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Levelord

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    Rocket Scientist

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  1. I have a SSTO landed on Laythe with a nice interior hangar and a rover used for ground based exploration. What we have below is the interior hangar bay with roof storage for research materials and repair kits. Towards the bottom of the loading ramp we have the general maintenance area where you can repair the rover that is docked securely to the SSTO via dual overhanging docking ports. The main rover deployment bay can be lowered and the side rails opened up for the rover to move about. Of course, the main hangar bay has ladder access for when the rover is away, so that the main team can use it as a mobile base of operations. When the rover returns to the deployment bay, the structure folds up and lifts the rover into the hangar. Where the dual docking clamps magnetize and secure the rover into place.
  2. Alternatively you could use a smaller vehicle to make short trips away from a main base for some exploration. Then fly back to the main ship for orbit later.
  3. I've already had my fun with my almost decade long relationship with KSP 1. While I hope that KSP 2 suffers no adverse circumstances, you have to consider what KSP 1 has given us. 1. An excellent base game with a great community with all the bells and whistles of unlimited modding potential. 2. FREE DLCs for us original supporters. 3. No microtransactions. 4. No intrusive DRMs 5. Memories and fun times with the KSP 1 team and watching Harvester work on his new game Balsa Model Flight Simulator. You can certainly see a lot of KSP's DNA and passion put into it. (I miss Harv ) The space sim of KSP 1 is great, no doubt about it, but a lot of that fun also comes from the complete freedom to do whatever you want, without the constant microtransactions breathing down your neck trying to tell you that you have an incomplete experience, without a restrictive DRM system, and without a restrictive modding API. KSP 2 hasn't been made yet and I have never tried it. I'm not saying that KSP 2 will eventually have those scummy drawbacks, but if it does, then it'll be a tarnished reflection on it's already well polished predecessor and I will find it very difficult to justify buying another game that essentially does the same thing with just a few new bells and whistles that mods could accomplish on KSP1.
  4. I don't come by the forum as much as I used to but when I do it's always great to see familiar faces like your still posting. I love your new video by the way. The TNT part with the rocks and stuff had me laughing. XD
  5. I admire your dedication to circumnavigate Duna. The hover bike isn't very fast actually, if it flies too fast it somehow loses lifting power with is why I added some tiny wings to help. Other than that it can VTOL perfectly fine (but the physics seem wonky, it can lift off super fast, but doesn't decelerate well when you're landing) Here's the craft file for you to dissect:
  6. I accidentally made a Duna hover bike.
  7. Just arrived at Eeloo with a rover to gather some of the last bits of science. It has special staging sections which allows for the shedding of the remaining tanks and wheels plus it's science module (after data collection and storage) for ascent. Then it can rendezvous with the mothership.
  8. I just need to post in here early so I can be part of this historic event.
  9. Those landing legs are an old stock landing legs. They were also well known in Kraken drives.
  10. Happy birthday! I remember playing the game since 0.16, around the time when Kurtjmac introduced his KSP series. On another note I managed to finally track down an old flag I had. As a bonus I found a Sailor Minmus floating about out there.
  11. I need to build my ships out of the same material as those Kerbal helmets
  12. Made a simple science exploration rover today.
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