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Everything posted by datubaman
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
datubaman replied to BahamutoD's topic in KSP1 Mod Development
Proceeds to cackle maniacally -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
datubaman replied to BahamutoD's topic in KSP1 Mod Development
Dude, you think you're ready? Then say hello to the B-3B Skyfortress. This thing is a monster of a bomber that was capable of carrying 180 Mark 82 500lb bombs in it's 0.90 incarnation. I don't know how much it will be able to carry in the new version, but I do know this. Using the new ripple fire feature with the Mark 82's on this thing is gonna be so much fun! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
datubaman replied to BahamutoD's topic in KSP1 Mod Development
I have a some requests for you. Functionality: Weapon Groups: I want to be able to put weapons together in a group so that they can be simultaneously selected through the Weapon Manager. Say I have a bomber with a whole bunch of machine guns all over the aircraft as defensive armament. Most of them are .50 cals, but some of them are 30mm and there is one 20mm Vulcan cannon. As it is now, going through the WM you can only select each type of weapon individually, but what I want to do is to select all of them, regardless of what kind of gun they are. This would be useful if I wanted them to activate through guard mode. Synchronization: I want to be able to set the way that multiple guns fire. Say that I have an aircraft with four 30mm Autocannons facing forward and fixed. As it is now, when you fire them they will always fire simultaneously. I want to set it so that instead of firing simultaneously, they fire in sequence so that their collective rate of fire is increased. This would be especially useful if we are using the radial-mount .50 cals or 30mm Aeros in Spanner's Boomsticks. Toggle Airburst: This is in regards to the upcoming airburst feature. I want to be able to turn it off so I can use the gun against ground targets, and then turn it back on again to engage air targets. Weapons: Weapons I would like to be added are: Bofors 40mm- Added as a radial-mount like the M102 is now, as a CV9040 turret, and as the Italian DARDO CIWS 5"/54 caliber Mark 45 gun A Radial-mount 20mm Vulcan Cannon A Ball Turret That's really it for now. Looking forward to the update! -
I have updated the Union Dynamics catalog again. Added the A-2, B-3, OR-1, OR-2, M6E1, M6E2, M11E1, Mk.1 105mm M102, CS-1, FX-1, and KDS-1 Redesignated the MQ-1 and MQ-2 as the MRQ-1 and the RQ-2, respectively. Fixed an issue with the A-1's countermeasures not deploying properly. Added Burn Together to all vehicles. All vehicles now have BT Modules, with some exceptions. I will also state that, though the B-3 massively exceeds the part count limit, I submitted it anyways simply because I feel it is way too awesome not to submit it. You have no idea how proud I am of that aircraft.
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If anyone has ever wondered what 90,000 pounds of bombs looks like. By the way...um...I kinda went a tad bit over the part count limit...how much is that gonna affect your decision to use it or not?
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Updated Union Dynamics Catalog. Added the M10, M11, A-1, B-1, B-2, F-1, F-2, F-3, MQ-1, MQ-2, C-1, and the Mk.1 Torpedo "Dragoon" I also revamped the presentation and organized it a bit better. I would also like to ask you, HatBat to give us permission to use BigNose's cannon shell ammo box extension for BDArmory. Currently, there is no way to resupply vessels that use the Howitzer or the Abrams Turret. Allowing us to use them would give us that ability. And if balance is an issue, you can restrict it so that it can only be placed on vessels that do not have the Howitzer or the Abrams Turret, or have some other restriction on that vessel. I have several ideas that I would like to use for Logistics vehicles that I really like to use, such as a Resupply variant of my M6 Columbia. I also have a vessel that uses the 105 Howitzer and has the ammo box on it, but has the restriction in that it cannot move or turn without assistance. Please consider this, and thank you for your time. And Finally, this is less of a request but more of a demand. If at any point in the future you use my tanks and they are involved in a massive tank battle, this song MUST be played during it.
