the assembly drone.
Propulsion core with the first pod about to be attached.
Fully completed propulsion section.
Locations at the end of Launch 10