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Everything posted by LTClaydohman
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Definitely worth getting into. I go through it at least once a year hahaha
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I'm going to be that guy, but would you ever consider doing anything like the MKII or MKVII BSG Vipers? I've seen some made before and then they were discontinued for some reason
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Any chance you could do another IVA that looks like the MK II or MK VII viper cockpit?
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These sound like great names
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[WIP] THSS - Tri-Hexagonal Structural Strut
LTClaydohman replied to Semni's topic in KSP1 Mod Development
Thanks for the update. Much appreciated -
I love the idea of this. It reminds me of Dead Space. I don't know if this is a planned feature or not (I might have accidentally read over it if it was already brought up), but would I, or someone else, or possibly you be able to make it look similar, in an aesthetic sense, to the Dead Space GUI?
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I was wondering if, in the future of this mod, sounds when aboard a ship in space, could have a muffled effect similar to the EVA sections of the dead space series. I don't know, I think it would be pretty nice. Something about the muffled sounds makes for an intense feeling of emptiness for me
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[WIP] THSS - Tri-Hexagonal Structural Strut
LTClaydohman replied to Semni's topic in KSP1 Mod Development
I've noticed when I use the parts from this mod, it taxes my computer. I'll go from 60-80 fps to 10-20 fps. I'm not sure why, but it saddens me because I use your mod parts for just about every ship I make ever -
And here I was convinced kerbals lived underground
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I think a black hole would be pretty neat to make and play around with
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[0.20] v0.0.4: RAD ALT and VSI update
LTClaydohman replied to mediumchris's topic in KSP1 Mod Releases
I second this -
(0.20.x) Magna-Tech Electro-Magnetic Pack. (Wayland Corp.)
LTClaydohman replied to Devo's topic in KSP1 Mod Development
Really great models you have there. STUNNING. -
LLL - Lack Luster Labs - Development Thread
LTClaydohman replied to Lack's topic in KSP1 Mod Development
That's a very nice evr'thing ya got ther. -
(0.20.x) Magna-Tech Electro-Magnetic Pack. (Wayland Corp.)
LTClaydohman replied to Devo's topic in KSP1 Mod Development
I am infatuated, Devo. you never cease to amaze me. NEVAR. -
LLL - Lack Luster Labs - Development Thread
LTClaydohman replied to Lack's topic in KSP1 Mod Development
Thanks for the help, Lack, I appreciate it. I really like your mod, so I don't like having to go with out it. Now, hopefully, I won't have to -
Rubber Band Inc: Caterpillar tracks.
LTClaydohman replied to electronicfox's topic in KSP1 Mod Development
Am I the only one who thought of Wall-E robits when looking at this mod? -
LLL - Lack Luster Labs - Development Thread
LTClaydohman replied to Lack's topic in KSP1 Mod Development
I'm having a little bit of trouble with this mod when I have this as the only mod installed, it runs just fine, but when I start to add a few more mods, like kethane, KAS, B9, Crew manifest, Chatterer, Lazor system, or any of Wayland Corp.'s mods, the game either freezes when first starting up (when loading any LLL parts) or the game loads just fine, but when I got to fly something, the game crashes. If I remove your mod, then everything works just fine. Could I get some help with this?