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Why not make it configurable? In fact, that's something I would like to see a bit more of with this mod. I love the tracks, but some of them are the right scale, but too short for what I want to do, while others are the right length for what I want, but are way to big scale-wise. I want to be able to configure the length and width of the track, as well as the height. For the length, you could simply have a slider that you could use to adjust the number of road wheels as a means for adjusting length. Or you could do it the same way you adjust the length of the Missile Pylons in BDArmory. For the width and height, simple sliders would suffice. But yes, I think making the tracks tweakable would really be a vast improvement to this mod.
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Introducing... Union Dynamics Complete Download for all Union Dynamics Assets: Here Table of Contents I. Info II. Ground Support Units III. Logistics IV. Space Fighters V. Kethane VI. Munitions VII. Capital Ships VIII. Miscellaneous I. Info Status: COMPANY Allegiance: HKA* Bio: In the wake of the GMI attack on Kerbal Space Center, Union Dyamics, then a major manufacturer of electronic bottle openers, saw an opportunity and decided to enter into the defense industry. We seek to prove ourselves as a leading manufacturer of military vehicles and equipment. And we believe that HKA can help us achieve that goal. II. Ground Support Complete Download for all Ground Support Units: Here Armored Vehicles NOTICE: ARMORED UNITS MUST USE LEGACY AIMING WITH BDA VERSION 0.9.0+ The Armored Vehicles presented before you are the best that our engineers at Union Dynamics have produced. I assure you, you will not find any group of vehicles that are as hard to kill as these. Part of their secret is the use of the EVA command chairs instead of a capsule. This allows for smaller, leaner, and more rugged construction than would otherwise be allowed. They all come equipped with KAS functionality, Short-Range and Long-Range Communications Capabilities, and Mechjeb. Complete Download for all Armored Vehicles: Here M1A1 Cumberland UPGRADED! "Scouting the path to Victory!" Classification:Light Tank Parts: 180 Mass: 12.6t Size (H/W/L): 3.7m/3.5m/5.9m Armament: x1 Twin .50cal Turret, x2 30mm Chain Guns, x4 AGM-114 Hellfire Missiles Crew Capacity: 4 (Driver/Commander, Gunner/Engineer, 2 Passengers) Download: LINK M2A1 Hudson UPGRADED! "The Deadly Assassin!" Classification: Tank Destroyer Parts: 203 Mass: 17.0t Size (H/W/L): 4.4m/5.9m/5.9m Armament: x1 M102 105mm Howitzer, x1 Twin .50cal Turret Crew Capacity: 2 (Driver/Commander, Gunner/Engineer) Download: LINK M3A1 Potomac UPGRADED! "The Cavalry has arrived!" Classification: Infantry Fighting Vehicle Parts: 239 Mass: 18.4t Size (H/W/L): 4.4m/3.7m/7.1m Armament: x1 Twin .50cal turret, x1 30mm Chain Gun, x4 AGM-114 Hellfire Missiles Crew Capacity: 10 (Driver/Commander, Gunner/Engineer, 8 Passengers) Download: LINK M4A1 Susquehanna UPGRADED! "Move fast! Kill fast! Win fast! Classification: Light Tank Parts: 251 Mass: 21.7t Size (H/W/L): 4.2m/4.4m/6.3m Armament: x1 Twin .50cal turret, x1 20mm Vulcan Cannon, x2 30mm Chain Guns, x2 AGM-114 Hellfire Missiles Crew Capacity: x2 (Driver/Commander, Gunner/Engineer) Download: