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PDCWolf

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Everything posted by PDCWolf

  1. There's 0 proof that the scope has expanded. Their current promises still respect all of the original PAX statements. Also that people that would gladly spend 200 dollars on 4 independent DLCs they can get as mods of the first game for free exists only in this forum, in these threads, which have limited participation. Do not kid yourself to think KSP2 is big outside anywhere but the forum. Already the $60 tag will definitely alienate anyone who's not a fan of the first game, they'd be shooting themselves in the foot charging that. You fail to understand that we, as community, have 0 power over them. This same dumb thinking plagued Cyberpunk's criticism: "It would be better if you hadn't rushed them to release it". That's bullcrap, if there was anyone rushing them to release it was shareholders, whom they promised release dividends to, other than that they don't give 2 cents about a group of 100 people in a thread begging for a release date inside their lifespan. On the other hand, we know full well what happens when you don't rush them, and that is you never ever get a product, kinda like Valve's shenanigans, kinda like DNF, Yandere Sim (lmao), Dead Island 2, Star Citizen, and again, a very long list to keep naming. Which makes me come back to: The only thing that ever changed in trailers from PAX 2019 to Episode 5 in 2022 is new looking interstellar parts, which to their detriment is a change that happens to coincide with them incorporating the dev from the interstellar mod. State your position as it is: faith, almost religious level too.
  2. We need to stop perpetuating the myth that delay = better product. We don't know the current state of the product, or the reason behind the delay. Spore, Crackdown, Duke Nukem, FFXV, FFVII Remake, Cyberpunk, latest Watch_Dogs, Halo Infinite, Hydroneer 2.0, Diablo 3, and a longer yet list, that's still growing too. The quote so often thrown around was made at a time where you couldn't just live-patch your game after release, so not only doesn't apply because it's just outdated (and didn't apply much back then either), it also doesn't apply because the industry works in a fundamentally different way. Delay = The promised product at best. On the average case, it means they needed extra time to release whatever broken, mandatory 0 day patch product they already planned to release.
  3. Because it tries to imply that a game set for release in 5 months from announced can be delayed 3 years only over studio reshuffles. The first delay, as I said, I'd understand, Covid pushed the game back a year whilst they sorted the Covid+PI mess. The rest remains unexplained, he said it himself that way too: Which is 100% their fault for not being transparent. I'll not believe any "passion project" copout with T2 behind it.
  4. Let's assume you're right. You'd be saying that Covid turned the last 5 months needed to prepare the game for release into a full year, that's more than reasonable if it actually went down that way. Now, where do the other 2 years come from? 5 months to release means the game was very close to ready, they'd be probably on the beta stage on that timeframe. Further on, let's assume these 3 years have been super good for the development of the game, and they've made strides... They've literally shown nothing to account for that. This is either a very dumb choice (they need the goodwill obtained from showing progress) or there's really little to no progress made. These sets of assumptions, yours and mine, only open up more avenues to question them, instead of doing the opposite. This is why communication is important, and transparency even more so. A vague video with less than 3 minutes of pre-alpha "gameplay" and literal blender renders every 5 months is nothing, disrespectful even when you look back at the stuff from PAX2019 and see the only new thing they have to show is parts. It is made specially disrespectful if it still ends up in a delay, as you clearly weren't communicating the important stuff, and then the delay is announced with a copypasted "we want to make it good" discourse we've all heard before from many developers, and some from products that still ended in disaster. If anything, I'll give them credit for not enabling preorders diminished by them not doing so on the basis of knowing the release date was unrealistic.
  5. For that to be true, they'd have to backpedal on what's been the main business policy of the videogames industry: Sending early review/PR copies to big media outlets and youtubers. KSP has been doing this since the "public test branch" outrage. This leaves the average consumer only 2 options: Read and spoil yourself, or be forced to a blind purchase. Now, it is pretty much a given that gaming is the only market where the informed consumer is beaten and looked down on, but listen to this: People that want to make a blind purchase should be the ones forcing themselves to, and not forcing everyone else to do as them. Deadlines are there for a reason: They clamp on the scope and feature creep, and stop a product from entering development hell. Deadlines are a needed part of a project, otherwise nothing would get done in a timely manner, under the excuse of just "making it better" in whatever minuscule way. Whilst you might be a "glass half full" person and agile evangelist, evidence and precedent would be against you in this particular case, specially more modern evidence. A good job is planned, and executed. A good deadline includes leeway for imponderables inside that ideal good job. This is their 3rd (4th?) deadline change, pointing to a problem somewhere in the process, or in the management of said process. Not only that, you're assuming with no proof that the deadlines were ever unrealistic: It is important to remember that the game was going to launch almost 3 years ago, with a date being published in 2019, before Covid. How a pre-Covid date got screwed over by Covid and pushed back 2 years, then another, and now 3 months, for a product that was ready to release 4 to 5 months from announced back in 2019 is probably something that's going to be analyzed over and over again by their internal teams to never make this same mess again, specially having the fresh example of CDPR losing like 60% of it's shares value over a similar incident.
