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Arrowmaster

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Everything posted by Arrowmaster

  1. Sugestion for the automatic calculations. Instead of having it calculate from the total vehicle mass, use the mass of the stage the chute is set to.
  2. If you are branching out beyond just tanks then I would like to see procedural girders, trusses, and other such structural parts before engines. Bonus for structural parts with tanks in them. There are plenty of engine mods but not enough good structual parts (or at least not enough good ones that arent spread out as 1 or 2 parts here and there in giant part packs).
  3. Is there a way to programatically select a node other than with tags? I found this config in the KESA mod but cannot seem to get something similar to work for my purposes. @PART[FNRefinery]:Final { @MODULE[FNModuleResourceExtraction[*]:HAS[#resourceName[LqdWater]] { @resourceName = Water } @RESOURCE[LqdWater] { @name = Water } } I'm trying to modify science experiements while taking into consideration mods like AIES and B9 that add additional parts that do the default experiments. In the case of B9, one part has 4 of the default experiments on it and I want to modifiy them all. Heres what I tried but it ended up just making all science experiements have xmitDataScaler = 1. @PART[*]:HAS[@MODULE[ModuleScienceExperiment]]:Final { @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[temperatureScan]] { @hideUIwhenUnavailable = True @xmitDataScalar = 1 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[barometerScan]] { @hideUIwhenUnavailable = True @xmitDataScalar = 1 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[seismicScan]] { @hideUIwhenUnavailable = True @xmitDataScalar = 1 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[gravityScan]] { @hideUIwhenUnavailable = True @xmitDataScalar = 1 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[atmosphereAnalysis]] { @hideUIwhenUnavailable = True @xmitDataScalar = 1 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[mysteryGoo]] { @hideUIwhenUnavailable = True @xmitDataScalar = 0.5 } @MODULE[ModuleScienceExperiment[*]]:HAS[#experimentID[mobileMaterialsLab]] { @hideUIwhenUnavailable = True @xmitDataScalar = 0.5 } }
  4. Whatever happened with my suggestion of being able to tweak if a Decoupler showed up in the staging list or not? And another suggestion, a tweakable for engines to enable/disable the shroud. Both of these are just flags in the part cfg so I would hope they aren't too difficult to implement.
  5. Actually the trust numbers in MJ are bugged with thermal rockets. Heres a comparison of MJ and KER thrust stats at 0%, 5%ish, and 100% throttle. It probably needs changes to both MJ and KSPI to be fixed.
  6. I was transmitting the science between impacts but it still wasnt registering till I renamed the impactors.
  7. Thank you for that. I couldn't figure out why all the probes detached from my launcher ship weren't registering after the first impact. Once I renamed a probe it registered so it seems only one impact per vessel name works so you must make all the names unique.
  8. Can you give a better explaination of what this does and why it is useful? I don't quite understand and I'm hesitent to install it right away due to the already mentioned SelectRoot conflict.
  9. I just discovered an interesting bug. I only had the AIES ES-1 non tracking solar panel on my ship at the time but I assume this effects all non tracking panels. While in flight i had the option to enable solar tracking on the non tracking panels and when enabled all panels could get the full 1.00 sun exposure, including those on the back of the ship facing the wrong direction.
  10. Would it be possible to add a decoupler/separator tweak to remove them from the staging list but still be able to manually activate them from either action group or rightclicking while in flight like normal? This would be a great fix for the mods that include decouplers in parts that do other things like DR heatshields or certain fairing adapters. Also radial decouplers don't seem to be effected by this but a non-stock radial separator is.
  11. I was going to use ModuleManager to tweak some of the part settings but I noticed the part names contain spaces. This means it can't be tweaked with ModuleManager. Could you consider renaming the part names to not include spaces. This ofcourse would break any existing ships using the parts though.
  12. Now I don't know anything about C# but for World of Warcraft addons in Lua when we ran into the shared library issue we created a method of detecting during loading if the shared library was already loaded and only loading the rest of the file to replace it if we had a newer version. Can you store a version number and disable/unload all but one of the latest version?
  13. Just use http://kerbalspaceprogram.com/mechjeb-and-remotetech-for-all/ if you want MechJeb on all pods. It can also add Engineer Redux and Protractor among other stuff to all pods.
  14. The D-175 Strugastsky has a very weak tail. It will break off from lowering the ramp and when i just landed it the tail and 2 cargo sections broke off from the impact.
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