LINK M5A1 Yukon UPGRADED! "Hit 'em HARD!" Classification: Medium Tank Parts: 260 Mass: 21.9t Size (H/W/L): 4.3m/4.9m/7.5m Armament: x1 Twin .50cal Turret, x2 30mm Chain Gun, x1 M102 105mm Howitzer Crew Capacity: 2 (Driver/Commander, Gunner/Engineer) Download: LINK M6A1 Columbia UPGRADED! "The flaming Chariot!" Classification: Armored Personnel Carrier Parts: 278 Mass: 19.4t Size (H/W/L): 4.9m/4.5m/7.7m Armament: x1 Twin .50cal Turret Crew Capacity: 10 (Driver/Commander, Gunner/Engineer, 8 Passengers) Download: LINK M6A1E1 Columbia Cargo M6A1E2 Columbia Cache UPGRADED! 'Keep 'em firing!" Classification: Armed Ammunition Supply Vehicle Parts: 314 Mass: 29.3t Size (H/W/L): 4.9m/4.5m/7.7m Armament: x1 Twin .50cal Turret Carrying Capacity: 20400 rounds .50cal ammunition, 6500 rounds 20mm ammunition, 6000 rounds 30mm ammuntion, 80 Cannon Shells Crew Capacity: 2 (Driver/Commander, Gunner/Engineer) Download: LINK M7A1 Tennessee UPGRADED! "An impenetrable Juggernaut!" Classification: Main Battle Tank Parts: 371 Mass: 30.4t Size (H/W/L): 3.9m/9.1m/10.9m Armament: x4 Twin .50cal Turrets, x1 Turret-mounted 120mm High-velocity Smoothbore Cannon Crew Capacity: 4 (Driver, Gunner, Commander, Engineer) Download: LINK M8A1 Shenandoah UPGRADED! "A Shield of Fire and Steel!" Classification: Mobile Air-Defense Cannon Parts: 202 Mass: 20.3t Size (H/W/L): 4.2m/6.2m/7.2m Armament: x1 30mm Goalkeeper Rotary Cannon Crew Capacity: 2 (Driver/Commander, Radar Operator/Engineer) Download: LINK M9A1 Wabash UPGRADED! "Did someone order a Macross Missile Massacre?" Classification: Short-Range Mobile Missile Air-Defense Platform Parts: 257 Mass: 15.6t Size (H/W/L): 5.6m/6.2m/7.4m Armament: x20 AIM-9 Sidewinder Missiles Crew Capacity: 2 (Driver/Commander, Radar Operator/Engineer) Download: LINK M9A1E1 Wabash NEW! "Ain't NO Aircraft high enough!" Classification: Long-range Mobile Missile Air-Defense Platform Parts: 239 Mass: 17.8t Size (H/W/L): 8.0m/6.2m/7.6m Armament: x12 PAC-3 Interceptor Missiles Crew Capacity: 2 (Driver/Commander, Radar Operator/Engineer) Download: LINK M10A1 Yellowstone UPGRADED! "Firepower to go!" Classification: Light Combat Assault Vehicle Parts: 131 Mass: 11.0t Size (H/W/L): 3.6m/3.6m/5.5m Armament: x1 Twin .50cal Turret, x2 30mm Chain Guns, x1 M102 105mm Howitzer Crew Capacity: 2 (Driver/Commander, Gunner/Engineer) Download: LINK M11A1 Sacramento UPGRADED! "Destruction from a Distance!" Classification: Multiple Launch Rocket System Parts: 233 Mass: 18.8t Size (H/W/L): 4.8m/6.2m/7.2m Armament: x12 AGM-65 Maverick Missiles Crew Capacity: 2 (Driver/Commander, Missile Operator/Engineer) Download: LINK M11A1E1 Sacramento UPGRADED! "More Missiles, More Range!" Classification: Multiple Rocket Launch System Parts: 223 Mass: 20.0t Size (H/W/L): 4.7m/6.2m/7.2m Armament: x4 RBS-15 Cruise Missiles Crew Capacity: 2 (Driver/Commander, Missile Operator/Engineer) Download: LINK M12 Rio Grande NEW! "Sweep the skies clean as a whistle!" Classification: Mobile Air Defense Cannon Parts: 203 Mass: 18.4t Size (H/W/L): 3.5m/6.2m/7.4m Armament: x1 35mm Oerlikon Millenium Cannon Crew Capacity: 2 (Driver/Commander, Gunner/Engineer) Download: LINK M13 Chattahoochee NEW! "We'll give ya a heads up!" Classification: Mobile Radar Platform Parts: 194 Mass: 13.1t Size (H/W/L): 