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Tigermisu

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Everything posted by Tigermisu

  1. Does the science lab continue to generate science even when it isnt in the active craft? Or do I have to have it as the active craft?
  2. I have a problem here, I'm trying to attach the connector a ship for refueling but pressing "h" isnt doing anything. Did they change the key or did I mess up somewhere?
  3. Question, what does the Science Lab need to generate science? I set one up and it says 0/0mw power (I do have electriccharge) and it says 0 Science per day
  4. I got a question, is there a way to plan complete missions? I.E. I want that from the launchpad, mechjeb automatically puts the craft into orbit, transfers to minmus and lands in a specific coordinate. Is this possible?
  5. Can someone please explain me how recoverying debris works? I don't get how many parachutes I should use per ton of debris...
  6. Do I need a mod that adds a boat hangar+buoyancy or can I just haul something to the sea?
  7. I've concluded I suck at building good skycranes, so I'm wondering what other options are there to deliver ground-based payloads on non-atmosphe bodies like the mun?
  8. Oh ok. I'm still curious about a non-skycrane to deliver a rover however...
  9. Right now I'm scanning the Mun for ore and I have found plenty of kethane only, 0 ore. Does it even have ore or am I doing something wrong? Edit, it just found some, yay So to get this mod working I need to put the rocket builder part and the launchpad part close to each other, docked together or how? Edit #2 I saw somewhere here that you only need the launchpad. It was so hard to get in orbit (FAR) and I finally got there... turns out it has not enough power. Can anyone tell me how to get this mod running please?
  10. If I have a skycrane, and I have a flat big panel below it (payload) will the thrusters still thrust if their exhaust is pointed right at the flat panel 5m below them? If not, what is the correct way to build a skycrane? OR a non-skycrane to deliver for example, a rover
  11. Thank you! Lastly I saw you included a base for a 5m rocket part, where can I find said parts? For science, you know.
  12. What if we could fail the game (or lose serious credits in career mode) by launching a rocket up high, decoupling for example the solid rocket boosters and having them accidentally land on a building of the space center? That would kinda force us to use parachutes or be careful :B
  13. Is there one? I checked the old thread and the spaceport link was taken out so I can't download it :/
  14. I have problems with wobbly payloads, how do I fix this? (I tried spamming strut connectors to the fairings from the fuel tank below but it doesn't affect the payload :/)
  15. I'm looking for a mod that lets nosecones actually reduce the drag without all the other features FAR adds. Thanks
  16. So does it work with FAR now? Edit: Yes it does, awesome!
  17. I saw someone mention it, something about allowing you to build ships in space if you hauled cargo to it, but I can't find it anywhere, can someone please link me to it if they have it?
  18. I have only downloaded one or two files from it so far, but it seems to work dozens of times better and it seems to be less restrictive than all the other file hosters, so why do people refrain from using it?
  19. So I made this pretty solid rover who could roll pretty good in Kerbin, but it turns out that in the moon the slightest movement flips it like crazy... How do I make one that works well in low gravity environments?
  20. Jeb was too busy playing Human Space Program to be willing to go, so I sent another kerbal :B Right now I'm a kinda-circular orbit around mun trying to figure out how to land near the rover... Made it without any issues! I remember my first manual try before mechjeb and before learning any orbital mechanics... it was so hard!!! Question, I have almost exactly 1000 Delta Vs left in that tiny pod, is it enough to get the kerbal back to its planet?
  21. ok, I finally got around to landing, it was quite challenging... That was quite fun! What should be my next goal?
  22. I did have my vanilla fun a while ago, but the most I managed to do were unstable orbits around kerbin. Since I installed mechjeb I learned almost all of the maneuvers by just watching him doing it, so I felt I was ready. Question: How do real space pilots/agencies know when to start burning and stop? I mean, is there a way for them to check their current "orbits" and plan ahead? If everything is planned before the launch, how do they make sure everything is going accordingly?
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