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BrutalRIP

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  1. i had the same problem ended up going back to the auger
  2. my issue is auger that comes with this mod is not animated or for me at least. its always deployed no matter what i do ..still works but doesnt spin or retract so i was trying to use the kethane one instead (running epl v2.0)
  3. Is the augur supposed to be animated doesnt seem to be on mine + cant get Kethane drills to mine ore when i try putting the above modules in the cfgs it breaks them and they wont deploy small minor cfgs looks like this is it correct?? // Kerbal Space Program - Part Config // MMI.K Miner 01 PART { // --- general parameters --- name = MMI.K Miner 01.1 module = Part author = Dani-Sang | Kulesz // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_attach = -1.0, 0.0, 0.0, 1.0, 0.0, 0.0 // --- editor parameters --- cost = 400 category = Utility subcategory = 0 title = KE-X130.1 External Ore Drilling Unit manufacturer = Mechanical Mouse Industries description = This externally mounted housing contains a drill for extracting Ore from the surface of a planet or moon. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,0 // --- standard part parameters --- mass = 1.0 dragModelType = default maximum_drag = 0.001 minimum_drag = 0.001 angularDrag = 2 crashTolerance = 6 breakingForce = 50 breakingTorque = 50 maxTemp = 2900 fuelCrossFeed = False MODULE { name = KethaneExtractor PowerConsumption = 24 Resource { Name = Ore Rate = 0.1 } } MODULE { name = KethaneExtractorAnimatorLanded } }
  4. Nice Been waiting for something like this for my cluttered vab hope fully we can search by part tipe e.g. decouplers,engines etc
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