wiviking
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Rocketeer
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[1.0.5] Contract Pack: SCANSat [v0.6.0] [2016-01-19]
wiviking replied to DBT85's topic in KSP1 Mod Releases
Is the craft name really a launch requirement or can you change the name at anytime to match the mission "name"? -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
wiviking replied to Paul Kingtiger's topic in KSP1 Mod Releases
The only life support mod I have installed is USI. I am getting all the TAC-LS parts but no part that will hold "supplies". -
I would hate to see the LV-Nc go away since it is one of my favorite long range probe parts. Please consider leaving it in as an optional part for those of use who use a fuel switching mod since the stock fuel configuration isn't a major issue if you use one of those mods.
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The proper addition to KSP would be a Sperm Whale and a Bowl of Petunias.
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Thanks e-dog! I just went in an played a bit with the new stock fairings and still like these better.
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[1.10.0] [1.4.5] Plane Mode - Swap Yaw/Roll in Flight
wiviking replied to zengei's topic in KSP1 Mod Releases
Great Idea! I already do this with my throttle mode select but if I didn't have a programmable HOTAS this would be a must have mod. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
wiviking replied to Nereid's topic in KSP1 Mod Releases
Ahh, a docking bug. I think that explains the behavior that I just came to report. I just finished my big Duna mission an noticed a couple errors. Unfortunately, I didn't notice these until after I had exited and restarted the game a couple times so I do not have a log. The first was that Jeb did my first Duna EVA but that ribbon disappeared at some point, the ship he was on did perform a few dockings. The second thing I noted was that two of my guys only did orbital EVAs but somehow got the Duna atmospheric ribbon. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
wiviking replied to Nereid's topic in KSP1 Mod Releases
Since my save was messed up anyway I did some playing around and you may want to add an Exists() check for the Hall of Fame that will abort an import if there is no file. Since I started this save after you depreciated it, the file was never created but clicking the button does reset all ribbon information. It might not hurt to build a once per run backup save right into FF like KAC uses for ship jumps, those have saved my games a couple times when I did something stupid to mod installs. I would create a FF backup file at start up just before initializing any changes to the persistence using a rotating number schema just like you did with the hall of fame in the past. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
wiviking replied to Nereid's topic in KSP1 Mod Releases
I lost all my ribbons while playing tonight. Version 308 was installed and it was a new .90 save that had been working fine. I looks like something triggered a Hall of Fame import but since this was a new game that never had one everything was wiped out. I do have some older saves so I'll try finding and replacing the hall of fame in one of them so I get most of my stats back. Log Thanks for all your hard work, this is one of my favorite mods! Edit: Just looked through my saves and backups and the damage may have been done by version 304 since I didn't play for a couple days and my main save backup on the 21st is also wiped but an earlier KAC jump save from the same day has a good Hall of Fame. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
wiviking replied to RoverDude's topic in KSP1 Mod Releases
Actually, being a high power model rocket guy, I not surprised at the performance that you are seeing. Especially if you are running FAR without KIDS to adjust the engine performance. It's not very hard to make a model that will break the 4-5k feet range with a little tiny 29 mm motor and amateur rockets have hit 100k+ feet . 5-20k feet FAA wavers are relatively common for the larger models. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
wiviking replied to RoverDude's topic in KSP1 Mod Releases
Are you running FAR & ISP Difficulty Scaler? I have found that everything flies too far under FAR with stock engine performance. Just curious since I am planing my .90 install mod setup and this looks like a good new one to add. -
Please add a note that it forces OpenGL in your top post as a warning for those of who find it is unstable in windows. I actually like opengl but I have to boot into winXP or Linux for it to be stable due to some windows 7 driver issues with my MoBo. I am sure that I am not the only one that has similar issues.