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von Ziegendorf

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Everything posted by von Ziegendorf

  1. Up, because I've released a new version 1.1 with a few minor GUI bugfixes and one major computational flaw.
  2. Hey, I went to Eve only once in 0.18. It was an interplanetary expedition - I sent empty lander to Eve alone, then two tankers to refuel it in Eve orbit and a return ship with two Kerbals. The lander on the surface weighted 150 tons. I landed in a crater 555m above sea level. The lander (in theory) was able to ascent from 0m so I just descended from orbit without any targetting. Those time I played without any mods. The lander itself was almost flawless - only the last two stages should be made in a different way.
  3. Yay! This calls for a Titan Mare Explorer recreation!
  4. Just checked those science logs, are there really seas/lakes on Titan in current version of RSS?
  5. Or you can switch to RSS and realize that you're not a pro but a tiny lame (no offence, I'm just describing MY first impression)
  6. What about coming back to Kerbin from Tylo (just an example)? If I remember correctly it's better to burn directly from Tylo's SOI.
  7. I'm trying to rebuild my KSP 0.23 folder but I have no idea which version of kethane would work? Can anybody help me?
  8. 20.531 tons and 300MN of thrust. It was used to launch Philtrey to all Galilean moons in Real Solar System.
  9. Everything started a week ago when I read that maccollo mentioned he will "consider grand tour of the Jovian system". This worked as a wake-up call for me to stop procrastinating and fly this mission I designed months ago. Actually it wasn't that easy and I ended up redesigning the whole mission from scratch. Mods used: Real Solar System, Deadly Reentry, Ferram Aerospace Research, Joint Reinforcement, Procedural Fairings, TAC Life Support, KW Rocketry, MechJeb2, Planet Shine, Distant Objects Enhancement, Kerbal Alarm Clock, hope I noted them all. Very special thanks to Planet Shine for making space really dark! Nothing more to write, the rest is in the video And some screenshots from the trip.
  10. Slightly off topic but there were more Saturnian moons in 0.23.5 with Planet Factory, watch and enjoy
  11. Landed and returned Philtrey from every Jupiter moon in Real Solar System.
  12. You say and you get it. Don't mind it's done on stock parts? With Real Fuels it would be actually easier.
  13. I've discovered strange issue. I have a ship (crewed or uncrewed) in orbit (tested for Ike and Tylo) and it is currently less than 30km above the surface. When I quit the game in such a situation, launch it back and I open my savefile there is written "1 flight in progres" (that one I left), but when I go to Tracking Station this ship is not there. It has been deleted and crew can be now found in Lost In Action list. Checked the savefile itself, ship is indeed not there. Today I tested that the ship is deleted (or more likely never saved) not on the moment when you quit the game but just when you go back to Space Center. This is some version independent problem because I've already encountered this once before - in KSP 0.23.5 and RSS 6.1 over Vall. I guess this 30km altitude is some technical boundary between space and flying over surface (?) and that's why ship cannot be saved? I'm not sure, has anyone found that problem too?
  14. It just lifts >400tons to LEO. And what about its shape? It is all about the amount of "column of thrust" - how I call a tank(s) and an engine under it - that can be fitted in a single layer while keeping minimal part count - which means using only the biggest available tanks for a given engine. After extensive study done during my RSS play I have some conclusions: It appears that for low payloads and stock components you can easily use the round pattern - 7 columns in core, and 7+12 columns in the lower layer. And here comes the problem, because the next layer would need 7+12+18 columns. TWR of such stage would be unnecesarly high but not high enough to add the wole big tank to each column. The square pattern with SLS parts is just the best to minimize part count for payloads around 200t. But it's still not the perfect one because it does not scale well for bigger payloads. And the KW Rocketry 5m parts when used in a square manner tends to be underpowered at the top of the rocket and overpowered at the bottom. So the round is here better. But I'm using them just to allow for single launching the next mission. For the trip to Triton I will be using my old Square Launcher Technology, but just bigger... PS those 30 SRB were added only to exceed 20.000 tons of liftoff mass And I removed a lot of dust from my laptop's fan so no more overheating
  15. Performed final tests of my biggest rocket ever- 423 parts, 20kT and nearly 300MN of thrust on liftoff Aaaand my laptop overheats during launch :/
  16. "Rover, what are you doing? Rover, stahp" Overfloater, now you're definately the best Moon driver And also probably addicted to adrenaline - mountain flyby 0_o. The whole mission was great And I have something to share too! The thing that caused my laptop to overheat xD
  17. @up This looks really nice! I'm waiting to see whole flight And by the way PS Neptune in the command pod window is growing...
  18. Just wondering... Is creating lakes on Titan possible?
  19. Welcome back. Taking a break in planning flight to Neptune I decided to recreate this historic mission.
  20. @metaphor: I give up... I was planning Ike-Bop-Pol-Gilly-Minmus triple mission with 21kT rocket but this would be extremely boring to fly and may not even beat your score @Kulebron: I gues it's allowed, that was the whole point of my plan, to leave Kerbin launch stages in LKO and fly around with small nuclear powered lander.
  21. Here is my favourite stock mission - Triple Flyby: First Eve flyby - 20 Duna flyby - 20 Second Eve flyby - 10 Kerbin landing - 50 RCS dV in Eve SOI - 412.4m/s RCS dV before reentry - 329.2m/s 412.4-329.2=83.2m/s So the score is (20+20+10+50)/100=1
  22. This is quite a great plugin Decided to make a comparision of my RSS launch vehicles. Description is obviously the name of the whole assembly, then is gross mass and (payload mass), and total part count with (payload part count). Also the cost (in KSP 0.24.2) is written just of my curiosity. They may not look elegant but I have rather poor computer and Square Launcher Technology provides lowest part count - it's about 1 part per 1 ton of payload. And the old one - before SLS parts - compared with some others
  23. Haven't read this thread for a while, now back and what do I see? Brainiator: If you'll manage to fix Triton it would be awesome for me!
  24. Yeah. I had such a feeling after analysing your old launch vehicle (this one for 80t, before SLS parts). But what do I say... WOW!! I begin every mission in Excell sheet and rely completely on math and it's still a lot of work. So you've put even more effort in doing such a mission without it. Keep on flying!
  25. Waited for this mission so long Pro!!! And I always wanted to ask you: Are you calculating everything? Or you're just building and testing to figure out what you can do with that?
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