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Athlonic

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Everything posted by Athlonic

  1. Once the mod is started it creates a beautiful 'plugin.cfg' file with 320+ lines you can manually mess with. You should then be able to "start KSP>Quit KSP>start KSP" all day long if you want. But why would you do that ? Oo @ quantumpion: I agree, breathing sound could be improved, I will have a try at it
  2. Update v 1.6 released : Hope you will enjoy this one, these collections, List, Dictionary stuff are a real pain in dah a.. when you are new to this. Now that I got a solid audio code system, I am ready to go further and add some more features to our launch sequences. Happy new year guys
  3. It seems random beeps is no longer available, but I saw something about it in the code. Should not be impossible to re-implement this feature, although mixing all these beeps together may sound weird, but why not ^^
  4. Feel free to post feedback here, in case I broke something. Download link : https://www.dropbox.com/s/ww9bs6btkmt0epk/Chatterer_0.5.9.2devBuild.zip Sources : https://github.com/Athlonic/Chatterer/tree/0.5.9.002 (Pullrequest done on Pizzaoverhead's GitHub)
  5. You didn't check Chatterer thread ? Didn't you ? http://forum.kerbalspaceprogram.com/threads/25367-0-22-Chatterer-v-0-5?p=864594&viewfull=1#post864594
  6. No. Just run ModuleManager_1_5_6.dll and ditch the rest Don't worry, MM knows when it has outdated versions present and don't use them, but you still MUST remove at least the first ModuleManager.dll. (MM should tell you so if you start the game by the way, no ?)
  7. Excellent, I will put my changes to the github repository. I just need to learn how this github thingy works, I already put a miserable mess in my own repo... ^^ Also I wanted to make the use of toolbar plugin optional first, because the more options, the better, isn't it? I will get back to coding once I am finished with this boring Christmas family stuff ...
  8. http://pastebin.com/2zWJN7V3 Here you go. I was testing a Chatterer devbuild so I went launchpad <-> Space center like mad. All went fine all day with 1.2.1, and once I updated Toolbar to 1.2.2 I experienced crashes.
  9. Ok, So I changed my mind and I gave it a try. Again my skill in C# are far from Iannic-ann-od or some other awesome Modders here. Use this version as a workaround or quick 0.23 compatibility fix until someone more serious put his hand on this excellent Mod. All credits stay for Iannic-ann-od of course. Link, Chatterer_0.5.9devBuild : https://www.dropbox.com/sh/x6vveo7c9momugs/LND9B4mD4p
  10. Thanks. I like the ingame update notification thingy ^^ But, this version crashes KSP when returning from the launchpad to the space center. I can reproduce this by doing the following : - load a ship on the launch pad, - playing a little with the toolbar (changing skin, position, ...) - ESC and return to space center. I can provide .logs if needed
  11. Thanks a lot ! The possibility to abort the sequence should be somewhat "Soul Saver". ^^
  12. Nice to hear about you again So far v.0.5.8 is working flawlessly on KSP v.0.23. I would advise to recompile with v.0.23 references and publish it to Spaceport with [23] stamp, just to clear things up and to be on the safe side. If you have some time for it, of course. I am trying to base my Launch countdown Mod on your sound integration system. So I read through your code for some time already. I still need to learn some c# stuff to have what it takes to take over anything at the moment though ^^ But if something bad happens, I will certainly have a look at it and do my best to fix it. See you soon, Iannic-ann-od Cheers.
  13. And what a post ! for a first one ! Thanks and welcome !
  14. Sorry to hear that. I can't reproduce your issue. I am about the rewrite the code almost from scratch to try other sounds implementation methods, hopefully it will fix your issue. Stay tuned, as they said. ^^
  15. Thx, I gave your save a try and didn't experience any problem with the clamps. (I wasn't able to reach the Mun with your rescue ship though ^^ ) It seems one of the mod you have installed interfere with mine. Here is the mod I used for the test : Generic Mod Enabler - v2.6.0.157 [C:\SteamLibrary\SteamApps\common\Kerbal Space Program\MODS] See if by disabling any other mods you have fixes your issue.
  16. Agree, even better would be a toolbar Mod integration : http://forum.kerbalspaceprogram.com/threads/60066-0-23-0-Toolbar-Plugin-1-2-0-Common-API-for-draggable-resizable-buttons-toolbar Awesome Mod by the way, it would be great if we could scan for Kethane desposit with it also.
  17. This is intended. You don't wan't these thin antennas to resist air pressure, would you ?
  18. ^ Same problem here, I will try with the full Lazor system to see.
  19. Hi, I was using this great mod in my .22 career, which I am now able to continue on .23 Scrubber issue can be deadly for your Kerbal on the long run, there is also an issue where power get drained without reason. There is a little workaround while waiting for an mod update : - open the file "\IoncrossCrewSupport\Config\IoncrossBase.cfg" then change to match the following : And Your Kerbals should be safe for now.
  20. Thanks for the hotfix. I must say this mass bug was the funniest bug I saw on KSP for now
  21. I just tried this, but no luck, no setting file created. Put the old setting file back in RT2 folder didn't help as well. Here are the log files : https://www.dropbox.com/sh/3ijgidfck9o83sg/Dr6UFU4RkW It shows some line like this : @Alvargon @peadar1987 Did you try this version ?
  22. Some feedback. So far so good. I put a "Sputnik like" probe in a 360km Kerbin orbit just fine using RT computer. The EXEC button (executes next maneuver node) is very handy Make it anticipate prograde maneuver node / burn start (depending on burn time needed) and it will be perfect. Thanks again, awesome work. EDIT : I confirm the "RemoteTech_Settings.cfg" is not created. Same happened with the previous version on KSP v.0.23. Also, RT is spamming the log file when programmed (but I guess it is on purpose for now)
  23. OMG OMG OMG. Thanks a lot ! Will give it a shot right now. My previous career was awaiting this I will report feedback.
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