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oberlerchner123

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Everything posted by oberlerchner123

  1. It's more fun than grinding science... Sending stuff to places you've been before anyway but limited by parts just to unlock them again? Or setting up bases and refueling there to be able to launch rockets again from a whole new launch site, giving you a whole new experience? Well for me anyway the later is the clear winner there.
  2. Not sure how good they are, but they're certainly a fun new toy to play around with. First time I tryed them I used a Probe, orange tank, cubic octagonal struts, air intakes and 8 Rapiers, all in 1 stage, and I ended up in a orbit between Duna and Dres... Then again you could do that before with intake spam. They are pretty cool to use on small and simply built SSTOs though.
  3. Well I'm quite glad that it was night during my first test launch in 0.22. The new lighting at KSC looks amazing: http://steamcommunity.com/sharedfiles/filedetails/?id=186489583
  4. I feel they take way too long though. I'm pretty sure it's just an artifact of the time where there was no parking brake and it never got changed. I don't see any benefit or logic behind it now.
  5. 1) Capsule into orbit and back again 2) Landing on Mun 3) Flying planes around Kerbin 4) Rover to Mun 5) Spaceplane to Laythe 6) Rover to Duna + small probe detached to go to Ike 7) Lander on Minmus 8) Satellite probes around Kerbin and it's moons 9) Satellite probes to Eeloo and Eve 10) Lander on Vall and Dres
  6. Ok, you really shouldn't turn off your firewall unless your router works as one for you. Just set the exception for and forward the ports Hamachi uses.
  7. I know you said those with ribbonless signatures, but my ego can't help it either. I guess most things seam obvious in it. The Vall Lander will return, I just want to wait for a launch window instead of time warping all the way. Havn't gotten much done at Eve. I just lobbed a leftover Duna probe stage at it because it had a bunch of fuel left.
  8. I have done that before but I didn't want to post the same thing that I posted in the screenshot thread. Just a few minutes ago though I landed another aircraft on Laythe, giving my Laythe outpost personell a way home in the future. It does have a lot more fuel than it really needs, it made it to Kerbin Orbit with 1200m/s ÃŽâ€V spare, but I just wanted to see how building a space plane around 1 orange tank goes, and I kinda liked the simple yet cool look of it. Here it is leaving Kerbin orbit, docked to the IPDS2, and my Vall Lander + it's spare fuel tank. Oh and yes it was quite fun docking this thing, squeezing in the plane between 4 orange fuel tanks with about half a meter on each side.
  9. Very interesting. I knew this game had issues with floating point precision errors but not to what extend and how many of them you fixed and how. Cool to get to understand some of the inner workings of this game. I see how having it's own engine would be useful, but yeah I'd imagine that would have taken an unimaginable long time, especially seeing how the dev team started small. Anyway I love the game the way it is, it's a lot of fun, and has a way of making me feel smart or dumb when something goes right or wrong more than any other game ever. Maybe some day we'll get KSP 2 64-bit with multiplayer.
  10. I usually launch a bunch of missions into orbit, then timewarp forwards looking for which phase angles look about right, then play with the maneuver nodes to see how close I am to being able to do a Hohmann transfer. I try not to imagine how bored my Kerbals in orbit must be.
  11. That would be Jool, mostly for how useful it is. Aerobraking at Jool gives you so many places to go to. It's also quite pretty to look at during the night on Laythe.
  12. And I thought I'm a structual panel addict. These are awesome, very nice job.
  13. The recently arrived Utility Truck reverses in to dock with the mobile Laythe Outpost To then head towards the flatter first Laythe Landing site. Just slightly more than a kilometre away from their target they discover something curious (shiny). They believe it may be a minor part that has broken off the spaceplane during the last visit. However as Danster Kerman approaches the shiny object, it disappears. Slightly confused they drive on only to notice the object starting to glow again as they depart. Danster approaches it again making sure he wasn't just casting a shadow on a broken off mirror. But the glow stops again, and he can't find anything on the ground. He wonders if he may have found a glowly lifeform, hiding in the ground of Laythe! (No seriously has anyone found something like that on Laythe before? It looks like a lensflare right on the ground. No it's not debris. And no it's not the sun or another planet shining through the ground, since it sits right on the ground when I rotate my camera around it. But if I walk up to it, it just disappears. Could just be a lighting glitch, or a clever way of using the behaviour of lensflares to make an easter egg. Space fire flies! Laythe even looks like the planet in Stargate Universe that had space fireflies on it... I know there is white spots in the distance on the ground of Laythe everywhere, but those are just the far pixelated versions of the ground scatter rocks as far as I could tell. Maybe a few of them are this instead. Maybe it's not an intentinal easter egg, but finding something unexpected is always fun, even if you need a bit of an imagination. )
  14. I don't think it's reversed. I'm pretty sure Bill is the stupid one, Bob is the cowardly but smart one. It says the same on their background story on the wiki. http://wiki.kerbalspaceprogram.com/wiki/Crew
  15. First and currently only visted moon in the Jool system is Laythe. I wanted to give space planes a go outside of Kerbin and it seams like the perfect place. I did go to Laythe twice, but not sure what is up next. Perhaps I can set up a few satellites around the other moons.
  16. I'm curious does the loction of the reaction wheel matter? As for small rockets it seams like would almost need 1/4 of your mass in reaction wheels to make the SAS hold it stable. But once you turn it off you could probably do an instant 360 with all the torque. It's like the SAS only uses a very tiny force no matter how far it has drifted off it's locked heading.
