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Athlonic

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Everything posted by Athlonic

  1. https://robertsspaceindustries.com/comm-link/transmission/13234-Letter-From-The-Chairman-Hangar-Store-Launched Please people, read carefully the above link. There is no "pay to win" in this game. All purchases you can do for now is just a way to fund the project, and it is purely optional. You can just go with the minimum package to access the alpha, all other ships, goodies will be purchasable with ingame credits later on. Just to clarify things here.
  2. All I can tell for sure is : Final game will be released after v0.22. Hope it helps.
  3. Wow wow wow wow !!!! Are you kidding me ? OO Simply awesome video ! Well done !
  4. This is what I used : Works like a charm. Kerbin1.png is from "Kerbin8k-clouds" pack Kerbin2.png is from Tingle's HD Revamped pack
  5. You actually can. Just use Tingle's Kerbin map as kerbin1 map and any cloud map as kerbin2 map. the result is quite satisfying :
  6. V1.2 released. A tiny one, as I finally just had some little time today to code a bit. Kerbalized and Apollo's sound sets are still in the work ... soon (as they said) Edit : Forgot to join ModuleManager.dll with the package, spaceport file updated now
  7. Now there is something interesting ... I just installed KSP under my Windows 8 partition, and the game pick the X360 gamepad triggers as a single axis #2 without any need of tweaking. Therefore my X360 gamepad is working flawlessly right out of the box ! Can anyone using a X360 pad and Win8 confirm this please ?
  8. Me think there are no old video games players. I (37) will consider myself old when I will stop playing games ... (Not gonna happen anytime soon)
  9. You are right HeadHunter67, I think I will replace the "realistic" audio sequence by the actual Apollo 11 one. As the one I use for now is quite boring over time and ignition is not intended to happen in place of liftoff anyway. For the UI window, the "Start" button will be replaced by an "Abort" button once the startup sequence is triggered (in the next version). I might be able to reduce the UI size though
  10. I really like what I just read rdfox. Some features are certainly beyond my coding skill (for now) but at least I got a serious "to do" list now I will do my best I will implement Kerbal voices and a simple "funny" launch sequence first, as these will be default settings. And then more serious things later. Thanks for your feedback again
  11. Hi, Give this a try : http://forum.kerbalspaceprogram.com/showthread.php/38821-Clean-install-on-steam?p=496559&viewfull=1#post496559
  12. Actually you can use triggers as axes, with a little .cfg editing and for free : http://forum.kerbalspaceprogram.com/showthread.php/24874-Workaround-for-Xbox-360-controller-Triggers-and-DPAD-mapping
  13. You should have this : Steam : "...\SteamApps\common\Kerbal Space Program\GameData" KSP Store : "...\KSP_win\GameData" containing the "ModuleManager.dll" file AND the "LaunchCountDown" folder (and its content). You need also to place some TT18-A Launch Stability Enhancer part on your rockets as well of course Hope this helps.
  14. Update v1.1 released : Now with a Push Button : Changelog : v 1.1 : - Fixed, issue when multiple launch clamp parts was present (Cybutek "using static var" trick), - Replaced 'right-click' on launch clamp by an UI Launch button, - Made the new UI button position persistent when dragged, - Made the new UI button to recenter if it goes off screen on resolution change, - Some code cleaning, optimizations. Note the only option to abort the launch is by setting an action group, for now.
  15. The famous Apollo 11 "Lift off ! We have a lift off !!!" sounds mandatory indeed Also, yes I will see if I can manage to put different flavours audio sets.
  16. Yes. Just setup your ascension, if you use the autopilot engage it first and then start the countdown. Finally, sit back, relax and enjoy ^^
  17. Yep, you are right. Watching the video I just made is a little too serious and not enough Kerbalistic ^^ Kerbalish countdown (ala Chatterer) added to the todo list Thanks for your feedback.
  18. I am uploading a little vid for your pleasure guys Edit : Aaaaand Done
  19. Now with a Push Button : Bored of yelling the launch countdown yourself ? Do you find the launch sequence a little ... lifeless ? So here comes an enhancement for your launch clamps : an authentical launch countdown brought to you by Athlonic Electronics. Installation : - You just have to install the "LaunchCountDown" folder and the "ModuleManager.dll" file in your KSP "GameData" folder. It will upgrade your KSP stock TT18-A Launch Stability Enhancer (aka launch clamp) with a countdown feature. No additional parts needed thanks to the excellent "ModuleManager" plugin (included) from Ialdabaoth/Sarbian. ( credits and updates here : http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-1-5-%28Nov-11%29 ) How it works ? When building your rockets, you can assign actions (Start Countdown and Abort Launch) shortcut key/button for launch clamps in the action group editor tab. or/and When on the launch pad, just Push dah "Go Flight !" Button. Put your in-game engines volume around 25% for the best launch sequence experience Be aware that it will auto-activate the launch stage once the countdown reach "Ignition" so plan your stage accordingly : -> First stage : Engines AND launch clamps, -> and do NOT wait ignition to put some generous throttle... Mechjeb's autopilot users : Setup your ascension profile, Engage MJ autopilot, Start the countdown, Sit back and relax ^^ When using "Apollo Style" launch sequence : You can set your first stage with liquid fuel engines, and your second stage with launch clamps and SRB. This way you can spool up your main engines (at around 10% thrust) by activating your first stage when "engine ignition start" is announced at T-8 seconds. Gently put generous throttle when "All engines running" is announced at T-1 second. And wait for the release of the clamps and Lift-off ! Known issues : - countdown sequence pause every seconds in KSP x64 (32bit is fine) - you may spend too much time on the launch pad now ^^ - let me know if you find some more... Changelog : v1.8.0 [23 Oct 2019] - Fixed errors (due to Refs .dll split & Net 4.x target) - Recompiled for KSP v1.8.0.2686 v1.7.9 [28 May 2017] - Recompiled for KSP v1.3.0 (b1804) - Bundled Modulemanager v2.8.0 v1.7.8 [12 Oct 2016] - Recompiled for KSP v1.2.0 (b1586) - Removed KSPUtil reference - Removed "using Linq" as advised by Squad - Bundled Modulemanager v2.7.1 Older changelogs : To do list : - auto-detect if no engines are on the current stage to avoid wounds, - add a KSP ApplicationLauncher button - polish the GUI - add a (better) Kerbalish countdown, Chatterer style, - add an advanced mode with detailed launch procedures (checks, engine ignition, ...), - learn to code properly and optimize methods... Download from SpaceDock : Download from Curse thingy : This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. __________________________________________________ https://gnu.org/licenses/gpl-3.0.en.html Source code : https://github.com/Athlonic/LaunchCountDown
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