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DrNuke

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Everything posted by DrNuke

  1. It looks like expGriddedThrusters and specializedPlasmaGeneration had their hideEmpty flags set to True, which keep them from showing up in the tech tree. If you change the flags to False they show up.
  2. Hey Kielm, thanks for bringing this mod back. I've always been wanting to try it out, and in doing so I noticed somethings. The texture are missing on the AMU and the LB=10 however the normal map seems to be fine Also all the fuel tanks and beacons fall through the launchpad. Other then those issues it functions great.
  3. I donno dude, it never worked for me. Anyway, I finally got off my butt in the spirit of 1000 pages and 10,000 posts to update those charts with some helpful suggestions from the forum. Here's the set, let me know if you see any issues. [imgur]EMOIX">http://imgur.com/a/g313g[*/imgur]" but without the "*" right?
  4. Righto, I'll see about getting out a new set of graphs with mg/hour. I'll also upload them to the wiki, since they've gotten lost in the past 600 pages of this thread.
  5. @phoenix_ca Yup those are my graphs, I made them back for version 0.7.4 so they probably should be updated. I've taken a quick look a things and they should still be valid for .11. I have thought about how to put them all on one legend, unfortunately Jool is 8-9 orders of magnitude greater than the small moons (i.e. Pole, Bop, and Gilly). Which is probably why I made this chart to show where to get the most antimatter: How about I make a couple sets of optional charts that common legends. Set 1 Jool and Kerbol (Sun). Set 2 Kerbin, Laythe, Eve, Duna and Typo. Set 3 the remaining bodies. Would that help make things more understandable? Or I could change the units to µg/s or ng/s instead of mg, but then I get into the problem of people having to convert units or I could change it to mg/day, any thoughts?
  6. The x-axis is the altitude away from Kerbin in the directly away from the ground direction (NADIR) and the y-axis is if you have any inclination (i.e. anything other than an equatorial orbit). So for best collection, you want to be in an equatorial orbit. The best antimatter collection will be in the dark red section of the graph. I really should redo those as a contour plot.
  7. Fractal posted my chart earlier, just multiply the flux per the number of collectors to get your rate per second. Keep in mind those are the maximum amounts you can gather per planet, which means it's at the optimal altitude. Operating at different altitudes will yield reduced collections.
  8. Yeah, that's my bad. I'm still trying to figure out that best way to show the data and got distracted with playing KSP. Here is my first try at showing science across the system with the computer cores as starting point, at the moment working on the best way to show stupidity as a function of altitude and science multiplier. Oh, this chart assumes the computer core is fully powered.
  9. You could always use this chart to figure out where the best concentrations of antimatter are located at. However you do have a good point, I might try and consolidate the Flux charts into a more singular graph fashion once I finish the science chart(s). And the reason that they are similar in shape is because there is lot of meaningless blue (low flux) that got removed to reduce the RAM usage of the figures when I was generating the charts on my computer.
  10. At the moment I do not, but I will look into making one. To the spreadsheets!
  11. Hey All, Post the 0.7.4 Update I've made a new set of charts. They can be found here: http://imgur.com/a/g313g#0 Also I made a helpful chart showing the best places in the system to collect Antimatter. Cheers!
  12. Arg! I thought I got everything updated correctly. I'll start making new charts tonight. Darn awesome constantly updating mod bringing us new awesome things every week. Fractal you're working too hard.
  13. Looking at the new update the peak flux altitudes have stayed the same, and the flux magnitude was adjusted. I'll have new graphs out soon here.
  14. You are correct, I was having some issues with getting the numbers to agree with what I was seeing in game. However I have now produced these new charts. The album has also been updated as well.
  15. Hasn't been completed yet, I'm getting an order of magnitude error with my calculations that I want to correct first.
  16. The x-axis for all the charts is in km, however for jool because we're looking at millions of meters, thousands of kilometers the chart jumps to scientific notation. I'll rerun the chart and see if I can fix it.
  17. Yup, The best places to pickup Collect Antimatter are Jool, then Eve, Tylo and then Moho. I made a helpful chart! Sorry about the x-axis on the charts, the program I used likes to use scientific notation for large numbers. Jool is best around 8-10 million meters (8-10 thousand km) and Eve is 900,000-1,100,000 meters.
  18. Thanks, I'm going to work on an inclination vs altitude set next.
  19. In case anyone was interested I made some graphs showing the Antimatter Flux for all KSP's celestial bodies. This should help people find a good place to harvest some Antimatter. Let me know if I got any of the information wrong. Here's the link to the album as there seems to be a problem with the embeding tag: http://imgur.com/a/LXsgT#0
  20. That's great! It's nice to hear that it's effective, thanks for giving it a test run.
  21. From my tests the decouplers+separatrons makes a fuel tank blow up really nice, however it won't punch through structural panels. For that kind of lethality SRBs are required. The nice part is that you don't need to mess around with the configuration files. I've started tinkering around with trying to make the decouplers and separatrons less wide, because the current arrangement takes up a lot of space.
  22. Sure thing. You can get it here. You're going to have find a way to get it into orbit, I haven't had time to workout a reliable launcher, yet. Action Groups: 1 - Toggle liquid Engines 2 - Toggle Ion Engines 8 - Undock Clamp o' Tron Jrs 9 - Undock Clamp o' Trons 10 - Deploy Solar Panels. Have fun with it!
  23. Sorry, here's the rear of the craft. It has overkill in terms of engines, 6 Ion drives for long duration missions and two LV-909s because I'm using a FL-T800 as a body and I thought "why Not?" And surprisingly enough it glides fairly well in Kerbin Atmo, unloaded. And here is travel mode.
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