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Everything posted by GluttonyReaper
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Finally i get some time to play ksp :-)
GluttonyReaper replied to Pawelk198604's topic in KSP1 Discussion
Altitude contracts are required, although it's never mentioned, to be manned, I believe. -
I'm scared
GluttonyReaper replied to SmashingKirby148's topic in KSP1 Gameplay Questions and Tutorials
Only one way to find out... -
Tell us about the glitches that have happened to you!
GluttonyReaper replied to Manters's topic in KSP1 Discussion
I actually had an interesting variation of this glitch on Eve, where the capsule blew up instead of the Kerbal. Needless to say, he's going to be stuck there for a while. -
Wanted: Informative Colored Kerbal Spacesuit Uniforms
GluttonyReaper replied to Jasonden's topic in KSP1 Mods Discussions
Yep, you can set it up through the in-game GUI - there is an option to set suits based on experience, which does just that. I would recommend these suits: http://forum.kerbalspaceprogram.com/threads/60961-0-90-TextureReplacer-2-1-2-(20-12-2014)/page114?p=1325066#post1325066 -
Community interest in Gas planet 2
GluttonyReaper replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
I don't think it quite works like that. It might be easier in the short term, but all these features still need to be added at some point. If, say, GP2 was added before biomes, then that doesn't actually remove the need to add biomes - Squad would still have had to do it when biomes were added to all planets anyway. Whether that's better or not is debatable, but personally, I'd much rather Squad made the current planets more interesting (like the Mun!) rather than just adding more for the sake of it. -
Why do we not use smaller launch craft?
GluttonyReaper replied to Technical Ben's topic in Science & Spaceflight
Just out of interest, what use would launching one person into space be nowadays? Most (if not all) manned spaceflight nowadays is space station related, so I don't really see much use for such a thing... -
Cannot complete orbit match
GluttonyReaper replied to zcaalock's topic in KSP1 Gameplay Questions and Tutorials
Are you orbiting in the right direction? -
Very nice, indeed. I do wonder if it would be possible to get even smaller, though. Yeah, and cheaper, too. I can't wait for the future, when things like this will be not only viable for the average person, but as abundant as mobile phones are today.
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How small could you feasible make a robot that is mobile (wheels?) and has a camera mounted on it, while being remotely controllable?
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Not my own experience, but I remember reading a post on these forums about someone who had crashed into Dres ... during a Jool transfer. Although I suppose that's not really lucky.
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Suggestions from the Reddit Post
GluttonyReaper replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Okay, I see what you mean by a contradiction now. I think, as Aethon said, we're operating under different definitions of life support here. I suspect HarvesteR is viewing life support as a resource that (mostly) cannot be generated. As in, not able to be generated until the very late stages of the tech tree, and even then not self-sufficiently. The type you are proposing (which can be generated entirely at an early stage, if I understand you correctly) seems illogical to implement - it's basically just another form of electric charge, you could just make all command pods drain electric charge as "life support", and get the same result. -
Suggestions from the Reddit Post
GluttonyReaper replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Mmm, I think HarvesteR's point was more along the lines that life support forces you to "juggle" missions, without really adding anything. For example, you might have a space station in Kerbin orbit, that needs supplies for life support every six months. If you then send a mission out to Jool, you then have to do 4 supply missions to that space station before you even arrive at Jool, let alone the journey back. Which if you're doing a Jool mission for the first time, isn't particularly fun. Expand to say, a Kerbin station and a Mun base, and suddenly you might doing 16 "routine" resupply missions while still trying to do a Jool mission, and the further you develop your infrastructure, the worse the problem becomes. Limiting a player's ability to do things like this isn't really fun either. Electricity is different - it rarely gets thought about after the craft is built. All you need to do is put enough solar panels on, and maybe about how the craft is rotated before you time warp. It doesn't require active "juggling", and you near enough forget about craft in terms of electricity while your flying other missions. -
Yeah, the good thing about Blu-Tac is that it lets you get a lot smaller than with clay, and you don't have to worry about stuff drying about.
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Looks very nice. Comfortable, too.
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Blu-Tac.
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Made this little guy a few months ago, figured I'd share before I lose it.
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I have found it!! - THE ORIGINAL KERBO LOG!
GluttonyReaper replied to Moach's topic in KSP1 Discussion
So true. 5 years of physics lessons and only TWO of them were related to Space in any way. And even then, it was just memorizing the planets and briefly covering the life cycle of stars... -
Trust me, it doesn't work as well as you would think.
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The only place I haven't landed on with either probe or Kerbal is ... Vall. I don't really know why, I've just never been able to successfully land there without something going wrong.
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Total Newbie Stuck!
GluttonyReaper replied to Klunk's topic in KSP1 Gameplay Questions and Tutorials
Playing in Science Mode might be an option too. This means you can figure out parts gradually as you unlock them, without needed to worry about funds and such. -
Am I the first one to circumnavigate Kerbin by land?
GluttonyReaper replied to Wooks's topic in KSP1 Mission Reports
Not necessarily. He was able to use physical time warp for a good part of the journey, and, as he mentioned, he time-warped through the nights, which would have added time anyway. That said, it's still a massive amount of time, hence why it took six months. -
Blame the HypeTrain.
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Testing Parts in Flight
GluttonyReaper replied to MidwestB's topic in KSP1 Gameplay Questions and Tutorials
This feature is still there, but only applies for parts that cannot be staged, like landing gear. -
22km, I believe. This is the point where the atmosphere reaches 0.01atm.