4.0m/6.2m/7.4m Equipment: x1 High-power Radar Dish Crew Capacity: 2 (Driver/Commander, Radar Operator/Engineer) Download: LINK M14 Ohio NEW! "No seas or shores can keep us from VICTORY!" Classification: Amphibious Infantry Fighting Vehicle Parts: 232 Mass: 29.7t Size (H/W/L): 4.6m/4.8m/8.1m Armament: x1 Twin .50cal Turret, x2 30mm Chain Gun, x4 AGM-114 Hellfire Missiles Crew Capacity: 10 (Driver/Commander, Gunner/Engineer, 8 Passengers) Download: LINK M14 Ohio NEW! "The Heavy Hitter hits the beach!" Classification: Amphibious Battle Tank Parts: 299 Mass: 46.6t Size (H/W/L): 4.2m/9.3m/10.1m Armament: x4 Twin .50cal Turrets, x1 Turret-mounted 120mm Smoothbore Cannon Crew Capacity: 4 (Driver, Gunner, Commander, Engineer) Download: LINK Military Aircraft Now introducing Union Dynamics' newest series of top-of-the-line Military Aircraft! Thoroughly tested and Jebediah-approved, these aircraft are sure to fill all of your military needs. All aircraft include Mechjeb. Complete Download for all Military Aircraft: Here A-1B ThunderHammer "Is that ' ' I hear?" Classification: Close Air Support and Attack Aircraft Parts: 150 Mass: 24.2t Size (H/W/L): 4.2m/18.7m/13.0m Armament: x1 30mm GAU-8 Rotary Cannon, x2 Hydra-70 Rocket Pods, x12 Mk.82 SnakeEye 500lb Bombs, x4 Mk.20 Cluster Bombs, x6 AGM-65 Maverick Missiles, x12 AGM-114 Hellfire Missiles, x2 AIM-9 Sidewinder Missiles. Crew: 1 Download: LINK A-3 Venom NEW! "Beware its deadly sting!" Classification: Fast Attack Aircraft Parts: 105 Mass: 15.5t Size (H/W/L): 4.3m/9.3m/12.9m Armament: x2 Vulcan Cannons, x2 S-8KOM Rocket Pods, x8 Mk.82 500lb bombs, x2 Mk.82 Cluster Bombs, x2 AGM-64 Maverick Missiles, x8 AGM-114 Hellfire Missiles. Crew: 2 Download: LINK B-1B SquallBuster "Death from Above!" Classification: Twin-Engine Strike Bomber Parts: 78 Mass: 20.0t Size (H/W/L): 4.6m/13.7m/18.4m Armament: Mk.82 500lb Bombs, x1 Vulcan Cannon Turret x12 Crew: 2 Download: LINK B-3B SkyFortress "Bombs Away!" Classification: Super-Heavy Strategic Bomber Parts: 554 (Configuration 1) / 412 (Configuration 2) Mass: 152.9 (Configuration 1) / 131.9 (Configuration 2) Size (H/W/L): 10.7m/48.1m/34.5m Armament: x16 Twin .50cal turrets, x180 Mk.82 500lb Bombs (Configuration 1) / x48 Mk.20 Cluster Bombs (Configuration 2) Crew: 5 Download: CONFIGURATION 1 / CONFIGURATION 2 B-4 DarkStriker "By the time they know, it's too late!" Classification: Medium Stealth Bomber Parts: CLASSIFIED Mass: CLASSIFIED Size (H/W/L): CLASSIFIED Armament: CLASSIFIED Crew: CLASSIFIED Download: LINK E-1 SkyEye "A watchful guardian of the skies!" Classification: Airborne Warning and Control System (AWACS) Parts: 170 Mass: 83.1t Size (H/W/L): 11.3m/33.6m/30.0m Crew: 52 Download: LINK E-2 Growler "SHOCKING!" Classification: Electronic Warfare Aircraft Parts: 167 Mass: 13.1t Size (H/W/L): 4.4m/16.8m/14.4m Armament: x6 Mk.1 ECM Pods, x1 Vulcan Cannon Crew: 2 Download: LINK F-1B Durandal "A Swift defender!" Classification: Single-Engine High Altitude Interceptor Parts: 56 Mass: 8.2t Size (H/W/L): 4.3m/9.2m/8.7m Armament: x2 Vulcan Cannons, x2 AIM-120 AMRAAMs, x6 AIM-9 Sidewinders Crew: 1 Download: LINK F-2B Cortana "A potent opponent." Classification: Single-Engine Multi-Purpose Fighter Parts: 60 Mass: 8.4t Size (H/W/L): 4.3m/8.4m/10.7m Armament: x2 Vulcan Cannons, x2 AIM-120 