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Tigermisu
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KSP2 Release Notes
Everything posted by Tigermisu
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Holy crap.
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Do I need a mod that adds a boat hangar+buoyancy or can I just haul something to the sea?
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About placing something below thrusters...
Tigermisu replied to Tigermisu's topic in KSP1 Gameplay Questions and Tutorials
Oh ok. I'm still curious about a non-skycrane to deliver a rover however... -
[0.22] Extraplanetary Launchpads Legacy Thread
Tigermisu replied to skykooler's topic in KSP1 Mod Releases
Right now I'm scanning the Mun for ore and I have found plenty of kethane only, 0 ore. Does it even have ore or am I doing something wrong? Edit, it just found some, yay So to get this mod working I need to put the rocket builder part and the launchpad part close to each other, docked together or how? Edit #2 I saw somewhere here that you only need the launchpad. It was so hard to get in orbit (FAR) and I finally got there... turns out it has not enough power. Can anyone tell me how to get this mod running please? -
Thank you! Lastly I saw you included a base for a 5m rocket part, where can I find said parts? For science, you know.
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What if we could fail the game (or lose serious credits in career mode) by launching a rocket up high, decoupling for example the solid rocket boosters and having them accidentally land on a building of the space center? That would kinda force us to use parachutes or be careful :B
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Is there one? I checked the old thread and the spaceport link was taken out so I can't download it :/
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I have problems with wobbly payloads, how do I fix this? (I tried spamming strut connectors to the fairings from the fuel tank below but it doesn't affect the payload :/)
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I'm looking for a mod that lets nosecones actually reduce the drag without all the other features FAR adds. Thanks
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So does it work with FAR now? Edit: Yes it does, awesome!
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I saw someone mention it, something about allowing you to build ships in space if you hauled cargo to it, but I can't find it anywhere, can someone please link me to it if they have it?
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I have only downloaded one or two files from it so far, but it seems to work dozens of times better and it seems to be less restrictive than all the other file hosters, so why do people refrain from using it?
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So I made this pretty solid rover who could roll pretty good in Kerbin, but it turns out that in the moon the slightest movement flips it like crazy... How do I make one that works well in low gravity environments?
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Jeb was too busy playing Human Space Program to be willing to go, so I sent another kerbal :B Right now I'm a kinda-circular orbit around mun trying to figure out how to land near the rover... Made it without any issues! I remember my first manual try before mechjeb and before learning any orbital mechanics... it was so hard!!! Question, I have almost exactly 1000 Delta Vs left in that tiny pod, is it enough to get the kerbal back to its planet?
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ok, I finally got around to landing, it was quite challenging... That was quite fun! What should be my next goal?
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Lol sure will! Bump
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I did have my vanilla fun a while ago, but the most I managed to do were unstable orbits around kerbin. Since I installed mechjeb I learned almost all of the maneuvers by just watching him doing it, so I felt I was ready. Question: How do real space pilots/agencies know when to start burning and stop? I mean, is there a way for them to check their current "orbits" and plan ahead? If everything is planned before the launch, how do they make sure everything is going accordingly?