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CluelessModeler

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Everything posted by CluelessModeler

  1. Banned because of Freedom of Speech infringement!!!
  2. What's the diameter of the Orion Capsule that you're using?
  3. If someone wants to ram this through Unity, let me know. I'm about fed up with dealing with it. Just PM me if you're pretty good with it. I also have the Delta II I did awhile back.
  4. You rock man! This is looking awesome!!! I might even get to play instead of do homework! Hope all the mod owners cooperate!!! Cheers!
  5. Well, thanks for the compliment! But, the wife would rather that I sleep!!! I just can't figure out how to create normal or bump mapping. I don't know what I'm doing wrong...
  6. Haha, Coordinated Assaults on Modders! Well put, good sir, well put!
  7. Working on the vernier engines now! Here's another teaser! Finding images of these, and the second stage is proving challenging. If anyone wants to send me links to good pictures, shoot me a PM!
  8. Engine is seperate, only modeled RS-27A. RS-27 isn't too much different, not really worth modelling a second engine. Plus, I'm busy with the CSS! But, I guess what I have to do, is rotate the static section of the engine for the RS-27, so the vernier engines are put on opposite sides. I didn't know it had two vernier engines! I'll see if I can find some pictures of it! Is Blazing Angels modelling them 1:1?
  9. Thoughts anyone? Fairy Early render, still have to build second stage and the boosters!!!
  10. I'll do my best to make it take a beating, hahaha, not sure how. But I'll try something! Balancing, I guess will all be up to Dragon01. I'm just the bumbling idiot trying to ram it through Unity! (Come on! I knew y'all were thinking it!)
  11. Now that I've actually got the raw blender files, in a workable condition I might add, it's going to be a bit easier. I'm just open to all ideas about gear production!!!
  12. I've been unable to load anything in game with the built in colliders. I'll download the newest update to unity when I get home and give it a shot! Thanks for the advice!
  13. Hey folks! Just letting y'all know that this mod is not dead. I'm just on vacation. Should be in a position to work on it in a few days! Happy Holidays to all!
  14. The Minotaur one was scaled to 64%. Going to have to rebuild it. That's not a bad idea about the HAPS though. I'll see if I can work that in.
  15. The Minotaur one was scaled to 64%. Going to have to rebuild it. That's not a bad idea about the HAPS though. I'll see if I can work that in.
  16. Oh lord. More stuff to learn!? On top of the mounds of stuff I already don't know? Kill me now.
  17. If it were that kind of spin I'd release it, hahaha, it's going head over heels at the moment, I'll send you the file if you wanna take a look.
  18. A breakthrough!!! Finally got everything INTO the game, now I've just gotta figure out nodes and everything. So far all the rockets perform fine, just having some trouble with the interstage decouplers and the payload fairings. I get the feeling that releasing the next stage into an uncontrollable spin isn't very spaceflight worthy!
  19. After all is said and done, there's a possibility of me working on later Atlas stuff, might even take on Delta's too. Who knows? I would do some Russian stuff, but, like Dragon said, that's more up MrTheBull and BobCat, they're a lot better at this modelling thing than I am anyways!
  20. Heh, I dunno Vader, I've already set myself up with quite a list. We'll see how everyone receives these when I'm done. It doesn't use ALL the same textures, but, for like nozzles, and stuff that are close enough to be within reason can use the same texture/material.
  21. They could've gone better, I hate timed tests with a passion. Especially for Chemistry, wayyy too much maths to cram into an hour and a half for a 75 question test. I'm already getting back to work on Minotaur! Already got the basic model in Blender, which I've already posted pictures of! I'm adjusting the textures of the upperstages and also implementing the changes you and NathanKell mentioned! Delta II will follow that, I've just got to get a lot better on Unity. I don't know how everyone else does it, but, what I'm doing, is building a single blend with all the parts of the rocket, and I disassemble it in unity and import each part individually. It seems like that way there's less margin for error when it comes to part sizes not being exact. Thoughts?
  22. DEAR SWEET LORD FINALS ARE OVER!!! Got the Jack Daniels out, and I'm ready to build some rockets!
  23. Hey guys, I got distracted and caught up in some other stuff, beginning next week I can restart work on Delta II. Sorry I haven't given much correspondence, or, any at all... That's my bad, and I apologize for that.
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