AMRAAMs, x8 AIM-9 Sidewinders Crew: 1 Download: LINK F-3B Kusanagi "Catch me, if you can!" Classification: Twin-Engine Air Superiority Fighter Parts: 69 Mass: 12.6T Size (H/W/L): 4.2m/15.6m/11.2m Armament: x2 20mm Vulcan Cannons, x2 AIM-120 AMRAAMs, x8 AIM-9 Sidewinders Crew: 1 Download: LINK F/A-4 Excalibur "No matter the mission, we'll get it done!" Classification: Twin-Engine Multi-Role Jet Fighter Parts: 133 Mass: 19.4t Size (H/W/L): 4.8m/10.3m/13.0m Armament: x2 Vulcan Cannons, x4 Mk.82 500lb Bombs, x8 AGM-114 Hellfire Missiles, x4 AIM-120 AMRAAMs, x8 AIM-9 Sidewinders. Plus x1 LF-198 Drop Tank. Crew: 1 Download: LINK F-5 Mustang "Kadillac of the Skies!" Classification: Twin-Engine Air-Superiority Fighter Parts: 116 Mass: 18.4t Size (H/W/L): 5.3m/11.2m/15.1m Armament: x2 Vulcan Cannons, x2 AIM-120 AMRAAMs, x6 AIM-9 Sidewinders. Plus x1 LF-270 Drop Tank. Crew: 1 Download: LINK OR-1B Scoutmaster "Keeping watch from up above!" Classification: Mid-range Tactical Observation and Reconnaissance Aircraft Parts: 72 Mass: 10.2t Size (H/W/L): 4.4m/19.1m/11.6m Armament: x1 Twin .50cal Turret Crew: 2 Download: LINK OR-2 Midget "Small! Fast! Reliable!" Classification: Short-range Tactical Observation and Reconnaissance Aircraft Parts: 34 Mass: 3.4t Size (H/W/L): 4.6m/5.1m/6.5m Armament: None Crew: 1 Download: LINK OR-3 Gemini "A magnificent flying machine!" Classification: Long-range Reconnaissance and Observation Aircraft Parts: 109 Mass: 25.3t Size (H/W/L): 4.2m/31.5m/14.4m Armament: x1 Twin .50cal Turret Crew: 2 Download: LINK OR-4 StarBlazer "A streak across the sky!" Classification: High-Altitude Supersonic Reconnaissance Aircraft Parts: 52 Mass: 22.5t Size (H/W/L): 3.6m/14.1m/14.5m Crew: 2 Download: LINK MRQ-1 Shinobi "An assassin in the skies." Classification: Unmanned Air Combat and Reconnaissance Vehicle Parts: 46 Mass: 9.1t Size (H/W/L): 4.5m/16.1m/11.0m Armament: x2 AGM-65 Maverick Missiles Crew: None Download: https://www.dropbox.com/s/hgpxvenlpag90ff/MRQ-1%20Shinobi.craft?dl=0 RQ-2 Stalker "It sees you when you're sleeping. It knows when you're awake!" Classification: Unmanned Air Reconnaissance Vehicle Parts: 34 Mass: 9.6t Size (H/W/L): 4.6m/25.0m/14.1m Armament: None Crew: None Download: LINK Artillery Here comes the Artillery! Whether supporting an advance or keeping the enemy at bay, these units will keep the enemy hell at your command. Keep in mind though, none of these units are capable of moving on their own, so a vehicle with towing capabilities is needed to move them. Mk.1 105mm M102 Pack Howitzer OUT OF DATE "Give 'em HELL!" Classification: Towable Pack Howitzer/Anti-Tank Gun Parts: 23 Mass: 4.4t Size (H/W/L): 1.6m/2.5m/6.0m Armament: 105mm M102 Howitzer Crew: 2 Download: https://www.dropbox.com/s/wt3318w5kzyt53m/Mk_1%20105mm%20M102%20Pack%20Howitzer.craft?dl=0 More in development... III. Logistics Kerbin-Based These units are for meant solely for use on Kerbin. They are unable to transport anything anywhere outside of that. But they get the job done quick and easy. C-1 Skylifter Retired C-2 Executive "Fly in style!" Classification: Short-Range Personnel Transport Parts: 47 Mass: 15.7t Size (H/W/L): 4.4m/15.8m/13.6m Cargo Capacity: N/A Passenger Capacity: 8 Crew: 2 Download: LINK C-3 SkyBus "All aboard!" Parts: 135 Mass: 78.8t Size (H/W/L): 