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KSP2 Release Notes
Everything posted by NNYGamer
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For fun I used Procedural Parts and made a few trees. Hyperedited it to Minmus for this shot. Found out solar panels don't work inside
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A life support mod that looked like plants/ trees would go great in these.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
NNYGamer replied to IgorZ's topic in KSP1 Mod Releases
I have both running with no problems. I was using the beta to attach the two ships. It's not the mods fault, I had my drill unit disappear on me again without it being attached to anything but it was mining at the time. I've left it with drills deployed but not running and it seems fine. There's just too much bouncing with the drills that make them unstable. There needs to be some kind of flexible but solid ground mount, like pneumatic air bags used in car suspensions. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
NNYGamer replied to IgorZ's topic in KSP1 Mod Releases
Found an important step to remember. Shut off drills and retract them before attaching to the ship. I left my harvester running and attempted to connect to it with a cargo drone and I summoned the Kraken. Only six pieces were left and were going on an interstellar trajectory. Luckily no Kerbals were involved. -
This is why we can't have nice thing.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
NNYGamer replied to Nertea's topic in KSP1 Mod Releases
See mine in the background: All alone: Looks like a bat. I did forget to add intakes so when I re-entered I had to use the rocket engine. Luckily I had just enough to get near home. Stalls out about 135kph. -
DP Horizontal Space Bases! V0.12 (Nov26) [Stock-Alike] Cargo Bay!
NNYGamer replied to Night Lone's topic in KSP1 Mod Releases
You had me at "cargo bay"! -
Firespitter has a B-17 cockpit and parts.
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So many nice things I can't use. I have too many mods now and adding the requirements for some of these would just kill my game.
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I went back at least 10 pages to check and didn't see what I was looking for. It's been a while since I looked this thread so bear with me if it's already been mentioned. When I add buttons to the Toolbar in career mode it lets me use everything even if I haven't unlocked them yet. I mean day 1 and first launch I could have every function available on Mechjeb if I put them on the toolbar. Not really a problem for me but something that might be of interest to fix or exploit.
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
NNYGamer replied to nothke's topic in KSP1 Mod Releases
Is it possible to make this a tweekable part? Give it the ability to change sizes and number of doors. I would love to have multiple doors on them for accessing stored containers from KAS. -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
NNYGamer replied to nothke's topic in KSP1 Mod Releases
The compartments are no as rigid as other parts, I usually build so it's the last part on and the area covered is connected via other parts. Additional struts inside also works. You have to enable part clipping to be able to place the compartment over the existing gap. -
Professor Kerbenstein's wonderous vertical propulsion emporium.
NNYGamer replied to Kerb-fu's topic in KSP1 Mod Development
Call it da Vincipunk maybe use air screws instead of propellers? -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
NNYGamer replied to nothke's topic in KSP1 Mod Releases
What a great idea! I used the telescoping hydraulics to deploy my antenna and sensor packages out the door, looks much better than having them sticking on the side. -
I used these once with deadly re-entry. They shielded everything nicely. I had to get them to inflate over the engine nozzles but once covered they didn't overheat.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
NNYGamer replied to Porkjet's topic in KSP1 Mod Development
I have that one old inflatable hab that's basically a balloon. It comes as a small square you attach radially and inflates into a lopsided condom. I had updated it to work in .20 but haven't used it in a while. It was created by nhnifong and was in the BACE module pack. Something similar needs to be remade as a sleeping/emergency shelter, as for the IVA I don't think it would be hard, mostly folding chairs and inflatable beds. -
Tried it out, took 7 years to land on Joker. My video driver kept crashing but recovered without crashing the game, until I went to "revert to" button.
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I loaded up a bunch of parts and brought them to Mun. I landed on a slope (not a good place to build) and assembled a rover. Well after trial and error I had one! Attaching the wheels made the thing fly away each time and I had to chase it. I needed more power and the instruments said they were un-powered, must be I needed an RTG on each section. Things weren't aligned properly so it drove odd and flipped easily. With all the rolling and flipping down the slope nothing broke off, it must be a bonus of the KAS attachment modes.