  6. This means nothing, and every day there's more and more examples that time in the oven does not translate to a better result, or even the originally promised result. Delays don't signify the developer "wanting to do a better job", they signify the developer doing a bad job, where they haven't been able to meet goals inside deadlines. This is probably one of the worst myths plaguing the consumer side in the modern videogame market. Being right should feel good, but in these cases it just hurts. If the only thing you ever managed to show in your trailers, spanning from PAX 2019 all the way to the very last "Episode 5" is new parts (and that comes only after you hired the interstellar mod dev), then progress was really not there. Further on, a 3 month delay does not fit development tasks, so either: They're delaying to finish post production, which would also mean they've chosen to not show anything useful on their media. OR There's yet another delay coming further on, but they're going the cyberpunk route of announcing "PR manageable" small delays, instead of incurring the obvious penalty of announcing the real delay needed. Now, that's not much of a prediction, either they release or they delay, obviously. But just to pick a side, I'm placing myself under number 2.
  7. Not a screenshot. Rocks are unevenly distributed, there's artistic ambient lighting (in-engine would be global, not specific to the Kerbals). It might be a game-asset based scene with brush-applied rocks (which would explain the weird rockless patches), but I can bet it's not in game. Edit: The cinematic trailer from 2019 does not include in-game footage. Maybe in-engine, but not in-game.
  8. Hard to hear about KSP2 when all your storefronts have "STARFIELD" in big letters plastered on art from the game, which has been the case for most recent big game launches. This on top of KSP2 probably going for a 60 USD tag would be really suboptimal, even if people did find out about the game in this alleged "space game craze" that starfield may create, most would probably still be out of budget for a second 60 USD drop, even more if Starfield comes with some sort of deluxe edition or season pass or whatever. They need to make it it's own thing, using T2 money to make the storefront theirs, and not go hoping for the falloff of whatever Bethesda does.
  9. They do not compete on genre, but they will be competing for attention, budget, drive space, advertising, and storefront space, and believe me starfield will win all of those.
  10. I think how much they share is directly related to how much they can actually share, which is directly dictated by how far along they're in the development. This, in turn, is directly related to the confidence level of the current release date. Having had 2 further years to develop the product, they're still sharing more or less the same stuff, this definitely changes our confidence about the release date, at least for the people that read it that way. It is related, I'd say.
  11. It is not. Steam does suggest prices, but the dev has the last word on regional price. In fact, you can not even accept steam's suggestion and leave a game not available on a region because you didn't set a price in a certain currency. Crusader Kings 3 = 50 USD or 540 ARS. M&B2 Bannerlord = 50 USD or 2499 ARS. F1 22 = 60 USD or 6399 ARS. Developers have absolute control of the price of their game in any individual currency.
  12. You can hella see the influence the modding community has when materializing ideas into tangible mods. When people talk about multiplayer they don't even question the monolithic persistent server + hotjoin clients model that both MP mods used. I envision multiplayer more or less like that as well, but I'd value small games much more: I dislike per-player timewarp, and would prefer timewarp to be host-fixed. That's a huge no for big, public servers, but definitely the way to go for small, all-together sessions. Plus now that we'll have FTL timewarp might not be as necessary once that tech is unlocked. I'd go as far as to guess all possible solutions have already been mentioned and thought out, which is why they were so confident to promise multiplayer two individual times, and sell it as a base feature for the sequel. Like pretty much every other big "feature" they've "made", the modding community solved the problems first, and all they had to do is watch and learn, and then copy (or just hire the modder lol).