  17. I was quite happy that after converting my save to 0.21 the stuff that would likely be under the new terrain was placed on top of it instead of just exploding. Nice job indeed. Here's a look down on the new island runway, after taking off with the plane I had parked there before. Landing at the new KSC. The second space center is still there and well. It looks like the glitchy noclipped surface was removed and the buildings placed directly on the terrain now. Looks like a monolith next to the KSC2 radar dish? Was this always there?
  18. Quite glad it worked out with the saves as well, conversion worked perfectly for me. Even the stuff that would have been under the new terrain has been placed on top of the surface on loading. Pretty cool, and assumeing it will do this every time you load a flight, it might also stop the bug where things just randomly blow up on loading because they somehow clipped into the terrain.
  19. Try launching a new rocket and see if it is maned by Bob. If it is you probably clicked End Flight while on EVA with him. If it is not then he probably died.
  20. 0.19.1 - I recall scrolling through the simulation and indie pages on Steam when the name caught my eye. And after looking it up on youtube and seeing the whole thing of building your own rockets I just had to buy it.
  21. I have debris turned off but I try to make sure to deorbit my stages anyway. I just don't want to deal with debris doing stable orbits at 25km.
  22. Valve just wants a part in everything. And if they can't do it with hats, they do it with trading cards. Think it's kinda cool though, I like the profile background art and trading somewhat connects you with other players some more. (But it's no multiplayer ) I bought up a bunch of cards of the steam market with my left over steam wallet, then crafted them and ended up with another Kerbin background (duplicate), a Jool background and a "Lost in Space" Kerbals in EVA suits background. Anybody got any others? I entered the names of all the planets and moons but didn't find anything on the steam market. But then again there are only 4 of the Lost in Space background available on the Steam market at the moment, so maybe some of them are rare.
  23. Sweet. Crafting them also grants items related to the game. I got myself a planet Kerbin steam profile background and Kerbal emoticon.
  24. Trading cards with Kerbals. Cute. Heh I got Bill Kerman, Ground Crew/marshaller and Gene Kerman/mission control guy while flying around Kerbin with a plane.
  25. After returning from Laythe I have been thinking about putting a airport there, right on the nice flat area I recently landed my space plane on. (http://steamcommunity.com/sharedfiles/filedetails/?id=155667714) While I postponed that until 0.21, I figured why not try and see if I can improve the runway I already have right there at the space center as a test. And as much as I love structural panels, obviously I wouldn't be able to just pave a runway onto Laythe. Instead the idea was to send a rover down to drive along near my previous landing area and find the best spot and angle, and put down two lines of lights to mark out the runway. And as you know if you have tryed to land at KSC at night before. It's pretty damn dark there. No runway lights. Let's try and change that. As just a test, I didn't design this from scratch, instead I repurposed my previously built utility truck. https://www.dropbox.com/s/li2az441hhef2kp/2013-07-10_00002.jpg Moving into position along the runway and turning on the lights. There's a situation where Sunglasses at Night might actually make sense. https://www.dropbox.com/s/p9l31djoe7pp7k3/2013-07-10_00003.jpg Jebediah, apparently not minding doing the dirty work after having visited the Mun, Laythe and Minmus, turns around the truck after he has set down the first half of runway lights, deploying the other half and a beacon. https://www.dropbox.com/s/x5xtyb7ugxxelfo/2013-07-10_00005.jpg In the meantime Shelbald Kerman makes preperations to take off at the near by airport. https://www.dropbox.com/s/nqqy4b9j3vpl01t/2013-07-10_00008.jpg Soon he comes alongside the space center runway, not as bright as we hoped it would be, but still much easier to find thanks to the beacon placed there now. https://www.dropbox.com/s/pjhg4kvi7dnuzr1/2013-07-10_00014.jpg As we know the heading of the runway is 90° for runway 09, Shelbald is instructed to line up the direction of the beacon with the 90° marker, then head directly towards it. https://www.dropbox.com/s/c16xej2bd512oks/2013-07-10_00017.jpg The beacon assisted approach seams to be a great success, however Shelbald is somewhat worried about the runway lights potentially giving him an epileptic attack as they flicker like strobe lights. Something isn't right, he thinks. https://www.dropbox.com/s/ebivkj1ji3r0312/2013-07-10_00019.jpg His worries seam to be confirmed as things start to explode as we come within 2,5km of them. Did Jebediah fill them with stuffed SRBs as a hoax to scare the pilot? Or was it the space kraken? https://www.dropbox.com/s/nkdoykddzdg8881/2013-07-10_00020.jpg Still pending investigation. https://www.dropbox.com/s/vi2rcqwim2fhzd0/2013-07-10_00022.jpg https://www.dropbox.com/s/v6skomt1upzoebh/2013-07-10_00025.jpg __________ If this happened after having gone through the trouble of sending and setting it up on Laythe, I would have been pretty ... annoyed. But I knew this wasn't going to stick around anyway here since, loading a new plane would just wipe everything off the runway. So it really gave me quite the laugh when everything started exploding around me as I drove past it. Lessons learnt: Don't put too many light sources, it will freak out the game engine. Placing a lot of stuff in my vicinity will cause lag. (Who would have thought!?) They won't render the light anyway unless I get close. And things still fall through the ground when coming into the 2,5km range. I really hope this is going to be fixed. As this really seams to happen with everything landed. Flags, landers, rovers and apparently small probes with lights on them. I think I will still try and make this work once 0.21 comes out, as I just find it a lot of fun to fly a plane to another planet (or moon rather) and land there. And it being Laythe and having jet fuel means I still have a lot of range as well. Having a designated port to land at there, maybe with a small base, seams like something I want to do. Just have to watch out that I don't over do it and break the game, and hope everything just doesn't randomly explode again. Hopefully that's less likely as there is just 1 layer of terrain there.
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