11.3m/33.6m/30.0m Cargo Capacity: N/A Passenger Capacity: 48 Crew: 4 Download: LINK C-4 Shortstop NEW! "Who said that tanks can't fly?" Classification: Medium Cargo Transport Parts: 171 Mass: 76.8t Size (H/W/L): 10.4m/33.4m/21.2m Cargo Capacity: x1 M10A1 Yellowstone, or an object of equivalent mass. Passenger Capacity: N/A Crew: 4 Download: LINK Shuttles These units are for transporting men and material to and from Kerbin Orbit. Some can even go beyond that. CS-1 Kalvin OUT OF DATE "We'll get it there, and back too!" Classification: Semi-reusable Satellite Placement, Maintenance, and Retrieval Spaceplane Parts: 156 Mass: 94.1t Size (H/W/L): 3.6m/17.7m/13.3m Max dV: 2109 m/s Propulsion: x2 LV-909 Liquid Fuel Engines Cargo Capacity: 1 Satellite, plus x2 KAS Type B Containers Passenger Capacity: 4 Crew: 2 Download: More in development... IV. Space Fighters Carrier-Based These are space fighters designed to operate off of carriers. They have no atmospheric capabilities whatsoever, and what they do have is mainly there for emergencies. Nonetheless, they are very effective in their element. FX-1 Kitsune OUT OF DATE "A superb machine!" Classification: Short-range Carrier-based fighter Parts: 69 Mass: 10.1t Size (H/W/L): 4.2m/3.2m/1.9m Max dV: 1882 m/s Propulsion: x6 O-10 Monopropellant Engines Armament: x1 Fixed Twin .50cal MGs, x2 Hydra-70 Rocket Pods Crew: Crew Number (&roles) Download: More in development... V. Kethane Satellites Satellites for detecting Kethane. What? Were you expecting something different? KDS-1 OUT OF DATE "I'll sniff it out!" Classification: Small-size, Cargo-deployed Kethane Detector Satellite Parts: 29 Mass: 1.9t Size (H/W/L): 2.0m/1.3m/1.0m Sensor: KE-S210 Deployment Method: Cargo (CS-1 Kalvin) Download (goes in subassemblies): https://www.dropbox.com/s/c999r0tkhnnpo7w/KDS-1.craft?dl=0 More in development... VI. Munitions Anti-Ship Mk.1 Torpedo "Dragoon" "Because the relationship between Kinetic Energy and velocity is exponential." Classification: Guided Anti-Ship Torpedo Parts: 72 Mass: 5.52t Size (H/W/L): 3.1m/1.1m/1.1 Min DeltaV: Approx. 950 m/s Acceleration Time: Approx. 3.5 seconds Download (Included as Ship and Subassembly): More in development... VII. Capital Ships Currently Under Development VIII. Miscellaneous Trainer Aircraft T-1 Apprentice NEW! "All great pilots start somewhere." Classification: Beginner Training Aircraft Parts: 32 Mass: 8.3t Size (H/W/L): 4.2m/11.9m/11.9m Crew: 2 (1 Instructor, 1 Trainee) Download: LINK More Coming Soon... *Although we have aligned ourselves with HKA, we have been getting reports that UD assets are being employed by GMI. An internal investigation is currently underway as to how GMI managed to acquire any of our units, as none have been sold or surrendered to them. We have no further details at this time. *UPDATE* 2/9/15- Current investigation leads us to conclude that a member of the administrative level may be selling UD Assets to GMI under the table. We are uncertain as to whom it may be at this time or how many UD Assets have been sold. More details will be released as they come up. P.S.- How do I spoiler? I would like to spoiler this so I can reduce the size of this post, but still keep the formatting. Bonus: Can anyone guess at the naming scheme that I've used for my armored vehicles?
