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BrutalRIP

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Everything posted by BrutalRIP

  1. do i need to install PF:CE or is eveything in the download? thanks EDIT:never mind i figured it out and can confirm it works but i noticed that whilst in orbit around kerbin if i focus the view in mapview my ship stopped generating electric through the solar panels even though they where exposed to sunlight,as soon as i focused the view back to a body in the kerbol system they all worked also can confirm the texture bug on the red sun the flare flickers until you zoom further in or out. EDIT2:i had 2 ships in lko when i installed now they are on a collision course with a black hole none of it my doing:(
  2. And because of this i just downloaded this mod. right where's that link??
  3. im also getting the crashing when auto tagging in x64 let me know if ya need logs
  4. damn was just about to start ksp when i saw this was due for release now i just wanna wait ...i would also prefer mks like colour scheme but dont really mind the look you got going now
  5. the mk2 greenhouse is expanding in the vab when i hover over it in the part list im using 0.24x64 with a ton off mods including tac 0.9
  6. if you read the changelog on kerbalstuff realshutes is in there also anyone using realshutes make sure you set it up to arm automatically when detached do this from the space centre
  7. this and also is it the new updated select root?
  8. well mine just sits on loading screen and wont load atl.log output_log.txt
  9. i was hoping to get my hands on this...oh well will have to wait a little longer awsome looking mod as usual alexustas
  10. wow i want NOW but think we wont see this released before .24;.; im also offering to help test it for you
  11. now please the ones that dont wont it now dont have to install it:sticktongue:
  12. sure can http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products
  13. http://forum.kerbalspaceprogram.com/threads/65401-WIP-PlanetFactory-CE
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