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Ojimak

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Everything posted by Ojimak

  1. Honestly, part-clipped into a fuselage somewhere in line behind the center of gravity... But if that's against your morals, just anywhere not too much higher (or lower) than where the center of gravity is. -Ojimak Probably wasn't of too much help. Sorry.
  2. As long as the craft itself does not include KAS parts, then you're fine. -Ojimak
  3. Your craft includes a non-stock heavy winglet. -Ojimak.
  4. As the original Albatross 3 has a design clearly reminiscent of the Virgin Atlantic Voyager, I thought it fitting for its replacement to be a Global Flyer look-a-like (and because the OP suggested it) Pesenting, the Klobal Flyer: On the runway: At its built in maximum altitude of 10,000 meters: Excellent pitch/roll control; yaw control leaves some to be desired: Action Groups: 1. toggle ladders (2 of them) 2. toggle medium sized antenna 3. run atmospheric analysis with the nosecone 4. log data from thermometer, gravioli detector, barometer, and accelerometer 5. Observe the materials bays (2 of them) 6. Observe Mystery Goo (2 of them, hidden behind science junior modules) This plane is equipped with every single science-gathering part in the game to maximize the career-mode utility of the plane. The equipping of the craft with two of the goo modules and materials bays allows for the keeping of some data and the transmission of other data, to maximize science gained. With 18 OX-STAT solar cells, 1 RTG, and 2 Z-100 battery packs, in addition to the electricity supplied from the jet engine, the plane has enough energy to satisfy all data transmission needs. Due to the high center of thrust, there is a built in operation ceiling of ~10,000 meters above which the air is too thin for the control surfaces to overcome the high center of thrust, causing the plane to automatically begin a very shallow decent. Such a system prevents flame-outs completely and fulfills the designation as a low altitude aircraft. In addition, the high center of thrust also prevents tail-strikes completely. With 750 units of jet fuel and only one basic jet engine, the range, although untested, should be fairly far. In addition, this craft introduces several new techniques, including minor airhogging via use of the cubic octagonal struts, action groups via the many sensors, and part-clipping for hiding the goo modules so that they don't look ugly. The plane is capable of very stable low altitude flight and is capable of surviving physics warp x4 and remaining easily flyable at physics warp x3. Finally, with only 117 parts, the plane shouldn't cause very much lag. Download Link -Ojimak note: the download version has the addition of two mostly hidden Z-100 battery packs to supplement to supplement the solar cells not shown in the pictures. [edit] added description text and 2 struts to improve physics warp survivability and flyability
  5. Wait two and a half more hours (and then some, because OP probably isn't going to update at midnight). -Ojimak
  6. likely, not having a wiki account. The stock parts page always takes a while to be updated because of people like me who don't have the initiative to edit it. But if you want to help, here are the instructions for how to make an account and edit and such -Ojimak First time I've ever been ninja'd
  7. I still like mine more (0.21.1 thread): @pootis spencer: sorry about the blatantly self-promoting advertising -Ojimak
  8. love the float design. Time to take away my extra fuel tanks and add more intakes/engines. -Ojimak
  9. I assume so, since that's what everyone else has done. Might as well, anyhow. -Ojimak (updated my post to an actual attempt)
  10. My entry, all stock, 162 m/s on water, >200 m/s in air. It's basically a normal plane with hydrofoils attached for water use. I could probably shave a minute or two off my time because I slowed down to a crawl for the drive up the island and for the landing back at KSC, but I'll have to wait until I get back on a good computer tomorrow to retry. Total time: 9:14 -Ojimak
  11. Because it was somewhat old (necro), and this new challenge can take its place. -Ojimak
  12. I hate to say this, but, judging from the pictures, unless you have a NERVA hidden somewhere, you probably don't have enough fuel to leave the Kerbin system. Can somebody else confirm? -Ojimak
  13. Uhh, there's already a very similar challenge going on, here. -Ojimak
  14. Uhhh, it might be useful to point out that the cubic struts are massless and dragless as far as the Kerbal physics engine is concerned, so their usage only affects lag, which doesn't seem to be a problem at all, seeing the quality of the pictures. Nice ship, by the way. -Ojimak
  15. First, a question. On the gripen and the eurofighter, what is the piece you use behind the cockpit to give the craft more realistic shapes? Second, some suggestions: Pressing F1 will take a screenshot and place it in your KSP screenshots folder. Pressing F2 will hide the UIs (only for aesthetic purposes) Nice craft, though. -Ojimak
  16. I have two old moon bases: a simple, mundane, large one: ...and a less effective but much more extravagant one (with windows in every suite overlooking the beautiful, serene, landscape consisting of uhhh......rocks?): -Ojimak