  13. https://www.pcgamer.com/kerbal-space-program-committed-to-multiplayer-career-and-sandbox-modes/
  14. You're reading me just fine and then warp my questions by including your own assumptions of what I'm thinking into them. Just to clarify: All those questions are literal, and I'm sure that whilst related, they can be answered separately, enough that I don't need to assume and imply things like the ones you assume I did. On top of that, as I said, I'm free to do with the information provided, or lack thereof, as I see fit. Will I take the devs at face value? Will their answers end up creating more questions instead of solving issues? who knows, but I think any answer is better than no answer. [snip] Your first assumption is completely incorrect: KSP2 is a product I am interested in, and a franchise I've been a part of for more than a decade, with enough investment as to create and publish mods for the game, and buy every DLC that's come out. Thus I'm heavily invested in the future of the franchise and the next sequel. Elden Ring is a product I did not follow, and though I do own DS2 and DS3, really didn't care about (you can search my steam profile and check my playtime). However, I do have friends that are heavily interested and invested into the franchise, the kind that can't shut up about every single detail, and want me to purchase the game to play with them. I wasn't even interested in communication from the devs, I took the other route and just gave people months to play the game to make an informed decision. I can however attest that my friends have been acting like I do for KSP2, they've followed every single bit of news and leaks. Just chiming in over the gif here: The glass broke because they hit the doors with a sledgehammer first, which they didn't account for when they tested the ball bearing against the glass before the presentation. Integration test vs unit test. If they did half-bake anything, it's the order of the tests.
  15. It's like you're not reading me. They're free to not explain and not address concerns, and remain completely silent until the product is done and released. I'm also free to voice my concerns and do whatever I want with the answers and info they provide or with their silence if they don't. My concerns and reasoning are as valid as their response or lack thereof, and at the very least I'm gonna make sure my concerns are clearly laid out, just so that "you didn't ask" isn't an excuse down the line. We should also take the time to learn a bit: Developers don't say anything, they're hired on a payroll, come in and do their work. PR/Marketing teams are the ones doing the talking to us, and they're also on a payroll and a clock, and are specifically paid to obtain the best possible response to a product.
  16. Let's not confuse waiting patiently with silence. If concerns are not voiced, how can we expect them to be addressed?
  17. The thing is I've been through that thread, and if you know about developing software, or games, you'd know "pleasing most people" is just a thing that doesn't happen, specially with engineering type games. Whilst the devs, you, and other participants might like to play hide and seek behind the "huge challenge", the community has already gone and made 2 different multiplayer systems work, in the shape of mods. Further on I imagine that, at the very least, an idea of how to solve the challenges and implement the solution would have already existed both times it was promised, for the original and sequel games. Otherwise there's another concern for my list: Why promise multiplayer 2 separate times when you had 0 idea how to work it out? The rest of your post is speculative answers to my other concerns, which really bring nothing but faith to the table, and I don't include faith in my financial transactions.
  18. I know this wasn't me you were quoting, and I agree they can't show stuff they haven't done yet, that should be pretty obvious. First off, the 2022 date was taken off their earnings call (or another economic document, can't remember), and the release date on Steam, though that's been there for a long time. Point I'm trying to make here is 2022 is still not confirmed in a realistically compromising way. On this same note, as an information seeking customer, I'll add the fact that we've had a studio swap and a delay. All of that happened after they announced the game to be coming out only a single year later. I believe you'll have to give it to me there in wanting more information. Did they have anything done when they announced the game was only a year away? What have they done since then if the game was a single year away? Why do you need to give yourself an unconfirmed date till 31 December 2022 when you had a product that was a single year away from release? Why has it been 2 years and we're still seeing more or less the same thing with the only difference between footage from 2020 release date and 2022 release date being new parts? Why are we on the same year the game releases yet you're unable to show hands on gameplay and are still showing untextured asset renders? Why did you guys promise multiplayer for KSP1 and then never let out a single word about it again? Why has been KSP1 left abandoned in a super buggy state? Why is Breaking Ground even worse in the bug department, even when the community has already investigated (and solved) the issues? These are pressing concerns that we are more than justified to have, that they've still failed to address. Even when they do not have a single obligation to answer, it does effect their public opinion of them.
  19. This is business, not a charity. I'm not "grateful" nor do I have to be. I'm on a market looking to buy a product and they're trying to get me to purchase theirs. Developing a game for X amount of time does not make it AAA, as the definition comes from budget, which makes it funnier considering KSP1 + mods are all passion works with almost negligible budget. On top of that, we really don't know what budget they're working with for KSP2, specially considering how little new stuff they've actually shown for it. It's taken them this amount of time to produce something that has been identified time and time again as "ksp1 with mods". You are right that nobody is forcing me to spend money, but I'll remit myself to my sentence replying to the other poster I quoted. I'm doing business with them, not with you. I'm free to demand and then purchase (or not) as much as they're free to completely ignore concerns like mine and lose my preorder along with those of people who share this point of view.
