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Im The One

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Everything posted by Im The One

  1. Negative ghost rider the pattern is full Bioman222???
  2. Ok I will need to edit my submission here when I get back from the store, totally forgot to set the AI settings for flight cause the default settings don't let it turn as sharp as it can (and I just remembered a design flaw in it from earlier)
  3. I would like to enter into this tournament with the subat-2MK1. It is a 60 point plane: 6 x aim9x sidewinders(4pts)=24 points 2 x hidden 20mm vulcan(9pts)=18 points 2 x Ammo Cans(4pts)=8 points 2 x countermeasure pods(5pts)=10 points (total of 63 parts with 2x turbojets weigthing in at 14.7 tons) download:https://www.dropbox.com/s/nwpzfpffzeb7k8w/subat-2%20MKI.craft?dl=0
  4. So on my lowered graphics settting for this computer it puts one of the sams in the water and destroyed....
  5. I was just wondering if someone could either do a mod or point me to a mod that alters the exhaust plume of the rocket, so that it expands the higher you go. it would look something like this
  6. i do not believe that their is a point limit as of now, what it seems to me is their maybe ranges of points that act as categories that way you don't have an aircraft loaded with missiles fighting a small fighter with a very small amount of missiles.
  7. So after adjusting where they start i can now say that i am sticking with the subat because it annihilated the sea rats in about five minutes when I pitted them together in a 2v2
  8. 5/10 seen you a couple of times, just by recognizing your avatar
  9. Yeah a big problem im running into is that when the AI are in full control they really don't like missiles and firing them, so the advantage goes to sea bat with its small cross section. any advice for that (still new to the ai)
  10. Cool, im doing some dogfighting between my subats and sea rats and now cant decide which to choose due to their results:huh:
  11. Ok, just edited the subat and now takes off at around 65-80m/s(same as the sea rat) so i think i will be using the subat.
  12. Well I have two that are ready to fight, the first is the next generation of one of my aircraft the subat 2 mk1 with a total of 60 points: 6 x aim9x sidewinders(4pts)=24 points 2 x hidden 20mm vulcan(9pts)=18 points 2 x Ammo Cans(4pts)=8 points 2 x countermeasure pods(5pts)=10 points (total of 63 parts with 2x turbojets) the second one is the NF-1B Sea rat with a total of 52 points: 4 x aim9(4pts)=16 points 2 x ammo boxes(4pts)=8 points 2 x 20mm hidden vulcana(9pts)=18 points 2 x countermeasure pods(5pts)=10 points (total of 34 parts with 1x turbo jets) the subat is the more maneuverable of the two while the sea rat takes off in much less distance and the smaller of the two.
  13. Well I have two that are ready to fight, the first is the next generation of one of my aircraft the subat 2 mk1 with a total of 60 points: 6 x aim9x sidewinders(4pts)=24 points 2 x hidden 20mm vulcan(9pts)=18 points 2 x Ammo Cans(4pts)=8 points 2 x countermeasure pods(5pts)=10 points (total of 63 parts with 2x turbojets) the second one is the NF-1B Sea rat with a total of 52 points: 4 x aim9(4pts)=16 points 2 x ammo boxes(4pts)=8 points 2 x 20mm hidden vulcana(9pts)=18 points 2 x countermeasure pods(5pts)=10 points (total of 34 parts with 1x turbo jets) the subat is the more maneuverable of the two while the sea rat takes off in much less distance and the smaller of the two.
  14. thank you guys it now works (though I wish i could keep that slight bulge similar to the in real life delta II but i can do with out it), once agian thanks
  15. So I retested after the suggestions so far (thank you for being fast btw), and it still flew out of control right at booster separation is when it flies out of control. To me it is almost like as if aero grabs it and just pulls it over
  16. So my recreated delta II has run into an issue that upon doing a gravity turn flips out of control. I have only sent one succesful load to the mun but required it to do its gravity turn at 20km up. rocket with specs (load to mun) previous nine booster setup but the same thing happens with 3 booster setup
  17. this actually looks very cool and intriguing i would like to see where this goes
  18. actually most military units now are either or being emp hardened. They have some what fixed the hypoxia on the rapter by fixing the o2 lines. They also can do something that i dont think the pak-fa can do, and that is the ability "share" radar. What it means is that f you jam one f-22s radar it could simply use another f-22s radar to lock on (they have also thought of using a b-1b in conjunction with this radar sharing and loading it up with long range amraams or anti radiation missles)
  19. the only bad part though is they are going to retire it and the delta IV soon
  20. man i miss living down their:(. I got to watch shuttle launches, and multiple delta rocket launches (a lot of the delta II )
  21. The delta family for me since my dad worked on them (specifically the delta II)
  22. Here how about this one from a little while ago
  23. yep i do and so far loving it. My favorite ship would have to be either my isokaze or kuma, so far
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