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Temeter

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Everything posted by Temeter

  1. Well, it's really weird. A lot of the stuff is configured, but many things seem to be outdated? As I said, needs someone more knowledgeable to understand all the stuff. I've just dabled in some well put together configs that were easy to understand and half the data was already there. Small but fine! Also fits very well into RP-0, adding some european technology into the mix. Especially since the Ariane 5, and especially the viking engines, are some of the most reliable spacecraft hardware ever built.
  2. Too late, I've done all the easy work already! Plumes are configured, gotta fix 2 issues i overlooked, and my preliminary tech tree (which I need to test now) is already finished. Everything else will probably take a lot more work. There are still a few engines (and SRBs) which aren't configured for RO at all until now, not to mention pods. That stuff seems faaaaaaaaaaaar too complicated and scary and stuff for little me! If you wanna check it up, that would be awesome! Edit: Btw, your FRE are awesome, loving the Viking engines! <3
  3. So, I've got all the stuff in the tech tree and dwim pearl. How do I covert that tree into a readable format? It says i'm supposed to run perl bin/yml2mm, but i've got no clue how to do that.
  4. Alright, RD-107x price point stays where it is , and other engines won't get placed! That actually minimized the amount of work for me. :3 Guess I'll just check if we got a F-1B price somewhere, and otherwise just copy the F-1 price, same for merlin variants (which are super cheap anyway).
  5. Strange, MJ worked for me just fine in 1.1.2, while it's basically non-functional in RO.
  6. @Phineas FreakSorry, I need to bother you with a bunch of questions about the tree: 1. There are a bunch of engines which don't yet have templates, and therfor no price estimations. There are some engines that have very hard to find or no pricing at all. Think stuff like the F-1B, Merlin-A/C/Cv(D at least got some material for estimations). Should I just pull out a number and try to balance it on other engines and the history (e.g. F-1B concept was supposed to be cheaper than original)? With a note saying its a guess or so. 2. SSTU has some engines that haven't yet been configured for RO. Should I still put them into the tech tree just in case they are being done, or can that create problems? 3. Also, I'm going a bit out of realism here, but the RD-107x of SSTU isn't a real engine either, if very realistic. Basically a RD-107 without verniers, no gimbal at all. It would be comprehensible for it to be a bit cheaper than the R-107a, and deliver interesting gameplay opportunities (switching price vs controllability), but every price estimation would be completely arbitrary (and thus 'alternate history'). You think it's a good idea to make it e.g. 660 insted of 680?
  7. Question, if I want to add engine configs in RP-0's tech tree on github, how to do that? Currently playing around with SSTU, and I thought why not just add the myself. Other pull requests make it look quite simple. Would I just add something like this under generalRocketry? # RD-107 & RD-108. From SSTU SSTU-SC-ENG-RD-108A: &RD108 cost: 700 SSTU-SC-ENG-RD-107A: &RD107 cost: 680 SSTU-SC-ENG-RD-107X: &RD107 cost: 680 And btw, I assume the &RD108 points towards a general config? What's the difference between that and *RD108?
  8. Mechjebs attitude function don't seem to work for me at all. Always veers off into the wrong direction.
  9. I see. Can't remember if the log said something about a major malfunction, gotta check closer next time...
  10. The medium AJ10 has infinite ignitions. Looking closer, it does now say Ignitions:0 after reloading. Might be intended behaviour if the engine is supposed to be unable to operate, but it's weird, you could just restart the engine in earlier versions. I mean it says engine shutdown, not engine incapacitated/damaged or anything. The only warning I get is missing ignitions.
  11. Hey, I've just had my AJ10 (medium) fail and shutdown. After that, I couldn't restart the engine, it told me 'no ignitions remaining' and got the red image in the staging list. A bit weird since the engine got basically infinite restarts and worked again after reloading.
  12. Wat, 1.1.2 didn't have bodylift? As alway thanks a lot for fixing the important stuff, clawing yourself into the meat of things.
  13. Is someone updating SSTU for RP-0? I've 'fixed' the plumes, but no clue how to make them work in RP-0. And that mod got some beautiful RD-107(8)s! I think there is no other mod that contains them atm.
  14. Yeah, that's usually the thing that happens before drag becomes to high.
  15. Eh, a higher T/W ratio allows you to escape gravity much faster, saving you a bunch of fuel. Terminal velocity in RSS/FAR is also higher than in stock KSP, so going a bit faster isn't as much of a problem, compared to truly expensive gravity losses. I mean, that's why SpaceX continues to increase the Merlins' thrust levels, they want as much efficiency as possible so they can still return the rocket after delivering the 2nd stage with a heavy satellite towards GTO. Engine weight isn't the biggest issue either, most rockets dry weight are absurdly low. Biggest detriment is rather the price, because engines and their turbopumps are expensive. And you don't want to go too fast either, that's true, already more because of aerodynamic stability and structural integrity. Can't throttle down most engines, although rockets like the Saturn 5 did shut down the middle engine during flight (here for pilots comfort, keeping G levels low). That said, afaik launch T/Ws of 1.8 should be perfectly acceptable. It's also more comfortable in a gameplay sense, because it shortens the burn. There is nothing like a 7 minute flight to Orbit.
  16. Darn, this is cool. Really love this kind of mod since I've played RP-0!
  17. For real tho, thanks for the update, you - and also all other modders keeping this humongous project together - are doing awesome work! <3
  18. It just gives you a checklist showing all fuels ratios of the vessels engines/RCS, and lets the user chose the one he needs in the regarding fuel tank.
  19. Darn. I got so used to them I took it for granted. xD
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