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Ok, if you say so. By the way, that name has too many letters in it. You should remove the "Ex" and just call it the "Taco". Much better name! Also, possible incoming doublepost!
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Well, yes. But, there's only so much that ASAS can do and that Vulcan has a lot of recoil. Have you tested it in space yet? If you have and know for certain that it does work then that's fair and good, and the shame is on me.
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I can give you one really good reason why that Vulcan is a bad idea: Recoil
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Ok, so here's what's happening. I use a 4-approaching 5- year old laptop. It doesn't really do that well for gaming, but it's all I have. So, here I am, trying to get a screenshot of all of my tanks together by the Flagpole at the Astronaut Complex. Now, having more than 3 out at a time starts to slow things down a bit. Here, I'm trying to get nine in one place. Safe to say, it's raining crash reports on my end.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
datubaman replied to BahamutoD's topic in KSP1 Mod Development
Okay, may I please make a few requests concerning the next version of BDArmory? Okay, first of all, concerning the M1A1 Turret. Could you make it so that we can put stuff ON the turret? It's big, it's flat, and it would look really cool with a Chain Gun sitting on top of it. And could we also have a Coaxial Gun on there as well? (In case you don't know what it is, a Coaxial Gun is a machine gun mounted alongside the main gun of a tank and moves along the same axis. It's the tube to the left of the main gun in this picture. I also want a both a radial-mount and turret-mounted 40mm Bofors Cannon if you could do that. Also, can we have some mortars? And a Rocket Artillery System? Please? -
You should be fine. I just did a quick thread search and I saw no mention of the Chain Gun not being allowed. Which is good, because almost all of my vehicles have the Chain Gun on them, and your post scared me for a moment.
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Adjustable Landing Gear just adds two B9-style landing gears that can be adjusted to your needs. It's an excellent mod, made by the same guy who made BDArmory, although it does require Firespitter in order to work. (I have no idea how that affects things, just to be clear). Also, are any of the BDArmory Extensions allowed? The one I am concerned with in particular is the one that adds the box for the 105mm cannon shells, but are we allowed to use any of the others? Like Boomstick's addon or something like that? And also, not trying to argue against what you are saying, but how would adding a part mod wind up forcing everyone to change their craft? Just curious as it would seem that removing a mod would be more likely to do that. P.S.- Also, I've kind of come to the design philosophy of: "If it can get off the ground before the runway ends, you don't have too many bombs on it." Plus the aircraft in question was a B-52 style bomber, so 96 bombs is kind of standard for an aircraft of that size. P.P.S.-I have also been working on a series of armored vehicles that I need some help testing. I'll probably post them on here sometime later once I get this last one finished.
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Hey, for the ground support vehicles, can we use the Adjustable Landing Gears Mod? It makes designing and using larger aircraft so much easier. P.S.- Do you think having 96 Mk. 82 bombs on one aircraft is too much? I mean, that's 24 tons of bombs right there. Is that overdoing it? Edit: Apparently so, because loading the vessel onto the runway caused my game to crash. BUT THAT WILL NOT DETER ME!
