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Sleipnir

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Everything posted by Sleipnir

  1. ok, do you know if I can edit the re-entry visual settings? do they have a config file?
  2. Yeah, I just PM'ed R4m0n and asked him how I could edit his mod to work out this problem, I am gonna keep both mods tho, if he doesn't have a solution i might just raise the Max. Heat Shield Temp. Once I got this worked out I will post the solution so others who run both mods can fix the problem too.
  3. oh ok, yeah I put the tank there to add more weight to simulate a command pod. thanks for the tips. But that kinda sucks, i really like ferram, adds more realism. Hmm so this means I have to find a more specific re-entry angle then since I am probably gonna leave ferram installed. Guess that makes it more realistic too then. Thanks for the advice tho.
  4. Hmm, your angle is much steeper than mine. I linked the craft file and a pic. http://my.rapidshare.com/8leggedsleipnir/2357 I use the KSPX, Ferram and Deadly Re-entry mods for that ship. I saw R4m0ns youtube vid about this mod and he posted on there that he uses a PE of about 35km himself with no problem which is really weird. I used 1.3 version of the mod
  5. hmm, didnt work for me, i just tried it. AP 91km PE 41km, I burned up instantly. I used a small test probe again
  6. Hey all, I posted this on another thread but no luck so far so imma ask again here: I recently installed Deadly Re-entry (and i absolutely love it) but i am a bit stumped on how to get back. With my initial test re entry probe i followed someone's advice and set my periapsis to 60km, it worked like a charm and the heat shield only heated up to about a 1k degrees before cooling down. When I launched Bob into orbit with a 1 man pod I tried the same thing; setting the periapsis at 60km, but unfortunately he didn't make it . For some reason the shield heated up more than it did in my first test. So after launching a few other test probes I have learned thus far that the re-entry angle depends greatly on what your apoapsis (and possibly your mass too but not quite sure) is. Is there anyway to calculate the angle? The general "set PE to 60km" rule doesn't seem to work. I have a number of probes now stuck in permanent orbit since they "bounced" off. Any help is greatly appreciated.
  7. So what is the best approach angle then? I have tried setting my periapsis at 60km and it worked fine for my test probe, but once i tried it with a 1 man pod it didn't work and Bob died . So the 60km thing is not the final solution. I am guessing the mass difference had an effect on it. Can anyone help?
  8. I never said I was tired of any debate. Fail. Reread my post properly before you reply to save yourself from embarrassment. This is not a mechjeb only thread, and I never said I was against drama yet creating it myself. Fail. Reread my post properly before you reply to me.
  9. ....please just stop. If you are reading this and have ever done it, it is not cool, it is rather effing annoying. This is a Sandbox game where everyone can play as they please, use mods and parts that they please. I see it countless times on many Youtube videos, especially on Scott Manley's, where whiners argue how mechjeb, quantum struts or other parts/mods are "OP" and then crying cheater and calling these mod users bad players etc etc. Srsly nobody -snip- cares about how good you are without those mods, and how everyone else should play the game the way you want them to. This is a serious pet peeve of mine. If you are against using mods and going all stock that is absolutely fine, but stop trying to force your ways on others, especially calling them names, "bad" players and/or cheater. This is a Sandbox game, there is no winning or losing, its just an open world where you can do whatever the frigg you want, and if someone decides to use mods and super "OP" parts in their world just let em be, doesn't make them a better or worse player than you are in anyway. I am convinced that the majority of KSP players worldwide AND on this forum are open minded and respectful to other players and their play styles and who don't do these kinds of things, but still I just wanted to put this out there in case a "straggler" does run across this and hopefully will change his/her ways of badmouthing us "OP No skill" mod users. *end of rant* Thank you ladies and gentlemen for reading. PS: If this has ever been posted about before my apologies, but I needed to say it (again)
  10. Alright thanks! Wow thats awesome. cant wait
  11. could someone explain to me what this flag thing is about? could someone link me to the original thread or article? I cant seem to find it this sounds really interesting
  12. As far as I know Fuel transfers (and therefore "Asparagus" designs) are really really complicated and hard to do IRL, and as of right now only one rocket does it and that is the new NASA rocket SLS ( http://en.wikipedia.org/wiki/Space_Launch_System ) if I am correct
  13. Oh boy oh boy, seems like i started a Sh*t storm here. Such a seemingly innocent question that has been answered within the first 3 posts turned into a full scale conversation in every direction. What have I done?
  14. Ahh i see. Well then I guess there is still the option left of reducing the heat emitted by lasers and redirecting any leftover heat....well maybe to coffee makers or other parts of the ship that need heat. Maybe even "store" it somehow and releasing it somehow through the engines when they are firing to reduce the heat signature. Nonetheless what we know is a Drop compared to what we don't know which is an entire ocean. I believe that anything is possible in the future, we just need to invent it. Think about all the stuff we thought off as impossible a few years ago that we use everyday today and take it for granted.....MP3 players and "superfast" computers anyone?
  15. Will since we already have technology to convert heat into usable energy (electricity), wouldnt it be possible in the future when this method has been perfected to use the heat and reconvert it into energy? That way no radiators are needed and you save on power too. I am sure this is duable. Or maybe design the lasers in a way that they dont create excess heat that is wasted
  16. That is what i am going to do from now on. Altough i have to say the B9 Aerospace pack allows you to build spaceships of monstrosity size with relative low part count so I might try again to build some "Mothership" SSTO capable of Carrying heavy stuff
  17. Thanks for sharing your insight man, yeah i am going back to rockets as well. As someone else suggested i am gonna attach a probe and then deborbit any stages that way that are in a permanent orbit. I have been trying for a while now to replicate the Venture Star which irl should have been capable of lifting decent sized loads, but currently in the game I can't find an engine that meets the thrust and efficiency requirements
  18. Even if you look at some designs today such as the space shuttle it is not designed like a "skyscraper", but rather an aeroplane or a "starship" from the movies since it is needed once the Shuttle glides back to earth. So seems like that the movie ship designers got it right as long as they implement that "magic" technology
  19. These guys truly are an inspiration. Science and exploration shouldnt be about monetary profit. Its a human endeavour. As the opening scene of Star Trek says, Space IS the final frontier and we are all on this journey together! You got the wrong attitude about this man, doesn't matter if Denmark is "small", it also has many brilliant minds that are as we see with Copenhagen Suborbital more than capable of building rockets. The number of "amateur" rocket builders and building companies is ever increasing as the years go by. Its truly a good thing and amazing to see that we are no longer relying on governments with their "out-for-profit" type organizations to bring us closer to the stars and with that to the future as well.
  20. The M27 cockpit really reminds me of the AT-TE cockpit from starwars http://images4.wikia.nocookie.net/__cb20070113145250/starwars/images/0/0a/ATTE-ST.jpg
  21. That is true, but I want to minimize the debris i am creating, so an SSTO or atleast a semi reusable like a Space shuttle would do that. I know I could just edit the cfg file to delete debris but thats cheating and i dont want to do that
  22. That is AWESOME! what kind of cargo does it lift? Kerbals only or actual parts?
  23. Can a rocket land vertically on kerbin just using its engines?? has anyone ever done that? I just want to limit the amount of debris I am creating and conventional rockets just don't do that. Plus it adds a challenge, I dont want to cheat anymore and have the "debris" slider set to zero anymore
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