Jump to content

Superluminaut

Members
  • Posts

    343
  • Joined

  • Last visited

Reputation

101 Excellent

Profile Information

  • About me
    Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. These kind of shenanigans signal that a company has been infested with corrupt individuals. If you're invested, I would sell before it dies. Unless you're banking on a too big to fail bailout.
  2. The game failed because the devs did not recognize the scope of anything in the game. Remember Rask and Rusk with patched conics approximation. "We have a solution!" - Nate
  3. I would sign. Also, it turns out the devs have done this before with planetary annihilation. Showing that this behavior is a pattern changes the case.
  4. I think a corporate game development studio doing early access is fundamentally absurd. It's akin to putting training wheels on a motorcycle.
  5. Weren't NDAs recently ruled to be illegal?
  6. I could imagine this being somewhat implemented in a sandbox mission control. You select a mission, you get stage and delta V requirements. Build your rocket. When you hit launch it starts you at the right time and provides a ghost/faded flight plan on the map for the player to match.
  7. I've been thinking about the issue and I'd love to see KSP2 step up on the landing problem. There was an atmospheric trajectory mod for KSP1 that was very accurate. Targeted landings are possible, the proof of concept exists. It was a fairly light weight mod too. I'd also love to see a the ability to pull up a landing map that projects where the orbit will pass over the surface, maybe 2-3 orbits out from present time. This would also be helpful for science.
  8. There are certainly still many problems with the game. Loading bugs and kraken encounters, I don't believe they fall under wobble. However I have not seen exactly what you have seen. If at all possible please share a video so that we can see if sudden, unexpected instances of wobble do occur. I have not put a whole lot of time into KSP2, it's still too frustrating for me to relax over, so from my perspective it may be entirely possible that that it's still out there.
  9. KSP2 uses a confusing sub assembly thing. It may that the tank somehow exists without being attached. I would recommend deleting the side tanks and using the symmetry tool to attach a new set to the center core. Good luck!
  10. I took a crack at it. The plan was a suborbital hop. The result lacked precision... and accuracy. Shakes fist at atmosphere. How did you all get the lander can to the rock? Any great solutions for a targeted decent in an atmosphere?
  11. I did a little testing, and I'm calling it solved. How is everyone else's experience?
  12. KSP1 was made on a whim by a dude bored at work, from scratch. KSP2 is being made by a professional studio and team, recycling most of KSP1. There is a massive difference in reasonable expectation.
  13. You can swap orientation in the wrench menu thing, don't know it's name.
×
×
  • Create New...