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Stealthyboy

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Everything posted by Stealthyboy

  1. Beale stop you're going to make me drown on my own drool. That just looks absolutely amazing.
  2. Is it just Firespitter that keeps this from being 0.90 compatible? Because I love using these, and have a 0.90 functioning version of Firespitter from another mod, so would these still function with that or would there be other issues?
  3. I would certainly get hyped for this. Miniature lifting body shuttles like those mentionned or the Dreamchaser are some of my favourite concepts.
  4. I'm a massive fan of the Kliper, it's incredibly awkward to make mini-shuttles like it in KSP as they tend to want to flip out like a mad thing at the slightest provocation. Presumably with it being a single part, it'll be far less likely for that to happen.
  5. It looks wonderful, Beale. Can I assume it'll come with a service module?
  6. I watch the video on youtube Danny's increased viewcount
  7. Damn, that is some nice greeble work with all the ladders and miscellaneous gubbins. You cannot imagine how much I want a Wallace & Grommit IVA now.
  8. Wow. This kinda stuff really inspires me. All I seem to do is make space stations but recently I've got into a rut of doing ISS-alikes. I should try doing interesting alternate ideas like this more often.
  9. Cloning serum, of course.
  10. Here you are, sir. Your Low Volume Nuts. I'd like some roast kraken.
  11. Remember, water is softer than land, so you don't need parachutes to land there!
  12. I put on my grumpy parent hat, take the hole in the hill and I throw it in the bin until everyone learns to share. NO ONE'S HOLE IN THE HILL!
  13. Wait so... The one thing on this list: ...that he doesn't state is anyone else's work is actually yours? What the hell?
  14. Uh... If the model didn't have a licence when it was released, doesn't that mean you don't have the rights to use it in this mod?
  15. They're called "Words that do not begin with K", because they're rare enough of a thing to be valuable
  16. You're misunderstanding me. As Sarbian says, the fix you are pointing out is for SXT to work in 0.25. I'm asking for a patch to make SXT and Stock Part Revamp play nice together, as Stock Part Revamp causes SXT to not function correctly due to how SXT gets its textures by referencing stock parts.
  17. Title says it all really, I'm sure I'm not the only one who would love to be able to use Lack's Stock Extended (SXT) with the wonderful Stock Part Revamp by Ven. Unfortunately, trying to do so leads to texture issues, due to SXT referencing stock part textures, which Stock Part Revamp replaces in such a way as to make doing so impossible. I was hoping some talented modder could take a look at what could be done, and hopefully make a compatibility mod between the two of them.
  18. It's a vast improvement over the original textures.
  19. I think he's referring to a stock part: http://wiki.kerbalspaceprogram.com/wiki/BZ-52_Radial_Attachment_Point
  20. Sorry if this is a bit of a silly question, but does this work with 0.23?
  21. Gotta say, I love the way these parts look, unfortunately the more sci-fi elements of this pack aren't to my own personal taste. However, I do absolutely LOVE the visuals of the deployable radiators, and have to add them to my game. Would they still work as a stand-alone part?
  22. I've been using the Mk III expansion parts, and found out that when using "control from here" with the concealed docking port, the navball's reference point is not looking from the actual port, as it does with the stock inline docking port. Rather it seems to be still looking straight up, the same way as from the cockpit. While this isn't a game-stopping issue, it does make the part slightly less easy to use. Any chance of this getting fixed?
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