CluelessModeler
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About me
Aerospace Engineer, Kinda
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Money not the issue. RL making everything suck for the foreseeable future.
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Too soon Duncan, too soon...
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True! Actually, the Space Shuttle SRB's used Aluminum as their "primary fuel." It's complemented by Ammonium Perchlorate, which serves as an oxidizer. Along with Iron Oxide, a sort of a catalyst, because it's easier to ignite. Along with a couple of polymers and an epoxy resin that cures the propellant in place. This is all pulled from Wikipedia, but, it seems legit.
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Blender Model Donation. Post all your unfinished models.
CluelessModeler replied to Weebo's topic in KSP1 Mod Development
Alrighty! If it's not too much trouble, could you make a normal version? If you have time! Let me know if I can help! -
Blender Model Donation. Post all your unfinished models.
CluelessModeler replied to Weebo's topic in KSP1 Mod Development
Oh, I just did that to keep it looking nice. Every part is already separate. What I always did is to build the entire vehicle, and then import piece by piece from unity to KSP. -
Blender Model Donation. Post all your unfinished models.
CluelessModeler replied to Weebo's topic in KSP1 Mod Development
This might cause a storm... I don't have time anymore to work on this, so I figured I'd let whoever wanted to take a crack at this slightly Kerbalized Atlas V. https://www.dropbox.com/sh/9wk0p8q4zz2jd63/AAD_j8byo0EQdzPHRQDh0oYKa?dl=0 Good luck! -
Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
Work continues on my end, finding time to throw into the Deltas around midterms as best I can! -
Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
It's about as fun as a colonoscopy without anesthetics... Luckily, I woke up to learn that there might be a light at the end of the tunnel! -
Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
Looks great for a start! Promise I'm not dead guys, trying to buy a house is turning out to be a helluva lot more stressful than I thought... But, my obligations haven't been forgotten! -
Well, I guess the first part of my name is starting to make more sense by the day! Oops!
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I love the new pack! But I'm a bit confused... (This is probably my own ignorance or something) Why are there two identical service modules? One is named the exploration, and the other is a transfer or something to that effect. Both have identical stats, and are identical in appearance. Did I just install wrong? Or is there something I'm missing... I'm also having a problem with part elasticity, but I highly suspect that one of my dependencies is out of date. So, I wouldn't consider that to be a "bug" for you... Other than that question, and the resolved problem with nodes, this is a very well put together pack! Excellent work as always!
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Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
I hear ya on the other priorities thing... Stupid RL. That's fine with me, I was just trying to see what kind of details I could get! That's all! I'll whip something up from scratch! -
Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
Thanks Nixonshead, you don't by any chance, have a folder of the Delta 4000 series do you? Captain_Party, at some point in the next week or so, I'll sit down and take a look at all of these models and figure out exactly what needs to be animated. If you haven't done so already, start watching YouTube tutorials on blender animations! There's a bunch by BlenderGuru and Andrew Price that are pretty decent! -
Eyes Turned Skywards UPDATE now with Signup Sheet
CluelessModeler replied to NathanKell's topic in KSP1 Mod Development
I looked at it for the S1C, and tit seems doable. Just got to find a way to consolidate textures without sacrificing quality. As far as the solar panels and everything else goes, I don't think animations are already in place for them. So we'd have to do that for ourselves!