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Zatie12

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Everything posted by Zatie12

  1. Code used to encrypt most SSL or secure data over the internet is open source. In that particular case, it doesn't mean you can decrypt stuff, unless you have the crypto keys to do so. Knowing how encryption algorithms work is different from actually being able to decrypt any random data. Knowing how the lock in your door works doesn't mean you can open the lock, unless you have the keys.
  2. I've experienced zero new problems since 0.20.. It seems a load of bugs have been reported but none have affected me so far! I have a rather clean installation, only a couple of mods.
  3. Okay, thanks for the info! I agree it would be nice to see this feature sometime in the future.
  4. I've launched the first of 3 communication satellites into geostationary orbit around Kerbin. The question I have is how do I keep the satellite pointing directly downwards at the surface of Kerbin at all times? Thanks!
  5. I generally try to separate the bulk of debris while I'm still suborbital. Lately I've been doing larger missions further away, e.g. to Duna, and I've been carrying a load of rocket parts far beyond suborbital trajectories. I need to work on more debris-efficient rocket designs to try and minimise it. Most of it ends up in highly eccentric Kerbin orbits as it's usually dumped half way through a planetary transfer burn. In that case I try to ensure the periapse is sufficiently above my most commonly used low-kerbin orbits as not to pose any risk. Debris is always a concern but inevitably a load gets produced on large missions.
  6. I've noticed performance starts to drop when there are about 300+ parts. When there's 400 it's really getting laggy. When there's 500+ the lag is unbearable. And 500 parts really isn't that much, it sounds a lot but it's not. This includes all utilities, components, struts, etc etc. I started launching and building a large space station but I had to abandon the project because once I had docked together a number of modules it just lagged so much it wasn't fun to play that mission anymore. I have an Ivy Bridge 3770K running at 4.5Ghz and the main thread totally saturates out the working CPU core. I can't really throw any more CPU power at the game. The space station orbits Kerbin hoping for some performance improvements some date in the future
  7. Here's my rover that's capable of landing on most planets, if there's an atmosphere the skycrane has parachutes to assist too. http://www.youtube.com/watch?v=V5KwUra6y04
  8. I've been suffering this too, I hope more realistic aerodynamics will come soon. Having parts of my wing randomly flying off isn't particularly realistic
  9. That is true - apart from the initial turn onto heading and pitch up, I didn't really make much use of the wings when ascending to orbit. I'll have another try tomorrow and see if I can make that profile more efficient
  10. After quite a few design iterations I came up with a space plane that actually flies and is capable of climbing to orbit under its own power. I thought I'd share a couple of videos of this particular design. First one is a circuit at the Kerbal Space Center, second is climbing to orbit. I'm using the FAR mod, although really just for flight surface assignments. The plane is stable in flight, a little wobbly and hard to control up to orbit though! I think the secret here was simplicity, keeping the weight down and airframe strong enough to stay in one piece. The only alteration is the addition of winglets when flying around the atmosphere. Enjoy! http://www.youtube.com/watch?v=GyRuV76Gvpw http://www.youtube.com/watch?v=4_CrUgB6S2Q
  11. Is there a particular reason why there is no oxidiser in the MK2/Mk3 Fuselage (only Liquid Fuel)? I suppose I'd have to build conventional tanks into the fuselage of a spaceplane if I wanted to install rocket motors too? Or Perhaps I'm missing something!
  12. Hi folks, Loving the game! I have a couple of questions that I've been unable to find the answers for, I'm sure you guys will know! Firstly, the Mk3 Fuselage only contains LiquidFuel (no Oxidiser) so it doesn't appear to the possible to directly fuel rocket engines. What's the best way to fuel rocket engines attached to a space plane? I can't find a source of Oxidiser without attaching large standard fuel tanks. In the VAB, how do I assign a role to the Control Surface object (e.g. aileron / elevator / rudder)? How do I specify component properties in the VAB (e.g. lock the gimbal on a rocket engine)? Thanks very much!
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