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redmario14

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Everything posted by redmario14

  1. Yes, that is exactly what I'm going to do, this is meant to be hard. Every time I lose a kerbal, I'll have one less crew member to fill my ships with. It makes unmanned missions seem a bit more attractive, since they need no kerbals.
  2. I'm having a bit of trouble trying to dock a probe I built to ferry materials and such around the ship, because as soon as it gets built from the spacedock, it rapidly starts to fly away from the ship, at a speed so fast that it gets kilometers away from the ship in only about half a minute. Does anyone else have this problem? Or is it just that the ship is orbiting faster because it's on a jool orbit?
  3. No, I mean like I have to STAY in the Jool system, I start in orbit around Jool with a colony ship so I have something to start out with, and I do operations on the Jool moons, and maybe even on Jool because I have the airship mod. I can't leave Jool's system though.
  4. I've been thinking about something different to do with KSP, and I thought that it might be fun to, using the orbital construction plugin, operate exclusively from the Jool system, and I'm not allowed to launch flights from anywhere but the Jool system. I have a bunch of mods installed, and I might post screenshots if anyone wants to see them. Currently, the reason I have as to why the kerbals are trapped in the Jool system is that they built a ship, some sort of colony ship bound for the mun, and it broke the time-space continuum, creating a wormhole that transported it into the Jool system. The only thing I'll be starting with is said colony ship, and I'll try to see if I can find a way to keep myself from running out of parts to build rockets after the initial reserves on the colony ship run out. (Edit) Here's a picture of the colony ship! It has 21 kerbals, some fuel, rcs, and spare parts to build ships from. Having big issues with all the orbital construction-izing, I think it's because of some problem with the ship going too fast in orbit of Jool to actually have enough time to dock with anything before it drifts away because it's too fast. I'm going to have to instead start this from one of Jool's moons, I'll have the colony ship orbiting Vall, so I can actually dock the ships that I build together. (Edit of Edit) This thread is now an AAR, I got 8 votes to write it as an AAR, and none to write it otherwise., so It's going to have a plot and story of some sort, and I have a link to page four, where the story will start from. http://forum.kerbalspaceprogram.com/showthread.php/28966-Ksp-From-Jool/page4
  5. See how far you can toss your kerbal in ragdoll mode?
  6. Why not try and land on the magic boulder? That sounds pretty easy to me.
  7. Ok. Thank you for the information. I was really confused because I couldn't figure out how to take screenshots.
  8. I've been trying to for a while, but I can't seem to take a screenshot. If anyone has any info on how taking a screenshot works, it would be much appreciated.
  9. You could have a sort of disposable prison, set it up for a collision with the sun, and put all your bad kerbals on it, and then when it hits the sun they'll all die. Make it so they can get released for good behavior, and can be brought back to kerbin or a station somewhere.
  10. I think one day, on a very stormy night, a cactus was struck by lightning, and the first kerbals were created.
  11. I think clamp O-Tron Juniors are meant to be used with probes and such. So you could dock probes onto something without a big ridiculous docking port on the front.
  12. So there would be one easy place to land, and everywhere else would be hard to land on?
  13. This is so well written, it could be the script for a movie!
  14. Great story so far! I hope it continues for a long time!
  15. This is a pretty original idea, can't wait to see more!
  16. My account got deleted.. Good thing I didn't really post anything that important.
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