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Warsoul

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Everything posted by Warsoul

  1. Due to recents plaints and no thread activity at all for 2 days; it seem i need to close this thread. I have plenty of new models with no textures at all. Instead of wasting my time trying to do something on what i'm not really good for; i propose to let you do these part of the process. Sorry for my english; i'm french and i have hard time to express myself in english. And google traduction is very annoying. In short; i have modeling skillz, you have texturing skillz and i have no texturing skillz. That's why i open a new contest to find some crazy texturing skillz and programming skillz out there. Licensing Warsoul's Space Labs: Forge and Walker 1 by Warsoul's Space Labs are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. http://creativecommons.org/licenses/.../3.0/legalcode The 1st challenge is my ''The Forge Type 1'' http://www./download/75o81annkn3n2ba/Forge_1.dae Goals : 10 points for the Top 3 Best Textures and Fx projects. 10 points for the Best Animations. 15 points for the Best interior. 25 points for the Best Forge Plugin. Rules : Textures: Forge Theme Fx: Fx Chart and more (see picture) Animations: Fx Chart and more (see picture) Interior: Garage/Forge/R&D Theme Plugin: Hatch, Garage Door, Garage Material Spawn and Drop, Garage Save (like GTA4), Reactor, Smelter, Smelter Pool, Heatsinks, R&D Lab (SPH), extra The 2nd challenge is my ''The Walker Type 1'' http://www./download/0ryorpku0eae5oy/Walker-02d.dae Goals : 10 points for the Top 3 Best Textures and Fx projects. 10 points for the Best Animations. 15 points for the Best interior. 25 points for the Best Walker Plugin. Rules : Textures: Open Theme Fx: Fx Chart and more (see picture) Animations: Fx Chart and more (see picture) Interior: Pod/Turret Plugin: Hatch, 2 Cannon, 4 Missile launcher, 1 Gatling gun, 2 rotative sensors. Big Turret, Small turret, Walking legs, Proning or Crouching, GOOD LUCK
  2. I made somes models for my expansion pack. I'm happy if you wanna join the Warsoul's Space Labs. We need guyz like you. Nice mod ! There a model i made in 10 minutes for you. I don't have Texture for it. If you can texture it and upload the model textured. You can use it for your mods. Don't forget to give me credits please. Licensing Warsoul's Space Labs by Warsoul is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. You are not authorized to modify without our authorisation. http://creativecommons.org/licenses/.../3.0/legalcode Warsoul's Space Labs Link http://forum.kerbalspaceprogram.com/showthread.php/44604-Warsoul-s-Space-Labs-Under-Construction Ask me in private for the Download.
  3. I made alot of models for KSP and i need to know what is the average polygons count for specific parts. Like engine body tank etc
  4. What happen if my mesh collider have more than 255 polygons ?
  5. {WSL} Warsoul's Space Labs are working hard to made an big expansion for our beloved Kerbal Space Program. Over hundreds of parts are coming soon and i made this thread to showcase somes. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/. http://forum.kerbalspaceprogram.com/showthread.php/44604-WSL-Warsoul-s-Space-Labs-Under-Construction?p=571304#post571304 Warsoul's Space Labs recruits Programmers Modelers Artists Attachments specialists Polygons count specialists Cute Girls Let's take a look ! !!!! THIS IS IN HEAVY CONSTRUCTION !!!! Engines I Started to modelize by number of sides to get a range of quality and polygons counts for weak computers. Each Model have his 24/18/16/12/6 versions. I'm wasting big times to duplicate them, i hope it worth the cost. {WSL} New Engines Series {Under Construction} http://forum.kerbalspaceprogram.com/showthread.php/45491-WSL-New-Engines-Series-Under-Construction The 6 Series ( 6 Sides ) http://www./download/04jdea7az7usj3x/WSL_Engines_6_Series_0.03.rar http://kerbalspaceprogram.com/wsl-engines-6-series-0-03/ The 12 Series ( 12 Sides ) http://kerbalspaceprogram.com/wsl-12-series-engines-0-03/ The 24 Series ( 24 Sides ) http://kerbalspaceprogram.com/wsl-24-series-engines-0-03/ {WSL} Hex Series Alpha 0.03 {Under Construction} http://forum.kerbalspaceprogram.com/showthread.php/45515-WSL-Hex-Series-Alpha-0-03 Okay ! Good news ! After a few researchs; i found a way to downgrade automaticly my polygons count to the minimum possible. Thats mean you can multiply the polygons count by 0.05 to 0.1 ! Pretty cool. Lots of time was saved with this.
  6. I made an horizontal fuel tank with 4 integrated liquid engine. The 4 engine work properly but only 1 fx work. The 3 others wont appear. I tried to copy and paste the fx 3 times to get 4 full sets of fx but it seem to not working that way. How i can set my fx for each engine in 1 part.cfg ? My engine are set like this Thrustvectortransformname = Droper Engine R1 Thrustvectortransformname = Droper Engine R2 Thrustvectortransformname = Droper Engine L1 Thrustvectortransformname = Droper Engine L2 There are a way to set fx like this ?
  7. I'm an industrial designer and i use some CAD skillz to import my solids into KSP. For the modeling part; i am okay. Maybe i need help to reduce my polygons count to the minimum. For the textures; it's not that hard. Attachments nodes; it's messy but it's okay. Editing .cfg; it's fine but i'm stuck on the fx. I can't edit them. Where i can found some informations about editing Fx ?
  8. I need help on multiple engine fx on 1 fuel tank. I made an horizontal fuel tank with 4 integrated liquid engine. The 4 engine work properly but only 1 fx work. The 3 others wont appear. I tried to copy and paste the fx 3 times to get 4 full sets of fx but it seem to not working that way. How i can set my fx for each engine in 1 part.cfg ?
  9. I made an horizontal fuel tank with 4 integrated liquid engine. The 4 engine work properly but only 1 fx work. The 3 others wont appear. I tried to copy and paste the fx 3 times to get 4 full sets of fx but it seem to not working that way. How i can set my fx for each engine in 1 part.cfg ? I need help for attachments nodes too. The empty gameobject method. I seek for a good texturer too. My engine are set like this Thrustvectortransformname = Droper Engine R1 Thrustvectortransformname = Droper Engine R2 Thrustvectortransformname = Droper Engine L1 Thrustvectortransformname = Droper Engine L2 There are a way to set fx like this ?
  10. I need some mechs parts. Legs, torso, arms and heads. With animation and all fx. Good luck
  11. We can salvage drop tanks ? If yes; how ? If not; this feature was planned ? I need to salvage my firsts stages to save money, how i can get these money back ?
  12. I have a bug with kethane GUI hexs. The map disapear radomly and i need to restart my ksp.exe each time to reload it.
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