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m1919

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    Rocketeer
  1. Any chance for standoff missiles like the AGM-69 SRAM or AGM-131 SRAM II? https://en.wikipedia.org/wiki/AGM-69_SRAM https://en.wikipedia.org/wiki/AGM-131_SRAM_II Perfect for some B52 or B1B sized craft.
  2. Any idea what the HG-3 engine would have looked like? I've read it evolved into the RS25, but can't seem to find any drawings of this; unlike the M-1 it seems to have been an entirely paper engine. Would be interesting to play with one in KSP.
  3. No, DDS files can be edited the same as other formats like tga or png. .mbm files however are a pain to work with.
  4. There's a mod out that allows KSP to load DDS files direct from the disk, appears this gets around the .tga loading bug, .png mipmap issue and decreases loading time significantly. http://forum.kerbalspaceprogram.com/threads/96729-0-25-DDSLoader-1-0-%28Oct-13%29-Loads-DDS-Texture-Yes-it-is-boring-edition I'm actually hacking something together for launch on top of a Saturn C-8. It's not done yet as only the launch vehicle is in a semi-complete state, but I might end up releasing it at some point. Err, it requires FASA of course, and a couple other mods and still needs to be updated to .25
  5. From what I understand all that needs to be done is just that we convert to .png The game apparently doesn't care about the extension, so it'll just load whatever is in the folder with a matching name.
  6. The current M-1 engine in FASA is just a modified F-1, any plans on making a more accurate model? The M-1 actually looks more like a J-2 on steroids. Apparently there was also a sea-level variant planned for the engine as well. Would make Nova variants even better. http://forum.nasaspaceflight.com/index.php?topic=31401.0 M-1 images borrowed from Blackstar's thread on nasaspaceflight.com
  7. Any chance of adding F-1 engine fairings without the fins? I believe later production Saturn Vs would have deleted these as they might not have been required and were only dead-weight. Would also be great for building some of the other planned Saturn variants like the C-3, which had only two and later three F-1s on the first stage.
  8. Anyone building proposed Saturn variants? Built an INT-18ish vehicle for crew-ferrying, good out to a 100km circular orbit with 8 J-2s and two Titan 6-segment boosters on the first stage with the standard single J-2 on the second stage. Will probably do pretty well with 4 boosters for launching light to moderately heavy payloads.
  9. Hnnnnnng.... do want. I used to use upsized M-50s as F-1 analogs some time back. Had to mod an engine from AIES as a replacement, at least until FASA. Always liked that oldschool M-50 though. These would definitely look awesome with that engine.
  10. The Jool C3 test stack shortly after leaving the pad.
  11. Jool III - Saturn C3 Inspired Analog Built using NovaPunch, KW, FASA, AIES, HotBeverage's Kerturn 1B and Procedural Fairings. Still in the testing phases, I need to tweak each stage as I want this lifter to only be able to insert a CSM, MEM or other similarly sized payload into a 100km-ish orbit with a bit of fuel left over in the S-IV stage. I intend to use this lifter to carry out Kerbal Orbit Rendezvous profile Mun missions. I'll probably end up changing the S-IV stage to replicate the real S-IV's six RL-10 engine setup later on. I plan eventually on making Saturn C4, Saturn V and Saturn C8 analogs, as well as other variants like the INT-20 and INT-21s. Will probably at some point end up consolidating all the parts I used into a single folder so I can retexture them to better match the Saturn-style paint scheme.
  12. It would be a hollow structure that could be adjusted to conform to the shape of a command pod and have a decoupler so that it could be jettisoned once the vehicle reaches orbit. The Saturn cover is an almost perfect cone shape. http://1.bp.blogspot.com/_NfpO7HD4KPA/TLq0QCpKbNI/AAAAAAAAABg/4G8MXiW5LK4/s1600/s168.gif The Orion vehicle for the SLS is more a bowl shape, but the basic design is the same. http://www.wpclipart.com/space/ships/Orion/orion_launch_abort_system.jpg I believe the Soyuz design covers the entirety of the command module and habitation module. http://www.spacesafetymagazine.com/wp-content/uploads/2011/08/shrouds.gif
  13. Any chance of something like simple procedural nosecones in the future? Similar to procedural fairings, but one piece only. They'd have the option of movable top and bottom attachment nodes so we can build things like custom boost protective covers for command pod launch escape systems similar to those used on the Saturn V, Soyuz or planned SLS.
  14. Don't have pics at the moment, but I am currently working on analogs of Saturn designs I through V, as well as undeveloped Saturns like the C-3 (Eart orbit rendezvous), C-4 (Saturn V "lite") and the C-8 (eight F-1 engined direct moon shot.) Also working on variants like the INT-20 and INT-21. For space stations, I have a recreation of Space Station Freedom in the works, the old "dual-keel" design from the 1980s that preceded the current ISS layout.
  15. I was doing lots of modding and db reloading and didn't experience any instability. But then again, after moving to 21.1, I did purge a lot of crap I didn't ever use, so the memory load on the game being a lot lighter is probably the reason why I haven't crashed yet.
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