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Captain_Party

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Everything posted by Captain_Party

  1. No, I'd just like to change it to something like pounds or dollars...
  2. Well I want to play with the new contracts, and after I've done that, I'll mod the hell out of them and make them into real companies, blitz the game with as many realism mods as it can handle, and basically adjust anything that is adjustable.
  3. Is there going to be any way to change the currency when 0.24? I saw the devs said modding and customization will play a big part in 0.24, so I was wondering if we could change currency as well.
  4. Well first of all, you're using B9 for the struts at the bottom. Also, it doesnt look a great deal like MAVEN, you could make it look a whole lot better, it almost seems like you rushed it. All in all though, its not bad.
  5. You could use a rapier, less efficient than a normal jet I think but it has an attach node on the bottom.
  6. If you're making engine effects, you should make the upper stage engines really misty and very fanned out. This is because engines in spacelook like huge clouds of smoke because of the lack of atmosphere in a vacuum.
  7. Bahamuto, are you going to ever start up this project? Cause it'd be really cool if you could make a RL-10A-4-3 for the second stage. Also, because you talked about the fuel tanks being annoying, could you possibly also make a first stage fuel tank? I could do the .cfg work if you'd like. Just PM me if you consider any of this. Cheers, CP
  8. Could someone re-upload the CBM's onto the new curse place? Also sorry i this is a necro.
  9. Well this I have to see. Will you also release the Atlas V + custom parts?
  10. You are gonna need the other mods. Like real fuels and procedural parts. Otherwise you will hours making stock craft. The delta-v needed is too great for stock craft to be of any viability
  11. Why are people voting for an IVA? Denny said he's doing one and I think frizz's skill should be used on something more than just an IVA.
  12. For gods sake. This is at least the seventh mod post on the forum that I've seen you post asking for your bloody soyuz or whatever. Face facts mate, you're the only person on the forum who wants it. Hardly anyone else knows/cares about it. I'd really suggest you learn blender and/or sketchup so you can make it yourself. People are getting quite sick of this. CP, sorry, but it's the truth.
  13. Have two copies of the game, one with this mod and one without.
  14. Actually, it was because it needed three representatives of the three branches of US military. In case you dont know, Army, Airforce and Navy.
  15. After this, is there any chance of you modelling some real-life engines? Nothing else, just maybe an RL-10A-4-3? (Used on the Atlas V and proposed for SLS) Also, it could double as the upper stage engine for the Ares V. I think there were plans to do the Ares V like the SLS. Not sure though.
  16. I thought I was a big man when I started playing KSP, and thought I could probably do it for a job in real-life. Then I installed FAR. Oh. Then, I installed RealSolarSystem. oh.
  17. I really like the GEM-60's. But, the nozzles point totally away from the rocket, at about a 45 (?) Degree angle, so they roughly go through the cenrer of mass. This makes the rocket more stable. Also, looking good man
  18. First of all, that looks nothing like a RS-27A... The Delta II engine looks a little like this: I would also suggest that you don't do a huge mounting plate on the top of your engine. They don't do that in real life, they have thrust-plates, like this (triangular structure at the top): Also, the SRB's are quite fat compared to the real Delta II SRB's, so you may want to make them thinner so you can get nine on the first stage. Other than that, have fun with your first mod!
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