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Tigermisu

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Everything posted by Tigermisu

  1. Trying to create a mobile science base designed to explore all of the moon with the same ship, it needs to land and then resupply in a station the low Mun orbit (50-70km) . How much delta V is required for it to be able to land+ascent+orbit and dock? Consider spare ~150m/s for maneuver errors (I'm not very good at this )
  2. I have a suggestion for space planes, make it so if they land on the runway the are re-added to the available vessel list =)
  3. I have an Nvidia 660M and nor Minmus or the Mun have a haze, haven't checked the other bodies yet. I wasn't complaining or anything, just wondering if I was the only one that didn't like them...
  4. I have Final Frontier, but I don't see anything wrong in your picture? (Unless you didnt intentionally censor the ribbons, which doesnt happen to me)
  5. Uhh I have a question, what are the navball changes? I installed the other Navball mod and I don't really know who is overwriting who, or if they overlapped :/
  6. Yeah this SRB problem is weird. If you say it works fine on your client, could you try uploading your Smokescreen and HotRocket files? Maybe something got messed up in the install process for us. Edit: Ninja'd You're putting an amazing amount of work and dedication on this, I'd like to thank you for the awesome mod, our KSPs look beautiful =)
  7. Yeah Proot sorry for the undescriptive help, I am having the same problem as Tygoo7, I do have a clean install (I reinstalled KSP before installing your mod's dependencies and then this, I did erase the TGAs) The smoke and exhaust effects look fine for all the other engines I have tested so far, it's just the SRBs.
  8. Uhh, are the smoke and rocket exhausts effects supposed to look like cotton balls and oranges respectively or did something go very wrong?
  9. I have the same problem but I do not have mapsat, any ideas which mod could be conflicting? Fixed it, apparently all out of date plugins have 90% chance of breaking Kethane.
  10. Tried getting them aligned, still sinks (´・É・`) This one here has default rotation (new wheels straight from the part list)
  11. I've tried saving it as a subassembly and loading it in VPH and the launchpad, changing the wheels, but they all sink and the rover refuses to move, the wheels do rotate however (´・É・`) What s wrong with it?
  12. Thansk - I solved the issue by just deleting the escape tower parts (Who needs those?) and the Fairings since I got procedural fairings :B Nevertheless, I will download the half texture packs for further addons
  13. I got 8gb, I doubt that is the reason, unless there are some other factors...
  14. For some reason having this installed crashes KSP as it finishes loading, any idea how I could fix this?
  15. Hodo, can I replace the original part.cfg of those engines with your code, instead of making a new one?
  16. ...but I got a massive turn-down when I realized how bad it would feel after playing KSP, then I thought about how playing KSP ruined almost any other space game for me now -.-
  17. capi, I only understood 3.14% of your post, but it was beautiful.
  18. ugh... I will have to spam xenon tanks then, thanks guys! how do you tag the thread as answered?
  19. Hey guys! I'm attempting to get a satellite as close to Kerbol as possible on a circular orbit but it is proving a nightmare to me. So far I have a ship that somehow has 13k delta Vs left when in orbit, so what I did was to do a gravity assist in the moon that launches me to Kerbin's retrograde, then did a Hochmanns transfer to similar assist one in Eve, but it didnt go as well and I ended up having to burn 10k delta Vs retrogade and ending up in a low-ish orbit. What's the proper day to do this?
  20. Specifically, faster physwarp. Right now I'm waiting on my Ion engines to burn for 30 mins at x4 phys warp...
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