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Posts posted by Daze
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They have had the FTL drive for about a year now
, they just need to polish it and implement it, which would be pointless atm.
Source?
By the way, i don't really like the idea to see FTL travel, i prefer to make the Kerbol system binary, it would be awesome
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I know about Kerbal seats. But they should make an actual command pod that works best with rovers.
Mk2 i think it's good enough no?
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The problem is your pixel light count. Press escape in-flight and turn it up. From what I have found, you can only so many lights on per setting until the lights overlap enough to make problems if you do not increase the pixel light count.
So i just need to move high the pixel count?
Thanks to all btw!
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A failed intersection on Mun with ton of SRB put me on Eve
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Imagine the speed of an old Russian satellite that is in polar orbit. Now you have the ISS in equatorial orbit. Paths cross and KABOOOOOOOOOOOOOOOOOOOOOOOOOOOOM.
I know this story.... Sandra has to get not let herself get below 50m/s or her suit will explode...
Seriously rofled.
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Yes but if you talk me about efficiency i obviously can make a better rocket lol, you tell us to want a rocket similar to real rocket like the Falcon or Progress, so i made one "in-line".
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It really depends on the mission and the craft. I did a mothership to jool mission where I quicksaved before every maneuver because I didn't have enough confidence in my redesign (during testing the mothership managed to shake parts off). At the other extreme, I've done moon landing and returns without ever quicksaving. My normal level is to quicksave after an SoI change.
Same for me
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Yay!
Thank you
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By the way i made mine... It cost 42850 per launch, but it's the most realistic i could achieve. Hope you enjoy
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What do you think, will we have it today?
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uhmmm... is the payload tank going to be full by the time you reach orbit, sjwt?
In teory, if there's a pod between two fuel tanks fuel won't pass
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I noticed when i was building my Munar base that when there's too many lights the effect get bugged (at the moment i don't have any images) and for example a zone that is in front of spotlight doesn't get lighted, it's normale? It can be fixed?
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Have you tried to do EXACTLY all the step of tutorial?
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I think that the implementation of modders in devs team is only a good thing. If you can have parts born ad mod in stock KSP it's better no?
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My god. Simply beautiful, congratulations!
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I don't like mechjeb, I don't. People claim "Well Apollo 11 used autopilot" Yes it did, but on a computer as powerful as a calculator not as powerful as a high end PC. Also a few Apollo missions had to turn off autopilot near landing. But my point is the fun in KSP is piloting. I don't care how tedious it gets. I think my dislike of mechjeb comes from when it ruined my first mun landing. I made a basic rocket and told it to go there and it was done. No fun or heart pounding landings like the real thing. I NEVER whine cheater but i don't care if people do.
Actually LEM Autopilot was better than MJ
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P.S they still do the shuttle program but its a Unmanned Probe.....
Where have you read this?
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Seeing as both of these things are not modeled, the orbital decay must come from what I mentioned earlier; Phantom forces coming from rounded off numbers, or weird physics calculations.
The orbital decay happened to me also on probe 100% stopped without ASAS
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And there is small amounts of particles outside of a bodies atmosphere that can slow you down. However, the effects are tremendously minute.
I approve on this but this works only on body with atmosphere, on Mun the orbital decay must came from the first thing i said no?
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What you mean about the craters/mountains, are increased/decreased mass relative to the center of the body. Truthfully, that shouldnt really matter anyway.
No, as the drag is the particles outside of the planets atmosphere, either solar winds or random stray particles. The earths atmosphere is immensely denser than this, so it will probably not even be measurable, even if it was the case.
I'm talking on a little difference in gravitational force under mountain which can "curve" your orbit
For LEO and LKO (ISS need to be boosted some time at year) but on Mun and Minmus there's no atmosphere
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Im not talking about the mass
""Solar drag"" should also make drag on planets in real life no?
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Fantastico Pino, mezzo ideale per Laythe, una domanda però: hai provato a mettere al posto di quei pattini i pannelli della .19? Dovrebbero reggere...
Grande missione Argo, stupendo anche quel tipo di tug
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Orbital decay is not modeled, as there is no... "Solar Atmosphere" (Cannot remember actual term) causing drag.
I think the drag on a orbital decaying is caused by difference between gravity torce by passing on top of mountains or crater (Look for the reason why CM of Apollo Program orbit at that height)
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Mhm it's real if you think about it, you can have 1:1 planets with only a change in actual measueres file, but the problem Is that your kerbals will be tall around 7.5mt lol
A rant about KSP
in KSP1 Discussion
Posted
Have you tried to do what birrhan told you? Tell what's the problem