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bacondeity

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Everything posted by bacondeity

  1. It looks fantastic! If you'd like, upload your save here, and I'll take and upload some nice pictures for you. (I run the game at max settings)
  2. You got it. ;D Here's the file, perfectly stock. Only using the square probe, some batteries, some structural panels, solar panels, lights, an atmosphere gauge, and a decoupler at the bottom. Don't know why I kept the decoupler though. Enjoy! http://www./?2erhil54tezbwff That would take a lot of solar panels. T^T
  3. All of mine are stock parts. The very first station I've ever built is the Kerbal Station Alpha. It has very, very poor design choices and was made (so far) with 3 parts docked together. I was pretty crappy at docking, so it also took forever. I'm still pretty bad at it. The bottom part with the solar arrays was the first part in orbit, there are extra bits at the bottom that, again, were just poor design choices. The solar panels are attached to a research vessel. The second part is the center, which includes a general area for kerbanauts to spend time in, as well as their own private cans. And the last part, which is the very top, is a 4 way docking hub. It's a pretty poor station. It orbits at about 85km. The second and third station I ever made are identical (Solar Array X and Y) which were brought into orbit with 1 trip a piece, ie; there was no docking involved. Each one is perpendicular to the equator (so that means they go up and down) and they are also perpendicular to each other. These were inspired by the solar plants in X3. So, that's all they do... Their job is to make power cells from the solar energy they collect. Dats it. Lastly, my pride and joy so far is the Mun Base Alpha. It was made so far with 4 trips. The first one landed the 2 story core. The first floor is living quarters, the second floor is HQ. It was made this way to over look the entire base. The second trip brought over a tanker of fuel, to be used as a fuel depot (with my lore, the center of the tanker is hollow to allow passage to the 4 way hub). There is a cockpit on the end of it (it was piloted here, originally I don't know why I did it, then came up with an idea) for kerbonauts to pilot unmanned drones. The third part added does double duty as a 4 way docking hub as well as the main power center and generator of the station. With the correct lights turned on, maximum visibility can be given to the station and the surrounding area and the batteries can last through almost the entire dark cycle of Mun. And the last addition so far is a universal manned rover resembling a pick up truck that Hank Hill can be proud of, I tell you hwat. 4 passengers + the driver can fit into it. It also has some gear to elevate the vehicle to stabilize it when recharging, general parking, or when using the probing drill bit at the front (just a retracted antenna. ) Some of your guy's stations, although most of which aren't stock, are truly neato and impressive. And the stock stations I see are also extremely rad as hell. Whether or not you use mods, the game feels so rewarding when you do something you want in it. Well done, everyone.
  4. This is what the inside looks like. It uses the square probe at the bottom. The only non-stock part is the chatterer box. This is what it looks like inside. Unfortunately, the Kerbin race has not been able to make the TARDAK "bigger on the inside."
  5. There was a mod way back when for TARDIS parts that no longer works, to my knowledge... So, I decided to grab some stock parts and try to re-make a TARDIS, and I think I did a pretty accurate job, according to some associates of mine. Oh, by the way, it's the Time And Relative Dimension Around Kerbin... TARDAK. WAZZAT? HUOWWOUHSSHSHSHHOUSUSHOWOUSHSHSHS
  6. Hey there guys, I'm sure we all enjoy the facial expressions presented by our wonderful Kerbanauts, and I found Bill's to be so profound that I felt the need to share it in this here comic.
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