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Valdon

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Everything posted by Valdon

  1. Baha, I downloaded the update and at first there was no change, so I started a new game and starting adding peices one at a time to see if I can track down the issue, and I think I found it. It seems the AI plane I have sitting near the runway, that is set with autopilot on, guard mode on, and on standby, when it becomes active (get within the 3.5km load distance for ground vehicles on the default 5km setup) is when I lose control of my plane, which does not have the ai module on it. I will upload a video of it later tonight. I have no other mods installed and the two planes (one grounded on guard, and mine flying) were the only craft loaded.
  2. I think I found a bug, I have a Guard plane and radar/missle station at the KSC on team A, with physics at 7KM, and guard range around 4-5km (tried it at 10KM as well), I launch a new place on Team A, run out past the physics distance, turn to team B, turn back and when I get within range, everything is fine and working correctly, guard plane is launching, and radar/missle station is locking on, but as soon as I launch a missle, and I tried with different ones, I am no longer able to control my plane other than throttle, staging and launching, but no attitude control and eventually crash or get shot down.
  3. Crusher48, you meen like this? This was in .90 KSP with 0.7 BDA, an attack run on a Mun base.
  4. I like the thumbnails, but they seem a bit small, there anyway to have them open up in a larger window if you select the ship in question?
  5. We do know one change, the added IVA's.
  6. How about this little beauty of a bomber. Still in development/optimization and testing, but currently is only equiped with 8 countermeasures (will be fully outfitted with 16 when done), has 10000+ units of fuel capacity, and can carry 108 mk80's. Part of the testing will be other deployment packages as well as possible missles if for nothing more than target distractions for any anti-missle defenses. She's a bit slugish and about as agile as a drunk elephant, but can put a hurting on ground targets
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