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Everything posted by Captain_Party
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Could I have the model? I'd like to recreate the mission in RSS
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SREP: The Space Research and Exploration Program
Captain_Party replied to HMS Sophia's topic in KSP1 Mission Reports
Can we see the tracking station map with all the satellites -
Very beautiful, gonna enjoy using these on RSS Cheers, CP
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Captain_Party replied to RedAV8R's topic in KSP1 Mod Releases
That's true, most of your install's ram is taken up by parts and their textures. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Captain_Party replied to RedAV8R's topic in KSP1 Mod Releases
Yeah, you've run out of either memory, or RAM. Try deleting either a few mods or parts from mods, i.e. fuel tanks, adapters, decouplers. Those parts are obsolete really with ProcFairings and ProcParts. After you've done that, try running with ATM basic, it just compresses normal maps, making textures still pretty. If it still persists try aggressive, and if that doesn't work swap out the 8192 texture for 4096. Cheers, CP -
[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
Captain_Party replied to PolecatEZ's topic in KSP1 Mod Releases
Why not use active texture manager? -
Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Captain_Party replied to Raptor831's topic in KSP1 Mod Releases
Raptor, any news on this being updated? Because right now the config breaks the game with the new RealFuels 8.0 -
This just freezes at the loading screen on the rescaled Squad parts. Any help?
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Right, I have a very minimal modlist: ActiveTextureManager (Basicx86) BahaConstellation BoulderCo (ATM) EditorExtensions FerramAerospace Hakari SSSRB (Just a single part) Mechjeb2 ModuleRCSFX NASAmission (All parts except the asteroid and grabber removed) ProceduralDynamics ProceduralFairings ProceduralParts RealFuels 8.0 RealSolarSystem 8.0 (4096 texture handled fine in 0.24) Squad TweakScale All plugins and mods displayed are updated to 0.25. I have made a fresh install and still the parts refuse to show up. I tried adding in mods one at a time, and they worked fine, then I ran it again with everything and same problem. Any help? I took BahaConstellation out, along with DeadlyReentry and EE and now it's just stuck on the loading screen loading the 125mSkipper from RealFuels.
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Show off your awesome KSP pictures!
Captain_Party replied to NuclearWarfare's topic in KSP Fan Works
Could I have a dl of that high-visibility pod with the great IVA? -
Eyes Turned Skywards UPDATE now with Signup Sheet
Captain_Party replied to NathanKell's topic in KSP1 Mod Development
Beale, any updates? This mod seems to be going off and on again -
[1.2] Real Solar System v12.0 Dec 8
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
I just want normal, standard RealSolarSystem but without the earth colour and normal map. Just Kerbin rescaled to the same size as Earth. Like we did back when the mod was in the early stages of its development. -
[1.2] Real Solar System v12.0 Dec 8
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
No, I want to change the earth texture of normal RSS. To real-sized stock kerbin like 0.21 or 0.22 -
[1.2] Real Solar System v12.0 Dec 8
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
How do I change the terrain to what is was before? Just big kerbin? -
Further Than We've Ever Been - (Large Images)
Captain_Party replied to Captain_Party's topic in KSP Fan Works
I'm uploading from Google Drive. It's very weird they're showing up fine for me... I've tried messing about with the links and stuff but it won't work, can anyone help? -
Further Than We've Ever Been - (Large Images)
Captain_Party replied to Captain_Party's topic in KSP Fan Works
Launch I: ComSat 01 Launch Vehicle - Ares 01 Payload - ComSat 01 Payload Weight - 0.76 t Upper Stage - Perseus I Since budget cuts had taken full effect after the largest depression Kerbin had ever seen, missions to space had been few and far between. The main missions nowadays were Low Kerbin Orbit missions, making scientific breakthroughs but not receiving much publicity. Satellite launches paid for by large corporations and using KSC’s launch vehicles were still launching every six or seven months, and drew in some small income for the space programme’s aviation and engineering division. But Kerbin’s economy was emerging out of the ashes of the depression and was looking to be the strongest it had ever been. Because of this, the government had decided to increase the space program’s budget, but told them they had to see some results, in order to boost the morale of the population. Missions to the Mun were planned and interplanetary missions to Duna and the Jovian moons were proposed. Things were looking up, and it was decided that the space programmes first port of call was to design new launch vehicles and manned spacecraft. The new series of launch vehicles were to be christened the ‘Ares’ vehicles. The first launch of an Ares 01 rocket was planned to send up a communications satellite to keep the Mun in contact. It was decided it should be put in an orbit with a period of one day and three hours. This would make sure it was in contact at all times. As hoped, the mission was a complete success, the new satellite would prove invaluable to the Munar exploration program. It also proved hugely popular with the public, and worked as a major PR boost for the space program.