DevoidLight
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About me
Spacecraft Engineer
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Why not just put it into the game?
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Venting the 1.0 launch
DevoidLight replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
I won't consider this game finished until we get a god damn delta-v readout. -
Squadcast Summary (2015-05-02) - 1.0 Outbound Edition!
DevoidLight replied to BudgetHedgehog 's topic in KSP1 Discussion
Oh hey, delta v. It's about time too. -
Other the the bugs my only complaint is that there's no stock readouts in the VAB for delta-v. Seriously, what's up with that?
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We really need that Delta-V calculator
DevoidLight replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
For Squad to release without basic readouts for Delta-V and TWR is just lazy, it really shows how much the release was rushed. -
Making Ore heavier seems like a better suggestion, we should still be able to pre-fill tanks with Ore for testing purposes I think.
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I enjoy the game, I'm just upset they rushed out 1.0 without including crucial features as basic as a stock delta-v readout. And with the amount of bugs and crashes, it's incredibly unpolished for a release version.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
DevoidLight replied to cybutek's topic in KSP1 Mod Releases
It's a shame we need a mod for such an integral feature to space flight. Stock delta-v when? -
Its now monday. Where is KSP 1.0?!
DevoidLight replied to Secret Agent Kirrim's topic in KSP1 Discussion
Yeah as an Australian I just add a day to release dates as a rule of thumb. On the plus side everything tends to be reased around 3 in the morning, so I don't have to painfully wait around on forums, it's always there when I wake up -
Shmelta Vee and TWR readouts
DevoidLight replied to klgraham1013's topic in KSP1 Suggestions & Development Discussion
+1 Calculating TWR and Delta-V was fun the first time, but recalculating after every single change is just pointless tedium. -
Electric propellers
DevoidLight replied to Levelord's topic in KSP1 Suggestions & Development Discussion
Propellers would be great for an early game plane part. I'm sure more ingenious players could find uses for them off world or on the oceans but I'd just like aeroplanes to be viable a bit earlier in the tech tree. For newer players the Kerbin Exploration contracts are quite difficult without planes or rovers, propellers would let us start off with the close by green locations at least.