  17. If you have a plane that tends to pitch up/down then you can just trim it with alt+w or alt+s to make it no longer to so. Or you could just fly with ASAS on the entire time, right? Oh, and if you want a stable plane, your center of lift should be behind your center of mass. Also, when you slow down on landing to close to your stall speed, don't try maneuvering too much or you will go into "death-spirals" regardless of the aircraft [citation needed for the regardless part]. -Ojimak
  18. Tenuous Tedious I'm terribly sorry for doing this, but it just burned my soul. -Ojimak
  19. yep, sorry super-purists, but this is the only way I could make this craft fly. -Ojimak
  20. F-104 version 2: changes: 1. moved the landing gear around, craft looks more realistic and will no longer veer on the runway. 2. shortened the wings to a more accurate length. 3. Part clipped four vertical small control surfaces into the fuselage to provide better yaw control. 4. slightly modified the action groups, mapping the launch of all four missiles to 7 and the drop of the missile holders to 8. wings: landing gear: new control surfaces: download: updated F-104 mediafire download link updated spaceport link Important note: The changed landing gear arrangement makes the craft much more vulnerable to tailstrikes. Just be careful and wait to take off until at around 75 m/s (it still can take off at ~65 m/s, but it tailstrikes maybe 50% of the time for me at that velocity). In addition, tailstrikes will now destroy the whole plane instead of just the engine. yep (just be glad it wasn't like this): -Ojimak I'll update the NF-104 later.
  21. oh. It's not the best at yaw due it's dearth of vertical control surfaces (it's not a piloting problem). I might part clip some in for a future version. I guess because I'm a n00b at flying I didn't think yaw was needed much, but according to future comments, it clearly is. -Ojimak
  22. spaceport download links have now been added. umm, Not always. My plane certainly was not disassembling itself Yep, noticed it when I searched for the schematics (why I only posted the NF-104 schematic). Thought y'all wouldn't notice it. Rats -edit- Problem fixed in version 2 what? How? Can you describe whatever problem there was in more detail? -edit- Problem fixed in version 2 -Ojimak
  23. Looks awfully familiar. Probably aren't too many different ways to make an f-104 with the same parts Yeah, I was originally planning to use a simple main wing design like that, but I instead opted to take the more accurate, less flight worthy option for my design. But you definitely got the vertical stabilizer angles better than me. I also chose to use the basic jet engine because it seemed to fit the shape better, despite it's not being as effective of an engine as the turbojet. I wish I could get the cockpit to look better. -Ojimak
  24. Inspired by Space Cowboy's mod F-104 and NF-104, I decided to create my own stock (and smaller) version. These were my first attempts at recreating actual aircraft, and I think it went fairly well. The planes are fairly maneuverable, a feat only possible due to my hiding via part clipping wings and control surfaces in the fuselage. The main difficulty in creating this was making the main and tail wings look right (with the downwards sweep and such). I couldn't figure out a way to make the intakes, cockpit, and vertical stabilizer look more realistic, so I did the best I could. For both planes, takeoff speed is around 75 m/s. Don't pull up too quickly or the craft will tailstrike and, if using the updated F-104, will completely disintegrate, or, if using the NF-104, will lose it's engines. Don't try any fancy maneuvers below ~90 m/s or the plane will start cartwheeling. All flying was done with a keyboard, so joystick flying should be a breeze. Updated F-104: (see here for details) The staging is set to start the engines, launch the missiles one at a time, drop the missile holders, drop the wingtip tanks, and drop the centerline tank, in that order. If you want a different order, used the action groups. Action Groups: 1. toggle jet engine 2. toggle afterburner (Actually a rocket engine with ~2.5 minutes of oxidizer at full throttle) 3. toggle ladder 4. extend the antennas on the rockets and the nosecone 5. drop wingtip tanks 6. drop the centerline tank 7. launch all four missiles 8. drop the missile holders 10. drop everything. This craft was updated on 8/20 to version 2, improving several issues, for more details, see here. updated F-104 mediafire download link updated F-104 spaceport download link NF-104: This version is equipped with an additional 9 engines, has no missiles, and has a hidden RCS system for maneuvering in the upper atmosphere (only because the actual NF-104 had one; it's honestly not needed). This maybe could get to space, but I doubt it, since it lacks a turbojet and enough air intakes (feel free to add them). Action Groups: 1. toggle jet enginer 2. toggle afterburner (Actually a rocket) 3. toggle rocket engines 4. extend the antenna on the nosecone 5. toggle the ladder NF-104 mediafire download link NF-104 spaceport download link -Ojimak
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