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Flight sim-like afterburners
datubaman replied to a topic in KSP1 Suggestions & Development Discussion
If my understanding is correct, the reason that NASA does that is that the 100% mark was the estimated maximum amount of power that the SSME's could safely produce in flight when they were being designed. Once they were actually built and put in service, it was discovered that they could actually produce considerably more power than was anticipated, and that amount of power increased through upgrades and improvements. So, to reduce confusion, they locked the 100% mark where it was (1670 kN @ Sea Level/ 2,090 kN in Vacuum) and referred to any output above it as its appropriate percentage. And after a bit of looking and a trip to Duna, I find that the highest that any of the SSME's could go was 111%, which would only have been used in an emergency. -
The amount of "ermagerd if yer wanner pleh it lahk that thein jurst dern't quickserve!" is just...*exasperated sigh* Look. I have no idea why there is so much hostility to these suggestions every time they are made. You can make that argument all you want, but there is one little thing that you don't understand, and that Dombi has already pointed out, that invalidates that argument. Saying that you are going to do something is one thing, but actually following through and doing it is a completely different monster. There WILL be moments where you will break your rule, because of a botched maneuver or screwing up the time acceleration, or whatever. I, myself, have tried on numerous occasions to follow a set of rules, but, in the end, I always break them. However, by making these rules hard-coded into the game, that temptation is totally removed. It becomes easier to actually play the game, because you don't have to fight the urge to break your rules. The game becomes fun again. Another thing that I would like to point out is that actually HAVING these difficulty settings would actually have some other benefits as well. It could encourage players who normally wouldn't have thought to try to play in a different way. Because, now that it is there, the idea is there. It opens up a possibility that they would have NEVER come across otherwise. If you want an example of this happening, just look at the introduction to Hardcore mode to Minecraft. So, TL;DR Adding this as a game mechanic has more benefits than you think it does. So, stop moaning about how people should just, "not use quicksave."
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Try all aircraft that use the tricycle gear arrangement used in almost all large aircraft. However, if they have the older tail gear arrangement like the cessna, then it is the tail gear that turns. What I would really like to see is more landing gears. There would be a landing gear that can rotate, but has a lower impact tolerance, a small landing gear with a very high impact tolerance to help prevent tailstrikes and destroyed engines, and maybe some landing skids like on the original Wright Flyer. There's a lot of stuff that needs to be updated as far as aircraft parts go, probably more than they realize.
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As usual, Jebediah seems to be the only one enjoying the ride...typical...
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Spiritwolf/Hanland Submissions
datubaman replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Ladies and gentlemen of Spiritwolf, on behalf of SkySound Aerospace, I, sadly, must announce that, until further notice, the BB-X project must be suspended. There are various reasons for this, all of which are beyond the scope of this press conference. However, we would also like to take this opportunity to discuss some of our other projects that we have in the works. First of all, in response to the development of military land vehicles, we have been developing a set of Fighter, Bomber, and Attack aircraft for atmospheric operations here on Kerbin. We have also begun developing Reconnaissance and Observation satellites for use around the Kerbol system to keep tabs on Handland activities. We are also planning on a refit for our Rontop Kerman-class destroyers. These will include improvements in armor, weapons, and communications to make each Destroyer more effective in the battlespace. And finally, we are very pleased to announce the commencement of the MODOP project. The Manned Orbital Defense and Observation Platform will serve as both an effective deterrent against any aggressive actions against Spiritwolf assets, and as a way to keep tabs on Handland and anyone who would call themselves their allies. -
Spiritwolf/Hanland Submissions
datubaman replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Oh, I haven't even gotten that far yet. The problem is the immense amount of lag that I am experiencing trying to assemble it in the SPH, and it gets even worse when I try and take it out to do structural tests, I usually end up getting less than one frame per second. The reason for the lag is the huge amount of parts used in making it. My last attempt was in excess of 1300 parts, and lagged so bad that it would be impossible to make it go in any direction other than down. -
Spiritwolf/Hanland Submissions
datubaman replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Aaaaaaaaaaand it looks like I have to trim down the BB-X again. It is quickly dawning on me that my dream of making a full scale battleship using stock parts may be impossible.