Umbra
Members-
Posts
17 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Umbra
-
Is it possible to set the trim of an aircraft in the editor so that it gets automatically applied when you load the craft on the runway? I am sorry if I did miss something in the description, English is not my first language. Otherwise, this mod is very nice. thanks, Umbra
-
[0.24.2] Taverio's Pizza and Aerospace v1.7.1 (22/09)
Umbra replied to Taverius's topic in KSP1 Mod Releases
Is this mod working in 0.24.2? And is it going to get updated soon? I really enjoy the additional parts and changes of this great mod :-) Thanks -
Thank you, thank you, THANK YOU! i love you so much for this mod. It enhances my gameplay greatly, I am so happy right now that I have discovered this ... - Umbra
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Umbra replied to Tiberion's topic in KSP1 Mod Releases
I have the same problem. Does someone know how to fix this? Are more people having this issue? -
Great, I don't need that
-
Thank you does it work für the new ksp version?
-
Hi, just before the servers went down, I found a great mod: it was called something like "editor tools" by deadbeaf. Sadly I do not find this mod anymore. Does someone knows a similar mod or know if there is a new version of this mod? Thanks, Umbra
-
Thank you, I did not see the sticky sry
-
I started modding around just for fun and I don't think it is to hard, but I ran into a problem: I cannot find out what this module does exactly and how I can edit it: atmosphereCurve { key = 0 1200 key = 0.3 2500 key = 1 800 } velocityCurve { key = 0 0.5 0 0 key = 1000 1 0 0 key = 2000 0.5 0 0 key = 2400 0 0 0 I want to make one engine with lots of power but for low speed and altitude. Thank you for your help, Umbra