ixolate industries
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About me
Junior Aerospace Engineer
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Holy Grail of Mun Bases! STOCK ONLY
ixolate industries replied to Munarware's topic in KSP1 Challenges & Mission ideas
I know it's a bit late right now but couldn't you have had modules with Cans on top then connecting tubes below so the extra docking port tube would not be necessary for them to get around? Nice base though just a bit too part heavy for me at the moment. -
A suggestion for the left over science points could be that you could spend them on parts already unlocked to improve the main aspect of an engine Ie for mainsail you would improve thrust whereas for nuke it would be efficiency, fuel tanks could become stronger, solar panels more productive ect. Just a though.
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Lemmonade's Premium Spaceplane Outlet
ixolate industries replied to Lemmonade's topic in KSP1 The Spacecraft Exchange
What mod did you use for the skylon nosecone? I really like the space plane. -
Try an image hosting site to link your images from like "imgur"
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0.24 - Asparagus too pricey?
ixolate industries replied to ShunterAlhena's topic in KSP1 Gameplay Questions and Tutorials
If you are worried about high costs perhaps try looking into some space-X style launches whereby each stage can be controlled individually and brought down to land safely on their own for recovery. -
New mission types
ixolate industries replied to kiwiak's topic in KSP1 Suggestions & Development Discussion
Instead of using game spawned space stations for deliveries why not use ones that have been placed in orbit by the player? The same could go for the surface bases too. -
You should get some funds back so long as your booster has enough parachutes to land safely and doesn't experience reentry heat or land on a mountain. Those parts wouldn't just vanish normally (excluding reentry) and you do deserve a bit if you put in money to recover them. To those of you who land your boosters vertically; Why? Putting parachutes on just one side would allow you to land horizontally with a lower center of mass and less chance of tipping over. A safe landing may not be a unlikely as some believe.
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TSP (Tau Space Program 1.2)
ixolate industries replied to Darnok's topic in KSP1 The Spacecraft Exchange
The sheer numbers of crafts that you have posted are slightly overwhelming . The modular SSTOs were interesting but did you ever use them for any purpose? Ie. removing the jet and rockets in place of a single nerva then going interplanetary before rendezvousing again and reverting to normal SSTO functions of were they just for testing purposes? -
Take a boat to Laythe!
ixolate industries replied to Scorptrio's topic in KSP1 Challenges & Mission ideas
Did you even need the parachute? That boat has so many wing parts it looks like it could float down like a feather or even fly like a plane with the jets if you wanted it to.