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wbcundiff

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Everything posted by wbcundiff

  1. i second this. I was really bummed when I lost my space station, but it prompted me to come up with a redesign for the same purpose and I like the new one better. its sort of a grieving process. once you get through the anger and denial you can start to launch stuff again and move on.
  2. up until after the .20 update I was using an older version of these parts and loving them! I had no idea they had been taken so far this is great! I want to share a project I recently orbited that uses them quite heavily. and one I did with the older version of the struts These are awesome parts you guys. I still haven't gotten to use all the new parts you've made either! I LOVE ME SOME TRI STRUTS.
  3. there is a throttle steering mod which will you can add to an engine cfg which will cause it to behave like rcs. I had some success with it in .19 but I haven't used it in .20. http://kerbalspaceprogram.com/18-2-throttle-steering/
  4. Exactly! that was my sense of it as well. The challenge of the problem is not information, it might be a cpu resource concern or simply a low priority. Obviously there are mods for improved control (mechjeb). As a user I would prefer a better stock attitude control system, it would save a bunch of rcs fuel if nothing else. Thanks for the information Payload; interesting stuff!
  5. Cool build! I built something similar in .19. its design is evolving in .20 since the other station was lost in the update. My orbital assemble docks have carried the name KOASt, Kerbin Orbital Assembly Station. I like it because it reminds me of the Carl Kerman, er Sagan quote about the shores of the cosmic ocean.
  6. I don't know precisely how the algorithm works right now but I can definitely see what you're getting at. Overcorrection has consistently been a performance issue when I try to rely on asas for much. In many cases I have had cleanly successful launches that were previously ripped to pieces by asas overcorrection. It would seem that all of the relevant data on a craft is in the game during a flight. things like mass, velocity, and momentum all have to be known by the engine for it to run the simulation right? if that information is there I can't honestly see why a more nuanced approach to asas isn't possible, more complicated to code surely, but not impossible. Maybe I don't know enough but I've been trying to think up a reason and i'm coming up empty.
  7. usually he's somewhere in the Kerman recycling process. only because I haven't figured out how to give him permadeath.
  8. didn't the Kepler telescope recently discover a planet like this? I think it was about a month ago that the news was making the rounds.
  9. could the wheels not cause it to climb? the brakes would have to be capable of preventing freefall. hmmm.
  10. so you edited the tri hex struts for the new update? I'm not going to ask you to distribute anything but could you explain what is necessary? i love me some tri struts.
  11. Jeb gets so much hype. when he showed up on the launchpad I thought. ugh. drama queen. I can't have a space program that consists of one yayhoo goofing off. I need Kerbals who know how to get things done.
  12. I pretty much never saw bill bob and jeb in .19 in .20 they were the first ones to come up on the launchpad. I think I'm going to have to get rid of them. I have my own favorite Kerbals at this point.
  13. do you mean SAS parts? they have more torque than capsules don't they?
  14. Son of Kraken. Mechakraken. UltimaKraken. Kraken's Revenge. Beaked Horror of the Void. Leviathan. Bob's Bane. The Binary Entity. bleck.
  15. ah I see. that answers that. I'm looking forward to the new IVAs. If only I could figure out why the game won't load.
  16. for some reason .20 will not load for me. also, in copying over files I noticed that the new parts folder is empty....wha? feeling very sad.
  17. where do you find this if you want to modify? I'm interested in lowering the attraction force for certain applications.
  18. I have this theory that the Kerbals are asexual. why else would they all have the same last name and the same haircut?
  19. When I want to test the performance of landing legs I attach a strut to the top of my lander in a perpendicular orientation using docking ports to connect to the lander. then I put launch clamps on the ends of the strut. This allows me to extend the legs and drop the lander from a height. you can test the strength of the legs and the handling of the craft under landing engine power in this way. the launch clamps make it easy to ramp up the test, you just drag the craft up in the VAB if you want to test under greater acceleration. Its not as complete a test as landing it from orbit, but its good for avoiding the simple things. its kinda like Nasa's flying bedsteads.
  20. If that sounds like fun to you I say go for it. its already fun to read about. all I know is Jonzer is BA. I hope some of the other Kerbals gave him some shine from their hidden spare parts still that no one is supposed to know about.
  21. I'm curious to know who your Kerbals are. I mean they're kind of like your cast. The scenario you're running makes Jonzer's EVA kind of a big deal compared to my, oops *endflight* situations. he's my hero.
  22. gotcha. I remember reading this before. the plaques are what make the flags worth messing with IMO. Btw, I didn't mean to give the impression that I want to officially name this crater for all time and all players. I was basically looking to brainstorm ideas with the forum community. the reference to voting as an astronomical society was meant only for light-hearted fun. oh well.
  23. My guess would be you would lower the number. I haven't used the Kethane mod at all, so I can only offer you a guess. My thinking is that .2 is a coefficient, so it currently has an efficiency of 20%, .1 would give you 10% efficiency...I think. I'm not sure how you would check this in game.
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