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I think I might've burnt myself out on KSP in general after playing so much KSP1 in anticipation for the sequel. I still want to visit all the planets and do all the other things in 2, but I feel like playing other games/doing other free time things for now .
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The colour tab improvements
MrZurkon replied to Abelinoss's topic in KSP2 Suggestions and Development Discussion
It'd be nice if the undo button also applied to paintwork too. -
I look forward to see what happens when Jeb skydives deep into Jool's atmosphere.
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Image on the Steam page featuring a ROMBUS-esque spacecraft. Seems like you might be able to deflate the inflatable shield now.
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Kerbal Space Program 2 - Pre-Release Notes
MrZurkon replied to Intercept Games's topic in KSP2 Dev Updates
We're in terminal count! -
A small addition to KerbalWitchery that might be interesting is that some engines could require an amount of electric charge to start up, sort of emulating spark style ignition.
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I see the options you are referring to, but they only apply to Kerbals that are on EVA rather than those inside the ship.
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I've recently come to the realisation that the Kerbals don't wear their helmets when inside spacecraft, which is odd because I remember they had them on in older versions of the game. Is there a mod to restore this behaviour?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
MrZurkon replied to Gameslinx's topic in KSP1 Mod Releases
With the stock pack for Parallax, i'm sent into an infinite loading loop after loading all the parts and stuff. https://drive.google.com/file/d/1vbkm_vVoMJOvx2vvjL6hQlije1BJcnCf/view?usp=sharing https://imgur.com/Sobx8fv Is an SSD recommended with this mod? I've only got my old spinning platter hard drive .- 3,131 replies
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So long as the devs aren't forced into uncomfortable work hours. Try not to delay too much, though, I'd like to play the game before we land on the moon again for real.
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As in, how will time warp will work in multiplayer. For instance, if someone is in the middle of docking a vehicle but someone else wants to timewarp to apoapsis at the same time, you can't really solve this without some sort of system in place.
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Has anyone found any documentation on how to add suit textures for use with the new suit picker?
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1.10 fuel transfer issue?
MrZurkon replied to Woodsielord's topic in KSP1 Technical Support (PC, unmodded installs)
I've been getting this as well. It happens with docked vessels too.