Jump to content

LaydeeDem

Members
  • Posts

    1,968
  • Joined

  • Last visited

Everything posted by LaydeeDem

  1. I know I ask a lot of questions here, but how exactly do you model nice detailed engines with pipes wrapping around and the like? I am currently using Blender, and I seriously want to know how all those pipes and tubes for the engines are modeled in blender.
  2. As far as I know, Kerbs got food covered, they\'re plants, they can photosynthesize. If they can\'t get enough we\'ll just strap a large chink of Minmus on to the Command Pod, it\'s made of mint icecream, right?
  3. Congratulations Nova!, you have been here since the beginning, good to see you get what you deserve! Have a present: [move] :hailprobe: :probe: HAIL THE MIGHTY PROBE GOD! :probe: :hailprobe:[/move]
  4. Not with antimatter. The problem isn\'t fuel, it\'s constant updates. Every major update you have reset your saves, so interstellar missions are impractical from a game play point of view, until they add super time warp. Unless, you want the game to not be updated any more. Do you want that?
  5. I think the best way you can deal with the thick lines is to use layers. Hope you get the tablet. Also, I think we need an art thread now. ;D
  6. Wow. Kerbal has more placeholder items than I thought. lol. ;P
  7. Thank you for the explanation, It helps a lot. My main point of advice is just to make it a teensy bit more realistic. Put some shading in, make it look alive. And unless you have reason, get rid of the thick black outlines, and replace them with slightly darker( or lighter) lines that match the colour. Or, you can rid of the outlines completely. As far as I know, there are few artists/critics on the KSP forums, so I suggest doing some research and asking around in art forums. You have good potential, and with some practice, you can do pretty well. If you have the money, I recommend investing in a drawing tablet. It is much easier to use a tablet than a mouse. If you can\'t afford it, try drawing on paper, and then tracing over it on the computer. Good luck! :thumbup:
  8. It feels like I\'m on DeviantArt. I\'m just gonna throw out some criticism and tell you that your proportions and realism need work.The lizards look way too human, and what the heck is with the giant paws on the spaceship? I understand that it is a WIP, and that\'s good. It means you can improve it. Because honestly, it looks like a twelve year old furry just discovered how to use Paint.NET and posted her artwork on DeviantArt. Sorry if I sounded harsh, but I just want to see it look good and done right.
  9. Ah, the days of no symmetry. I remember when Sunday Punch and SIDR were the big mod packs, and Sunday Punch had these huge spherical cheat part tanks. Also, I didn\'t know how to use SAS and I only used SRBs.
  10. This is pretty late. But it was glorious. Goonswarm extracted many carebear tears that day. I believe right now they\'re trying to attack anyone who mines in higsec. So just a heads up. btw, just before any more assumptions are made, I am not with Goonswarm, I just find their actions hilarious.
  11. Well, seems to happen with other tanks and stock. But it is balanced perfectly with SE2, which actually makes sense considering you originally wanted it to be a replacement for Kerbal.
  12. Is the T360 liquid engine in Sillisko Edition 2 supposed to be overpowered? I have reached Kerbin escape velocity with two stock fuel tanks. ???
  13. It\'s 1:31 AM but IT WAS DAMN WORTH IT I better get to bed now before I pass out on my keyboard. ???
  14. I have NO idea in the world on how to code. Is there any examples/tutorials I could go off? Turns out I magically was able to make it work. But a guide would be still good for future reference.
  15. Can someone please make an in depth tutorial on how to get animation to work in KSP? Ok, I managed to do it, but I know there are others who would like to know how to animate. There should be some tutorials for this stuff.
  16. Sorry for double post but it seems I need to set up an animation script? How would one go about doing this?
  17. I also thought of Brighton Beach. =P
  18. I don\'t think I added code. I just used lander legs. How exactly would I go about adding code?
  19. Looks great! How did you get the animations to work? Mine work perfect in Unity but do nothing in game.
  20. I did what you said and hitting G actually works now, but the animation still won\'t play. I have it as an HLandingLeg right now in the CFG file, I tried HLandingGear but that just made it grey out in the editor. (Part type doesn\'t exist.)
  21. I am currently making a part for the game that has some animation. The animation is perfect in unity, but it only shows up in the game when I tick the 'play automatically' in Unity. I currently have it as a LandingGear part type. It shows up fine, loads fine, but the animation doesn\'t work when I press G. Is there a fix to this?
×
×
  • Create New...