  20. [snip] Oh yeah, I should totally be grateful I get to give them money, oh how magnificent and magnanimous of them to let me give them my money. Private division had a product and pulled the trigger, then T2 formed a new studio and poached their employees, sending KSP2 to this new studio and leaving PD in the dust. THEN Covid. Perception of scale is clearly subjective. Nothing on the footage looks like anything we can't get out of modded KSP1. [snip]
  21. Customer of the franchise and almost all its related services. Guess you don't own a business that sells a product, otherwise this'd be basic knowledge: Brand loyalty sells, and has to be maintained, and when it fails, the entire business fails. This isn't even going into even more basic stuff like forming a good image in the eye of potential customers, specially since a game is not a product of need, so sales are all but guaranteed. Well, they first of all lost my preorder, and any preorder from people who follow the same principles. You might be loyal and/or impulsive enough, and with enough money to just throw at stuff you like, I'm not, I'm neither in fact. I could afford Elden Ring right now and I want to play it, I'm not purchasing it till it drops at least to about 50% its current price in my region. You also seem to grossly overstate the interest in KSP2, if you go outside the forum and subreddit, the game is pretty much unknown and everyone already forgot whatever they saw on the last big gaming event they showed it on. Only if you don't read into it. The marketing of Cyberpunk clearly reflected an extreme oversell, easy to see that the game wasn't going to be even close to promotion material, so much they had to start cancelling features 6 months before release, after 4 delays. Most of those features they cut, they didn't even manage to show once, whilst other appeared a single time in the whole years of marketing. Of course, the marketing granted them the most preordered game in history, but also the worst ever launch, multiple lawsuits, and the highest stock value drop ever for a game company. Even blizzard's "issues" didn't lose their stock as much value (40% loss for actiblizzard vs 80% for CDPR). Wrong, they showed enough to drive their non loyalist community to outrage, as OVW2 was indistinguishable from OVW1, driving them into delays to actually make a product, the one they now are actually not showing stuff about. The world is not "expecting" KSP2. There's almost 0 talk in any place that is not here, the subreddit, or the comments of KSP1 youtubers.
  22. Let us not confuse spoiling stuff, with revealing the capabilities of the software. Answering questions like: How well does it work Will it have X feature at launch Will X feature be part of the scope, or is it never coming Do not spoil anything at all, specially when the game is built as an allegedly bettered version of an existing product. The marketing they've shown till now includes less than 2 minutes of actual hands on gameplay, and when you add the 2 year delay with a still mysterious release date, really doesn't bode well for whatever will come out. Now sure, I can wait till release date and let other people play it first, but I'm guessing they do want my preorder, along with everyone else's, and my preorder comes attached to the condition of both pricing, and them making a good job of informing me as a consumer. You seem to think "more information" means them showing me easter eggs, stats for every planet, a detail of all parts with their numbers, and that couldn't be further from the truth. As I said, Gaming: The market where you're beaten down for trying to be an informed consumer. I'm almost 30 now, I was alive back then, and you'd get FREE SHAREWARE CDs of stuff to try, with a nice "if you like it, it releases xx/xx/xxxx, purchase at xxxxxxx". Of course, games now don't even fit a CD, or even a full on storage drive anymore, so we can't have that, but we have this amazing thing called the internet where you can show me an unlimited amount of media about the product without concern for mine or your storage, or wasting my time with a bad demo that also took the space of something else on that shareware CD. After we had patience till 2020, shoving a 2 year delay with a release date still in the air is good enough grounds for patience to run out. Some people like to think that every dev you hold accountable will pull off a cyberpunk, and every dev you don't hold accountable will pull off a duke nukem, it's neither in reality. Accountability helps the product in the end, like it did NMS, like it is doing for Cyberpunk, and like it is doing for many other games.
  23. You mean the things they weren't doing that caused a 2 year delay? Also if you think a video every 3 months and a 15 second clip of an untextured asset every once in a while is "saturation"... we've clearly got very differing standards.
  24. My very first MP experience was the best: I joined a random server and went to space to rendezvous with a station, only to find out it was a cloud of debris from what used to be a phallic shaped docking hub. That's when I realized the potential. If they promised it for release and skip it, that's not gonna look good, as much as me or you might care about multiplayer. That's a lifelong stain as much as the original SQUAD promising multiplayer then selling the game and running away. Gaming: The only market where informed consumers are looked and beaten down by... other consumers who wish to not be informed.
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