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TheCanadianVendingMachine

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Everything posted by TheCanadianVendingMachine

  1. Have you tried not deploying it at all? As in - don't let it stage
  2. Steam: Right click KSP - Beta programs - (should be) Select 0.90 Store: Go to download page - download 0.90
  3. *Ahem* "Welcome (back) to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky"
  4. As of right now, the forums V.S the shop in terms of quality are vastly different. The forums are bland, default values. While the store is very dark, and better looking. Any chance we can see a forum upgrade?
  5. It's also been 80 to WW2, and 40 since Apollo, and 14 since 9/11. You don't want to remember those years?
  6. What about Captn' Skunky? And Damion? Those guys used to be CM's I thought
  7. Naw man, we can't have houses. What if one falls down? Then we're all screwed. Therefore, lets get rid of any building.
  8. He has to, or else all of his videos are automatically privated
  9. Source: Unless if someone went in and deleted KSP 64 bit from the steam servers, the KSP team must ie done it. Therefore - official
  10. This is an official patch due to KSP 64 bit being incredibly buggy. There will be NO more 64 bit updates after this
  11. Oh no! A guy took your thread an HOUR before you posted! Seriously? It's a thread, not anything major.
  12. Ah, my first flight. Airbus A340, Air Canada. Edmonton to Vancouver. Good times... good times...
  13. Is this a train for me? As in - Can I start rage train threads?
  14. Wow, Sal, your avatar looks more 3d than ever!
  15. Quick question - what compiler are you using, and what C++ version? And to your question of where you don't want the loop to stop, that's a harder problem. Because in order to do that, you need to have an If statement that checks if there's input from the keyboard. And if there isn't, don't pause the loop. There isn't anyway to check this in the base C++ library. You would be better off downloading another library that does this for you, such as SFML, or SDL and use their input function.
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